#Modpack Development: Solar Tech

43 messages · Page 1 of 1 (latest)

blazing kelp
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does it have solar panels though?

tired quarry
blazing kelp
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any solar panels

tired quarry
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Maybe I'll add recipes for higher tier solar panels from GTCEu

brazen elm
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what is the end-game goal?

tired quarry
# brazen elm what is the end-game goal?

For now it is ultimate battery and nan certificate. After finisfing working on mods integration I'll start adding UV+ content like new multis, bioware circuits etc. Maybe the goal will be startgate) I'm not sure. But it definetly will be at least UEV tier.

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Oh no... Looks like I've accidentally deleted groovy folder from my minecraft instance... Of course via shift + delete. Just a few hours of work gone

blazing kelp
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the data is still there as long as it's not been overwritten

tired quarry
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Maybe tomorrow. Also it might be easier to redo everything because I was just copying stuff from my other project.

blazing kelp
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good luck with it anyway 🙂

tired quarry
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Added new multiblock. Large Bacterial Vat as you can see. It's just a machine to grow Stem Cells and Bio Cells in future. Structure was taken from GTNH. Yes it does not have that complicated and intresting mechanic with fluid amount hatches.

tired quarry
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Added new completle "unique" multyblock! Precise assembler. Craftebale at the end of IV. Needed to create parallel hatches, coils for fusion reactors. More recipes soon.

lost dew
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*precise

compact spruce
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Looks great

tired quarry
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I've written it with c but then rewritten it after checking google)

tired quarry
tired quarry
compact spruce
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Will there be fission reactor

pulsar geode
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Hopefully not one from the mod whose name shall not be mentioned

tired quarry
tired quarry
# compact spruce Will there be fission reactor

Wait. I can actually make reactor that consumes fuel rods and makes steam. Maybe using nbt somehow I can make recipe that makes fuel rod with durability 999 out of one with 1000 and depleted one from durability 1 one... Not sure how to implement this

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I it can be used to produce power and obtain resources like plutonium for radon

tired quarry
compact spruce
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Or add durability

tired quarry
tired quarry
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Fission reactor may be a source of plutonium for radon and lutecium for fusion. Generating ower will be a problem because steam is very unefficient fuel for turbines. But it can be a secondary power source too. Also maybe I can figure out how to add superheated steam as an alternative fuel for steam turbines with better eu density.

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At this point ypu will probably need to constantly send fuel rods from output bys to input one) only if I can somehow leave it in the input bus and decrease its durability, not setting it as an output. Like notCosumed() but also decreases durability like for crafting tools in the workbench.

blazing kelp
tired quarry
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Also I can add heat exchanger and cycle coolant not water in reactor. And in this case also add plasma steam

tired quarry
blazing kelp
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an alternative is to just tweak the existing one I guess

tired quarry
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Dont you have any thoughts about decreasing durability of an item in the input bus?

tired quarry
blazing kelp
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you could use the approach that early IC2 reactors had and just ahve it generate the electricity directly too

tired quarry
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I guess I'll star with reactor and heat exchanger and than try to do something to make it viable power gen option

tired quarry
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Makung regular one I can use different coolant like water, heavy water and molten salts...

tired quarry
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I found it

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Maybe tomorrow I will ad superheated and supercritical steam as fuel for turbines!