#Modpack Development: Solar Tech
43 messages · Page 1 of 1 (latest)
You mean GregTech ones?
any solar panels
Maybe I'll add recipes for higher tier solar panels from GTCEu
what is the end-game goal?
For now it is ultimate battery and nan certificate. After finisfing working on mods integration I'll start adding UV+ content like new multis, bioware circuits etc. Maybe the goal will be startgate) I'm not sure. But it definetly will be at least UEV tier.
Oh no... Looks like I've accidentally deleted groovy folder from my minecraft instance... Of course via shift + delete. Just a few hours of work gone
see if you can find some undelete tool
the data is still there as long as it's not been overwritten
Yeah I know. Already tried one but it had not helped.
Maybe tomorrow. Also it might be easier to redo everything because I was just copying stuff from my other project.
good luck with it anyway 🙂
Added new multiblock. Large Bacterial Vat as you can see. It's just a machine to grow Stem Cells and Bio Cells in future. Structure was taken from GTNH. Yes it does not have that complicated and intresting mechanic with fluid amount hatches.
Added new completle "unique" multyblock! Precise assembler. Craftebale at the end of IV. Needed to create parallel hatches, coils for fusion reactors. More recipes soon.
*precise
Looks great
I've written it with c but then rewritten it after checking google)
Added all rocket parts recipes!
Will there be fission reactor
When the nuclear update will come out
Wait. I can actually make reactor that consumes fuel rods and makes steam. Maybe using nbt somehow I can make recipe that makes fuel rod with durability 999 out of one with 1000 and depleted one from durability 1 one... Not sure how to implement this
I it can be used to produce power and obtain resources like plutonium for radon
Maybe make a thousand recipes in cycle and then hide them from jei)
Or add durability
Just found a way how to do that.
Fission reactor may be a source of plutonium for radon and lutecium for fusion. Generating ower will be a problem because steam is very unefficient fuel for turbines. But it can be a secondary power source too. Also maybe I can figure out how to add superheated steam as an alternative fuel for steam turbines with better eu density.
At this point ypu will probably need to constantly send fuel rods from output bys to input one) only if I can somehow leave it in the input bus and decrease its durability, not setting it as an output. Like notCosumed() but also decreases durability like for crafting tools in the workbench.
I think the best option is to add a better steam turbine multiblock
Also I can add heat exchanger and cycle coolant not water in reactor. And in this case also add plasma steam
Maybe... Sounds complicated but maybe I can copy original metaTileEntity class and write * 2 somewhere)
an alternative is to just tweak the existing one I guess
Dont you have any thoughts about decreasing durability of an item in the input bus?
I dont know how to do tgat via groovy
you could use the approach that early IC2 reactors had and just ahve it generate the electricity directly too
I guess I'll star with reactor and heat exchanger and than try to do something to make it viable power gen option
That seems too easy and unrealistic
Makung regular one I can use different coolant like water, heavy water and molten salts...
