#General Support & Feedback

4290 messages · Page 5 of 5 (latest)

bronze plover
#

i think methane is the first acceessible fuel for the gas generator

finite swan
#

Thanks

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Btw. Is there a recommended way to transport fluids and items between nether and overworld?

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I want to gather nether air to process it into Sulfur Dioxide and then into Sulfur Trioxide

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Nvm. Its for the medium voltage

finite swan
#

Can I do anything useful with nitrogen gas at the low voltage?

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Also, is there a way to dump unnecessary gasses or somehow filter them out?

finite swan
valid junco
#

you need an EBF to smelt aluminium - so that is purely LV tech (but scales up until end game)
and using nitrogen makes it 30% cheaper

#

so just craft a few bronze drums and store it

main viper
#

I personally use steel drums

finite swan
#

Is there a way to control the fluid output? E.g. I have a pipes and want them to transfer just oxygen gas

main viper
#

Filter cover?

#

Fluid regulator might have this function but check in a test world because I'm not sure

valid junco
pulsar barn
#

hey yall

#

how do i make a multiblock, where one .aisle() defines a vertical layer?

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peak, i scavanged the source code of the distillation tower for this megamind forehead

pulsar barn
#

how can i make two certain layers repeat?

wheat granite
#

Is there any way I can make the lumber axe cut down different wood types at the same time? Meaning that if a tree was to be 1/2 oak 1/2 birch, it would continue mining the entire tree despite the wood difference

pulsar barn
#

heya

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why can't i remove fusion reactor recipes

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I am trying, but them mfs persist

chrome basin
#

U need to restart

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The new update broke /reload

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So they only go away after restarting

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Fixed as a mixin for now in GitHub I think

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Or just wait for the next update

random ermine
#

They are actually removed

pulsar barn
#

interesting

pulsar barn
chrome basin
hollow gale
#

I'm on GTCEU 7.5.1 (Gravitas2) and I have formed and clean sterile CR. I already have several multiblocks in (mixer, brewery, ALCR), but from whatever reason, Large Fractioning Distillery is not forming. I thought that removing the muffler hatch from LFD will let me use it in sterile CR.
What am I missing? LFD simply report "Structure Incomplete".

static oriole
#

The lfd

hollow gale
#

No, mufflers were removed from LFD. I have plenty of other LFDs that are forming correctly.

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Never mind, I made one outside of the CR, it formed, I copied it using copy paste gadget and it formed as well. So the issue had to be with me manually making it in place.

static oriole
hollow gale
#

Maybe. But it was likely me and I should have tried the method above before bringing it here.

wheat granite
chrome basin
#

java

random ermine
#

But no, currently, I do not believe such a thing exists.

cold rain
#

how do i limit how much and what dusts go inside the electrolizer to avoid it clogging with too little of a dust

valid junco
cold rain
#

ok

random ermine
reef crane
#

how can i make a macerator recipe show up in the part grinding and not the macerating tab in jei

finite swan
#

What surface rock should I look for for realgar?

valid junco
finite swan
coarse estuary
#

i wish batching mode was enabled by default

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and also the prevent power failing from the machine controller cover, to prevent annoying cover spam on every multi

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sometimes i forget about doing both of those

coarse estuary
#

why don't parallel control hatches have some form of recycling ? shouldn't they have that

twilit arch
mellow granite
#

hello did anyone know how change ore generation, i need nether and end ore to spawn in overworld

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this is my game version

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i checked config files and nothing to find there

static oriole
mellow granite
#

what is kjs ?

static oriole
#

kubejs is a scripting mod

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gtm made integration for it

mellow granite
#

aa this one

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oke i will look for it thenks, in case i will be back 😅

mellow granite
#

i have made code, and no sulf apear 🙁

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anyone know why ? :/

mellow granite
#

nvm i figure it out ! im fricking amazing XD

pulsar barn
#

hey yall
how do i make a active block with facing directions?

cuz if i add a facing thing, it just turns missing texture

twilit arch
random ermine
twilit arch
# random ermine what? no

well how would they plug in the logic that makes the active textures actually turn on when the machine runs without a custom logic class

random ermine
#

...by using the existing kubejs active block integration?

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and adding a direction property with the builder kubejs provider

pulsar barn
candid gust
#

hi yall, do yall know if the cable rendering like this is a gregtech thing or something else?

