#✅ | Change the vanilla dirt screen

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chrome raftBOT
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The dirt screens you’re seeing are the “World Loading” and “Generic Dirt Message” screens that close instantly, so you can’t edit their background the usual way while they’re running. To customize them you first need to open a persistent dummy instance of the screen:

  1. In the menu bar go to Tools → Dummy Screen Instances.
  2. Left‑click the entry for the dirt screen (there’s one for the level/world loading screen and one for the generic dirt message).
  3. That keeps the screen open so you can enable customization, create a layout for it, and right‑click the editor background to Set Background (or add an image element) just like on any other screen.

Once you’ve edited and saved that layout, the new background will appear each time the dirt screen shows up. Check the World Loading Screens guide for the full workflow: World Loading Screens. 😊

round gate
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I don't understand, i customized this background (of the world seletion ) but it just back for dirt when i exit the editor

chrome raftBOT
# round gate I don't understand, i customized this background (of the world seletion ) but it...

Ahh, got it—what you’re seeing is the World Loading / Dirt Message screen showing up after you leave the world selection. It looks like you edited the layouts for the world selection screen itself (which works), but that dirt overlay is a separate screen that appears briefly during loading. To change its background permanently, you need to:

  1. Open the dummy screen instance for the dirt/loader screen via the menu bar: Tools → Dummy Screen Instances, then left-click the “Level Loading Screen” / “Dirt Message Screen” entry.
  2. With that dummy screen stuck open, enable customization and create/edit a layout for it.
  3. Set the background there (right-click the editor background → Set Background or add an Image element) and save the layout.
  4. When you close the editor, the new background will now persist every time that dirt/loader screen appears.

The “World Loading Screens” doc explains this flow in detail: World Loading Screens. Let me know if any step needs clarification! 😊

round gate
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no, see that dirt background in this exactly screen of WORLD SELECTION, i want to custom THIS

chrome raftBOT
# round gate no, see that dirt background in this exactly screen of WORLD SELECTION, i want t...

Ah, thanks for clarifying! The dirty backdrop you see on the World Selection screen is the screen’s menu background, not a button or element that gets overwritten when you leave the editor. To replace it permanently:

  1. Open the World Selection screen, enable customizations via the Customization → Current Screen Customization toggle, and create/edit a layout “for the current screen.”
  2. Right-click the editor background and choose Set Background. Pick an image type, configure it, then click Done.
  3. Save the layout (Ctrl+S or Layout → Save) so FancyMenu keeps the new background when you exit the editor.

If it still snaps back to dirt after closing, check these two things:

  • Layout stacking: Go to Layout → Layouts and make sure there isn’t another layout (universal or other world-selection layout) that also sets a background. Backgrounds stack, so a layout lower in the stack can cover yours. Adjust the Layout Index so yours renders on top or disable the unwanted layout.
  • Scrollable screen quirks: World Selection uses scroll areas, so if you ever enabled Expose Scroll Area Content Of Current Screen, it might temporarily remove the custom background. You can safely turn it off unless you need to edit inside the scroll area; the background change itself doesn’t require that feature. Read more in the Scrollable Screens guide for the implications: Customizing Scrollable Screens.

If you’re still seeing the vanilla dirt after these checks, let me know which layouts are active for that screen (and their indices) so I can help spot the conflict.

round gate
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how i check the index?

chrome raftBOT
# round gate how i check the index?

You can see and change the order (index) of the layouts that affect the current screen by opening the Layout Index menu:

  1. Open the World Selection screen, enter the layout editor, and right-click the editor background.
  2. Go to Layout → Layout Index.
  3. In that window you’ll see every layout that affects the screen, along with its index number. Higher numbers render on top of lower ones, so if another layout with a background is winning, either raise your custom layout’s index or disable the conflicting layout.

This is described in the Menu Backgrounds doc under how stacked backgrounds work: Menu Backgrounds. Let me know what you see in the list if you want help picking the right layout to keep!

round gate
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ok is not that, the expose scroll option is disabled, and i cant turn it on

chrome raftBOT
# round gate ok is not that, the expose scroll option is disabled, and i cant turn it on

Thanks for keeping the dialogue going! The dirt you’re seeing after you exit the editor isn’t the world-selection screen’s background—it’s the loading/dirt screen that appears right after you leave (the same one you edit via the dummy screen feature). That overlay reopens every time you close the world selection, so even if you change the world-selection layout itself, it still shows the default dirt while the loading overlay is active. 😕

To change that dirt layer permanently:

  1. Open Tools → Dummy Screen Instances.
  2. Left-click the Level Loading / Dirt Message Screen entry so it stays open.
  3. Enable customization and edit that layout (set a background, add elements, etc.).
  4. Save. Now when the dirt screen runs after exiting the world selection, it will use your new background instead of the vanilla dirt.

You don’t need the “Expose Scroll Area Content” option just for that; it’s only required when you want to edit widgets inside scroll areas (and some screens can’t enable it at all). The relevant workflow is described here: World Loading Screens. Let me know if you want a hand targeting the right dummy screen!

round gate
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can i show you a a video?

chrome raftBOT
# round gate can i show you a a video?

I can’t watch videos here, sorry! Could you describe what you’re seeing in text or grab a screenshot? That way I can keep helping without needing to open any media. 😊

round gate
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i set the background, an when i exit the editor it backs.

chrome raftBOT
# round gate i set the background, an when i exit the editor it backs.

It sounds like you edited the World Selection layout but the dirt overlay you see afterward is actually the Level Loading / Dirt Message screen that pops up after you exit—and that one resets to vanilla dirt unless you edit its own layout.

To fix it:

  1. Open Tools → Dummy Screen Instances and left-click the “Level Loading Screen” or “Dirt Message Screen” entry so it stays open.
  2. While that screen is stuck open, enable customization for it and create a layout (just like for any other screen).
  3. Set the background there (right-click background → Set Background or add an Image) and save the layout.
  4. Now every time the dirt/loading screen runs after you leave World Selection, it will show your custom background instead of the default dirt.

If you still want to tweak the actual World Selection screen’s own background too, double-check the Layout Index (right-click background → Layout → Layout Index) to ensure your layout renders on top of any others with backgrounds.

Here’s the guide that walks through the dummy-screen workflow: World Loading Screens. Let me know if you’d like help identifying which dummy screen to edit!

round gate
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the 2 options you said are already customized

chrome raftBOT
# round gate the 2 options you said are already customized

Thanks for sticking with it! If the background keeps jumping back to the dirt after you leave the editor, it usually means the layout wasn’t saved or another layout is stacking on top of yours. Try this:

  1. Open the World Selection screen, enable customization, set the background, and save the layout (Ctrl + S or Layout → Save). There’s an “Unsaved Changes” indicator in the top-right that lets you know if you forgot to save.
  2. If you still see the dirt after restarting the screen, open Layout → Layout Index (right-click background → Layout) and make sure no other layout with a background is higher in the stack. Increase your layout’s index (move it higher) so it renders on top, or disable the conflicting layout.
  3. If the dirt overlay shows right after you exit (before the next screen loads), that’s the Level Loading / Dirt Message screen—you’ll need to edit that dummy screen via Tools → Dummy Screen Instances and set its background separately. The guide for that workflow is here: World Loading Screens.

Let me know which step still feels off, and we’ll dig deeper!