#✅ | how can i make hp heart icon blink when player's hp is low
1 messages · Page 1 of 1 (latest)
Hi there! 😊
To make a heart icon blink when a player's HP is low, you could use a combination of FancyMenu's features, specifically a Ticker element and some loading requirements for your heart icon image. This would allow you to toggle the visibility of the icon rapidly, creating a blinking effect.
Here's a general approach:
- Create a Heart Icon Element: Add an Image element to your layout that represents the heart icon.
- Use a Ticker Element: Add an invisible Ticker element. This ticker will continuously check the player's HP and update a FancyMenu variable.
- Define a Variable: Create a FancyMenu variable (e.g.,
is_low_health_blink) that the Ticker will toggle betweentrueandfalseto control the blinking. - Ticker's Action Script:
- In the Ticker's action script, use an IF Statement to check if the player's health is below a certain threshold (e.g., using the
current_player_healthplaceholder with an Is Number requirement). - Inside this IF block, you'd then toggle the
is_low_health_blinkvariable betweentrueandfalseusing the Set Variable Value (FM Variable) action. You'll need another nested IF/ELSE to handle this toggle based on the variable's current value.
- In the Ticker's action script, use an IF Statement to check if the player's health is below a certain threshold (e.g., using the
- Heart Icon's Loading Requirements: Set the heart icon's loading requirements to only be visible when:
- The player's health is low (e.g., using an Is Number requirement checking
current_player_health). - The
is_low_health_blinkvariable istrue(using an Is Variable Value (FM Variable) requirement).
- The player's health is low (e.g., using an Is Number requirement checking
This will make the heart icon appear and disappear based on the is_low_health_blink variable, creating a blink. Adjust the Tick Delay of your Ticker element to control the speed of the blink.
You can find more information on these features here:
- Action Scripts
- Conditions (Requirements)
- Elements (especially Image and Ticker)
- Variables
- Placeholders (for
current_player_health)
Let me know if you'd like a more detailed step-by-step for any of these parts! 😊
which logic should i use to make icon blink
To make the icon blink, you'll want to use a toggling logic within your Ticker's action script. This means your script needs to:
- Check if low health condition is met.
- If it is:
- Check the current state of your blinking variable (e.g.,
is_low_health_blink). - If it's
true, set it tofalse. - If it's
false, set it totrue.
- Check the current state of your blinking variable (e.g.,
- If not low health:
- Set the blinking variable to a default state (e.g.,
false) so the icon is consistently off or on.
- Set the blinking variable to a default state (e.g.,
Here’s a breakdown of the action script structure you would put in your Ticker element:
-
Main Condition (IF Statement):
- Requirement:
Is Number(usingcurrent_player_healthplaceholder) - Mode:
smaller-than-or-equals(to check if HP is below your threshold, e.g.,5) - Value 1:
{"placeholder":"current_player_health"} - Value 2:
5(or your chosen low HP threshold)
- Requirement:
-
Inside this IF block (for when HP is low):
- Nested IF Statement:
- Requirement:
Is Variable Value (FM Variable) - Variable Name:
is_low_health_blink - Expected Value:
{"placeholder":"getvariable","values":{"name":"is_low_health_blink"}}(This checks the variable's current value) - Mode: Default (not opposite)
- Requirement:
- Inside the nested IF (if
is_low_health_blinkis currentlytrue):- Action:
Set Variable Value (FM Variable) - Value:
is_low_health_blink:false
- Action:
- ELSE Statement (for the nested IF - if
is_low_health_blinkis currentlyfalse):- Action:
Set Variable Value (FM Variable) - Value:
is_low_health_blink:true
- Action:
- Nested IF Statement:
-
Main ELSE block (for when HP is NOT low):
- Action:
Set Variable Value (FM Variable) - Value:
is_low_health_blink:false(ensure the heart stops blinking and disappears)
- Action:
This complex IF/ELSE IF/ELSE structure within your Ticker will ensure the is_low_health_blink variable toggles when health is low, and stays off otherwise. Remember to set your Ticker's Tick Delay to control how fast the variable toggles, and thus, how fast the icon blinks!
You can find detailed information on how to build IF and ELSE statements in the Action Scripts documentation and how to use the Is Variable Value requirement in Conditions (Requirements). The general principle of toggling a variable between true/false is also shown in the Toggle Parts of Layouts page.
for unknown reason i can't close settings menu with "esc", they just reopen
Oh no, that sounds frustrating! 😥
This issue, where pressing ESC to close a menu like settings causes it to immediately reopen, is often due to a conflict with another mod that modifies GUI behavior or keybinds.
FancyMenu has a dedicated section for known incompatibilities that might help:
Incompatibility List
Could you check if you have any of the mods listed there installed? Especially mods that affect menu scaling, GUI modifications, or keybinds (like Optiscale, Slight Gui Modifications, Controlify or Controllable).
If you have many mods and it's hard to pinpoint, a good way to troubleshoot is to try running Minecraft with only FancyMenu and its dependencies (Konkrete, Melody). If the issue goes away, you can then add your other mods back in small groups until the problem reappears, which will help identify the conflicting mod.
i doubt other mods causing this issue
Okay, I understand your skepticism about other mods being the cause. If you're confident it's not a mod conflict, let's consider other possibilities specific to FancyMenu that might cause this behavior.
Usually, ESC re-opening a menu indicates that something is triggering the menu to open again right after it closes. Within FancyMenu, this could be related to:
-
Listeners: Do you have any
On Keyboard Key PressedorOn Screen Closedlisteners set up that might be re-opening the settings menu?- You can check these by going to
menu bar -> Customization -> Manage Listeners(when not in the layout editor). Ensure there isn't a listener that, for example, reacts to theESCkey or the closing of the settings screen by re-opening it. You can learn more about listeners here: Listeners
- You can check these by going to
-
Screen Events (On Screen Open/Close): Do you have any action scripts tied to the settings screen itself (in its layout properties) that run when the screen closes and inadvertently re-opens it?
- You can check the layout(s) you have for your settings menu (e.g., the
Options Screen). Right-click the editor background, and look for "Layout Action Script [On Screen Open]". Make sure there isn't an action set to trigger upon closing (On Screen Close) that would open the menu again.
- You can check the layout(s) you have for your settings menu (e.g., the
-
Corrupted Layout/Settings: Rarely, a corrupted layout file or a specific setting could cause unexpected behavior.
- As a test, you could try disabling customizations for the settings screen entirely (
menu bar -> Customization -> Current Screen Customization -> Disabled). IfESCworks normally then, it points to an issue within FancyMenu's customizations for that specific screen. - You could also remove the layout for the settings screen temporarily to see if that resolves the issue.
- As a test, you could try disabling customizations for the settings screen entirely (
Let me know if checking any of these areas helps! 😊
oh wait i know solution, it was corrupted layout thingy
Oh, that's great news that you found the solution! 🙌 It sounds like it was indeed a corrupted layout.
These kinds of issues can be tricky to track down. I'm glad you were able to identify it! If you encounter anything similar in the future, remember that sometimes resetting or checking layouts can solve a lot of mysterious behavior.
Is everything working as expected now? Let me know if anything else comes up! 😊
This support thread has been marked as solved by @night bough (owner).
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