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this is what it looks liek in hand btw

humble terrace
#

Item model is brokey

candid gust
#

huh, restart fixed it so i guess its irelevant. i thought it might have bene a keybing i pressed on accident

mellow granite
#

hello, how i can incrase spaces betwine ores on GTCEU ? im moving all ores to overworld and my castom ores overrite existing ones, that makes them disapear and leaves empty chunks, if anyone can find solution for that i will be gratefull ❤️ and if you have better way to get all ores from GTCEU to overworld i will be gratefull to

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i have been plaing with all values on kubejs with ores and that didn't make any diffrance, waight the same

mellow granite
#

Okay I found solution, I just used vainedvaingenerator in moist new ore, that made it really hard to not overlay each other, properly selecting type of vains made it best for ore to spawn ^^

finite swan
#

Is there any command, item whatever that can showcase ore vein's location?

finite swan
static oriole
#

if you mean a like a /locatevein thing nah that doesnt exist

finite swan
shadow grove
#

Sometimes my Chest split back into Singlechests does anyone know how to avoid this. ?

valid junco
shadow grove
mellow granite
#

anyone know how i can get rid of the problem, i set up minecraft server with gtmodern and i have kubejs script for castom ores generation(only ores from gregtech) and when i start server crashreport is saing that i dont have valid blocks for the vain, and this crash server

static oriole
mellow granite
#

yeah

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this is it

static oriole
#

and the crash report? helps us narrow it down more

mellow granite
#

yeah second

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sorry for duble send

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i though ther is nothing in it

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server starts normally whenever i take this ore script out

static oriole
#

hmm, I don't see anything that pops out immedtialy

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apart from yeah one of the materials doesn't exist in the form it needs

mellow granite
#

i can go on call and show server files or anything

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on server side is 18 errors sometimes aper

static oriole
#

much as I hate to say it, probs good to comment out specfic things and find out which thing exactly is the issue

mellow granite
#

on kubejs

static oriole
#

on a sp world

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since you can just reenter a world with sp rather than starting up the whole server

mellow granite
#

when i start that code on singleplayer its working thats the problem

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on singleplayer whole code is running righ and all ores are the same as code

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nothin missing

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could it be problem with server way of running mods ?

static oriole
#

singleplayer, but if it works there thats odd

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I'd assume some other mod is messing with vein generation but the logs arent saying that

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It's probably because servers are a lot more picky on what is allowed to be null

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sp will often just ignore some things

mellow granite
#

is there a mod or script i can write to ignore or overwrite thous nulls ?

static oriole
#

no, just a lot of trial and error to see what veins are casuing the issues

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oregen is one of the most fragile parts of mc

mellow granite
#

🙁

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can you say what part of the code is odd ?

static oriole
#

some material is showing a null value for either an ore, or a surface indicator

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for itself

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not sure which one, log stops there

mellow granite
#

hmm okey, is there a place to check what ores are valid like redit with code inplamenting ores name ?

static oriole
#

checking ingame for the materials, they will show if they have an ore or not

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what I ussaly do is comment out everything except one vein

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see if that one works, good time to check the next one

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if not, it was one of the issues

mellow granite
#

oke thenk you i will start to delete one vain at the time and see if it will work, i will update about it

mellow granite
#

i found problem, names of the vains i created are making problem, i dont know why becouse kubejs is looking for example for minecrft:bornite

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im not sure but i came to that conclusion, any idea about it ?

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that was it

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TWT

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fffffuucccc 2 weeks for that

#

im crying

mellow granite
static oriole
#

🫡

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glad you figured it out

mellow granite
#

it was names of castom ores, thay cant have greg ores name

static oriole
#

makes sense

noble creek
#

having a bit of trouble with a custom maintenance hatch, it registers and works as intended, but when used in a multi it doesnt close the ctm textures of the casings as normal, the multi is formed in the image but the hatch just doesnt want to take on the casing texture, and as you can see i tried a few ways of going about a texture reference, any ideas?

static oriole
#

Youll see the same with kjs parallel hatches

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Thou gtmutils has a sterile maint hatch already

noble creek
static oriole
#

🫡

finite swan
#

How to extract lava from the cauldron into boilers?

