#Make ChancedOutput in my multiblock

14 messages · Page 1 of 1 (latest)

frosty tinsel
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you just need to add .chancedOutput('item_id', base_chance, chance_boost) to your recipe. you can do the same for fluids .chancedFluidOutput(). base_chance and chance_boost are simply numbers, where 1000 = 10%

solemn ibex
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chance boosting is deprecated don't do this

cedar cliff
solemn ibex
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Yes seriously. The wiki isn't updated yet sadly

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To meet 7.x

cedar cliff
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I'm using gtm 1.6.4

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But instead of this code can I use potting to add chancedoutput anyway?

solemn ibex
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I mean if you really want to use it I guess you can but if you ever want to update you'll need to either do something else or reimplement the mechanic yourself

cedar cliff
cedar cliff
solemn ibex
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The wiki will be updated soon I believe

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In the meantime just inspect the code yourself I guess

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Also monifactory has a bunch of scripts you can look at for reference

cedar cliff
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Correct, thanks for the information