#Will AI be a thing?
1 messages · Page 1 of 1 (latest)
Depends on what you mean by "AI" I guess. AI is a very broad term and it's already in use in the game to control the enemies, etc. The "new" definition of AI I guess (using trained models for some calculation) is also in use for the upscaling and for the motion prediction that allows higher FPS
Was more thinking in the direction of new quests or sidequest, which could be diffrent everytime because of „AI“ generated. Maybe the AI got the infos about the character in real time and can great some kind of boss, which fits the character who fights or something in this direction… was just thinking about some more potential
@tame sierra Data scientist here: how would you approach collecting and storing thousands of game assets and training an ML model to carry out this task? Would the proposed model be guided learning, or independent learning? What metric would you use as a fitness score to evaluate model success? What platform would you code this in and how would you implement it into production?
@vestal vale I'd also be interested in learning about the possibility of upscaling assets and adding animation frames in pd2. I'm sure you've seen this video: https://www.youtube.com/watch?v=DGXgElbqjmU&list=PLv3Oty9Mcvsbx5dYYPv35k_0_E4vhdaDm, but I'm not sure if this is gameplay footage that is AI upscaled post-recording, or if this person actually added the new assets/frames to the game. With the new 60 frame limit in pd2, would this be easier to implement?
This is already something that is available through D2GL's motion prediction as far as I'm aware as it adds frames in between with prediction. For more info see https://github.com/bayaraa/d2gl
PD2 uses a version of this implementation.
The gameplay footage looks very much to be upscaled post-recording anyway.
he probably means something like this
https://youtu.be/d6sVWEu9HWU?t=842