valid junco
finite swan
# valid junco using buckets

Isn't there an automated way to do this? I remember where was some sort of interface item for items and fluids to integrate things like chests with the pipes. Would it work for a cauldron?

valid junco
#

nope, vanilla cauldrons are ass

noble creek
mellow granite
#

hello anyone know how i can make that code to be run inside lp_steam_furnace

ServerEvents.recipes(event => {
event.recipes.gtceu.assembler('test')
.itemInputs(
'64x minecraft:dirt'
)
.itemOutputs(
'minecraft:stick'
)
.duration(100)
})

#

hello anyone know how i can make that code to be run inside lp_steam_furnace

ServerEvents.recipes(event => {
event.recipes.gtceu.assembler('test')
.itemInputs(
'64x minecraft:dirt'
)
.itemOutputs(
'minecraft:stick'
)
.duration(100)

})

static oriole
#

furnaces grab from the base mc smelting map

#

so no

mellow granite
#

becouse i have problem with wrought iron, on my modpack there is no way to optain it

#

i think i will just make crafting iron ingot-> wrought iron ingot

noble creek
mellow granite
#

i know, but i just needed a way to get wrought iron, i just made craft it rion ingot with coal

jovial pelican
jovial pelican
static oriole
#

that simple?

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thou makes me wonder why that model property wasnt just A PART OF THE KJS INTERNAL DATAGEN

jovial pelican
#

Just... Don't think about it

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I've been trying to make it through model too

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But successfully failed

pulsar barn
random ermine
finite swan
humble terrace
#

Needs a pump cover

#

GT pipes don't auto import

finite swan
finite swan
humble terrace
humble terrace
#

It doesn't move liquids on its own

finite swan
finite swan
humble terrace
#

Is it set to import mode?

#

You can use a screwdriver to check

valid junco
#

or just shift right click with an empty hand

finite swan
valid junco
#

yeah, the gear icon

finite swan
valid junco
#

shift right click with empty hand (try empty off hand too)

finite swan
#

I think I might know what is the issue

#

Does it doesn't work when fluid pipe is too small for the cauldron?

valid junco
#

no, top left: need to switch to import

finite swan
#

Tested it. Worked with larger fluid pipes, e.g. Normal bronze fluid pipe. Didn't work with small. Both switched to import

random ermine
random ermine
#

E.g. 250 mb

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And if the pipe can't fit that, it won't do anything

valid junco
#

ohh

cyan hazel
#

I started a simple GTCEu server. It runs fine, except there are no recipes on EMI for anything other than the vanilla blocks (so I can see the recipes that require a crafting table or a furnace, but not the recipes which are outputs of a macerator).
It looks like https://github.com/GregTechCEu/GregTech-Modern/issues/3741 is the same exact issue as mine.
Is there a workaround?

GitHub

Checked for existing issues I have checked for existing issues, and have found none. Tested latest version I have checked that this occurs on the latest version. GregTech CEu Version 1.21-7.1.0 SNA...

noble creek
cyan hazel
shadow grove
#

@finite swan what shader are you using?

finite swan
shadow grove
#

@finite swan thx

cyan hazel
# reef crane do u have jei installed?

I did. Oh but I figured it out earlier today.
The issue was caused by KubeJS somehow. But ultimately it was my fault: instead of installing the community pack for the server through serverpack/start.sh (here https://github.com/GregTechCEu/GregTech-Modern-Community-Pack/tree/main/serverpack. I didn't know about it), I tried a manual installation by just copying the client's mods. I installed the server bundle and copied my world there and it works flawlessly now.

reef crane
#

ok then

shadow grove
#

Help
Right now i want the Light Fuel to leave the Maschine and get into a Tank and block it from coming back.

