#I want to make a new line of phoenixware circuits/multiblocks via Kubejs and i was wondering how to.

23 messages · Page 1 of 1 (latest)

bronze nimbus
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Any help would be greatly appreciated

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Idk where to ask this, but i would like to add my own multis, i have found how to define controllers but this
.aisle('c c', 'ccccc', 'c c', 'ccccc', 'c c')
.aisle('ccccc', 'cpppc', 'cwwwc', 'cpppc', 'ccccc')
.aisle('c c', 'cwwwc', 'cpppc', 'cwwwc', 'c c')
.aisle('ccccc', 'cpppc', 'cwwwc', 'cpppc', 'ccccc')
.aisle('c c', 'kcccc', 'c c', 'ccccc', 'c c')
seems hard to do
is there a tool to design the multi in-game and then bring the data into the file?

I see this, wonder if it would work at all
To add GregTech Community Edition (GTCEu) multiblocks, you can use the MultiblockTweaker mod, which allows you to add multiblocks via CraftTweaker, or explore mods like Gregicality Multiblocks that add new multiblocks directly.
im using kubejs to try to do all this, first project beyond dealing with tweaked existing recipes/ adding productive bee bees
so its a big learning experience
gonna try to add a line of phoenixware circuits too, although idk how to add new circuits

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I don't know how to add textures to items either, really a noob but i wanted a challenge

quaint hound
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do you know javascript?

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or even better do you know java?

bronze nimbus
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Ik a little bit on how to add stuff to kubejs

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bout it

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really only tweaked recipes and added bees via kubejs

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I have been looking at the atm multiblocks that were added cause the files are nicely laid out, but i am still drawing blanks

quaint hound
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you should look at monifactory if you want examples since they do everything using kubejs

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I wouldn't look at atm for examples

bronze nimbus
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hmm, ill have to look at the commits for multis in the moni github

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and see how they added items too

quaint hound
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as for kubejs item textures, I think it's just a texture pack

bronze nimbus
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I do see the files referencing texture packs

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and for my multis, i can just reference the phoenix strengthend casings like how most multis use the same controller texture and just change the referenced casings

bronze nimbus
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Hmm, how do i get the textures from base gtceu?

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i just want the controller texture that most use, the neutronium boule, and the wetware circuit textures

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so i can change them cause i am in no way a graphic designer

spring flume
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multi block examples too

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Here you can see an example of PBF alike