If I want to lower the brick chance from 25% to 20% I simply have to change the value column in the 'destroyed' lines from 250 to 200 right? Im aware it will change the % getting certain corruption outcomes unless I change the values for all the corruption outcomes afterwards.
Also I noticed a fault in the lines with the new map corruption outcomes that are supposed to generate unique maps. The t2 and t3 sections have "t1me" as input as well, I dont know if this is actually fixed on the servers already.
#CubeMain.txt and corruptions
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Yes, lowering that value would change the brick chance to 20% but that extra 5% would go to the very first corruption option
you'd have to adjust all of the values for the corruptions underneath to spread that extra 5% chance out
Thanks for confirming. Btw not sure if the fault with the 3x T3 -> new T3 recipe creating unaccessible "Ruined Cistern" maps was fixed online but the fault is simply the test map in misc.txt being set to spawnable but im guessing youre aware whether or not its already been patched on the servers