#

If i use a Filter it blocks the Hydrogen from coming back in.

sinful fern
#

Why does using ldlib2 in Minecraft 1.21.1 with NeoForge crash my game, but I can start it if I remove the library, although the cables are invisible? Is there a solution or is it simply unplayable for now?

valid junco
#

%t gt121

sinful falconBOT
# valid junco %t gt121

GT on 1.21.1 is currently outdated, buggy and not playable - work is being done to make an updated port but that might be a few more month

random ermine
#

And the cables are invisible because the item model is bugged. That's fixed in the source code but the devs decided to not make a release with that fix in it.

vapid yoke
plucky hedge
#

Does anyone know how to open a ldlib gui from rightclicking a specfic block and how to bind the gui to a machine for recipes

#

or how to make a custom gui for a primitive multi without ldlib?

reef crane
main viper
#

How do I remove properties from materials

static oriole
main viper
#

just on github?

static oriole
#

It has removing the tool propertt

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Wiki

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Thou github technically yes

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%t gtmwiki

main viper
#

GTMaterials.TungstenCarbide.removeProperty(PropertyKey.TOOL);

#

I guess it was always that simple

static oriole
#

Most of the time is

random ermine
static oriole
#

For obvious reasons

neat lynx
#

is tmrv a drop-in replacement for JEI?

random ermine
#

yes

plucky hedge
#

Does anyone know how to remove the part grinding recipes using kubejs

#

and the ore tree that comes up in EMI?

noble creek
#

Iirc I think there's a gt config option for the ore processing page in EMI, or you can just hide that page with EMI filtering

#

And I think there's a config for recycling enable/disable too

plucky hedge
#

Could someone explain what halflife does for materials? How do I get them to decay?

plucky hedge
#

Also, can some explain how to make an isotope, the wiki is unclear

plucky hedge
#

Ohhh

#

Thankyou

fallen knoll
#

I'm trying to make the steam macerator take an input of cobblestone and return a copper dust. but I can't get kubejs to remove the auto generated stone dust recipe in the macerator, can someone help with how to remove that recipe?

noble creek
#

Anyone able to spot why this wont form either in game or in the previewer? when i saw the previewer forming issue i figured it was an issue with appearanceBlock or something but it just seems to not want to form in game either, this is the first time ive seen a custom multi register improperly without errors, while not breaking EMI recipes, and literally not even form in the previewer or in world, it is also the first time i tried using the DT style multi, and i do have the DT java class loaded too, and also relative direction, also tried using the terminal to auto build it in creative, neither that or manually building works, tried different tier hatches/buses, idk

#

nvm, figured it out, didnt like having another layer after the repeatables, at least not with that setup

#

still not sure how the repeatable middle can be capped while having a hollow center tho

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ok well i got the multi to form in game but not the previewer still

            'COC',
            'CCC',
            'COC'

was blending with the repeatable layer because

.where(' ', Predicates.any())

needed to be

.where(' ', Predicates.air())

technically the game read it as the middle layer was also the same as the top

twilit arch
#

im only aware of how to make them work in java but im pretty sure its possible in JS as well

noble creek
plucky hedge
#

I'm trying to make a custom modpack and EMI is refusing ti show half of all multiblocks, even the standard greg tech ones, would there be a fix. I've even tried it with JEI and REI and no result. Also, all machines and multiblok controllers are tinged blue

main viper
#

What version?

plucky hedge
#

1.20.1 newest

#

I have other mods, but I had them installed and multiblocks where working

random ermine
#

Generally one you've added yourself

#

Scroll through your logs and look for errors related to that

worthy dome
#

Hey so me and a friend have been gaming in a small pack of gregtech with some minor qol stuff via hamachi, only now we discovered the pack is likely quite outdated (gtceu-fabric-1.20.1-1.0.20.b.jar) but we're 20 hours in (LV, not too much permanent built yet). what would be the best way to get to an updated version?

static oriole
#

fabric support was dropped a while ago

worthy dome
#

Will we be able to port progress at all or need a full restart then?

static oriole
#

Full restart, fabric is hundreds of github commits behind

worthy dome
#

ah ffs, thanks for the info at least

static oriole
#

🫡

surreal latch
#

Hi! I'm trying to play with the latest version on NeoForge 1.21.1, but I'm experiencing crazy lag spikes caused by ore gen I think (looking on Spark Mod). Is there any way to fix it?

velvet cobalt
#

%t gt121

sinful falconBOT
# velvet cobalt %t gt121

GT on 1.21.1 is currently outdated, buggy and not playable - work is being done to make an updated port but that might be a few more month

velvet cobalt
surreal latch
#

Oh, understood ❤️ Then, I'll wait, as I've already got my entire modpack done for this version hahaha. Thank you!

plucky hedge
#

Is there a way to edit which recipe types are available for a GT machine?