#✅ | how to toggle an element visibility

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empty wyvern
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i need an action script that changes the visibility of an element in a layout, makes it invisible

keen narwhalBOT
# empty wyvern i need an action script that changes the visibility of an element in a layout, m...

Hello there! 👋 I can certainly help you with that!

To toggle the visibility of an element using an action script, you'll generally use a variable to control its state and then set up a button to change that variable. The element itself will have a loading requirement that checks the variable's value.

Here's a breakdown of how to achieve this, based on the documentation:

1. Create a Variable

First, you need a variable to store the visibility state.

  1. Go to Customization -> Variables -> Manage Variables from the menu bar.
  2. Click Add Variable and give it a unique name (e.g., my_element_visible).
  3. Set its initial value to true.

2. Configure the Element's Loading Requirements

Next, tell the element to only be visible when your variable has a specific value.

  1. Add the element you want to toggle to your layout.

  2. Right-click the element and select Loading Requirements.

  3. Click Add Requirement, then choose Is Variable Value.

  4. Click Edit Requirement Value, enter your variable's name (e.g., my_element_visible), and set the expected value to true.

    This means the element will only be visible when my_element_visible is true.

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3. Create a Button with an Action Script

Now, create a button that changes the variable's value when clicked.

  1. Add a new Button element to your layout.
  2. Right-click the button and select Edit Action Script.
  3. Add an IF Statement:
    • Set its requirement to Is Variable Value.
    • Click Edit Requirement Value, enter your variable's name (e.g., my_element_visible), and set the value to true.
    • Crucially, set the requirement's mode to OPPOSITE (this means the IF block will run if the variable is not true, i.e., false).
    • Inside this IF block, add a Set Variable Value (FM Variable) action. Set its value to my_element_visible:true.
  4. Add an ELSE Statement after the IF block.
    • Inside this ELSE block, add another Set Variable Value (FM Variable) action. Set its value to my_element_visible:false.

This action script effectively says: "If my_element_visible is currently false, set it to true. Otherwise (if it's true), set it to false."

You can find more detailed information and examples in the documentation on Toggle Parts of Layouts.

I hope this helps you get your toggle working! Let me know if you have any other questions. 😊

empty wyvern
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is there a faster way? the thing im trying to load is a player entity, and it takes time, which makes it long

keen narwhalBOT
# empty wyvern is there a faster way? the thing im trying to load is a player entity, and it ta...

I understand! Having a Player Entity take a long time to load and cause delays can be a bit frustrating.

The documentation doesn't specifically mention a "faster way" to load Player Entity elements, especially if the delay is due to the element itself initializing or fetching data (like a skin). The process I described for toggling visibility is typically the intended method for showing/hiding elements.

However, since a Player Entity can be quite resource-intensive, here are a few things that might contribute to the loading time and aspects you could look into to potentially speed things up or manage the "lag":

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  1. Complexity of the Player Entity: If you're fetching external skins or using very complex NBT data for the Player Entity, this could contribute to load times. Try simplifying the entity if possible.
  2. Resource Pre-loading: For images and other assets, FancyMenu has a pre-loader. While Player Entities themselves aren't listed as pre-loadable resources, any custom skins or assets they use could potentially benefit from being added to the pre-load list. You can find this under Customization -> Pre-Load Resources in the menu bar. Take a look at the Pre-Load Resources documentation page for more details.
  3. Dependency Issues: For Minecraft 1.21.4+, Player Entity elements require the "Fancy Entity Renderer" (FER) mod. If you're on these versions, ensure FER is installed and up-to-date, as issues with dependencies can cause delays. You can find more info on this in the Player Entities documentation.
  4. Hardware Performance: Sometimes, if you're loading many complex elements or if your system's resources are strained, elements might take longer to appear.
  5. Mod Conflicts: While less common for loading specific elements, conflicts with other mods can sometimes cause unexpected delays. You could try testing with only FancyMenu and its dependencies to rule this out, as mentioned in the FAQ.

Since the main issue is the loading delay, not just the visibility toggle method itself, the best approach is to identify why the Player Entity loading takes time.

If you could provide your latest.log file after experiencing this delay, it might offer more specific clues from the game's side. You can usually find it in your Minecraft instance's /logs/ folder. 😊

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✅ | how to toggle an element visibility