#Crash on startup: Rendering Overlay

45 messages · Page 1 of 1 (latest)

civic fog
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This has been driving me and my friends insane, cause its being very very weird and temperamental.

it only happens on any launch after the first, and seems to be affected by the modloading order. Adding or removing 1 other mod (out of any mods in the modlist that dont have dependants) seems to remedy whatever the fuck was happening.

gt version is 1.20.1-1.3.1
neoforge version is 47.1.99

i really dont know why it's fucking up so hard

oblique beacon
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oh, not this again.

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I have no clue why or how this happens, or how to fix it.

shut agate
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□□□□□□□□□□□□ is my favorite error message

civic fog
civic fog
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it's definitely not a ram issue, cause a couple of my friends have ludicrous amounts of ram to spare for minecraft, and yet they're still having this issue on our pack

wintry bluff
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Lang corruption or smtn by a mod conflicted

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Oh this was happening to me before on my pack I was conceptualizing

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Exact issue

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If i went over 185 mods or something

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It would die

civic fog
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very very weird

strong linden
civic fog
wintry bluff
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It went away eventually after I disabled everything and slowly re enabled

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It's like some kind of mod order thing

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I'm clueless

civic fog
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and it's fucking up the mixins (from the looks of the debug logs)

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hmm

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i wish forge/neoforge had a way to force mods to be loaded in a specific order

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like, a special text file in the .minecraft folder of the instance (or mods folder) that defines the exact order in which to load each .jar

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and if the file is empty, it follows its normal algorithm for modloading

civic fog
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just for looking for correlations

wintry bluff
civic fog
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dang

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welp, do try to get back to me with it when you can

wintry bluff
civic fog
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yea

wintry bluff
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What's the count

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.

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Me personally if I were you I wouldn't question anything on this list I am deranged

civic fog
wintry bluff
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Jesus fucking christ what are you doing

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Atm9.5

civic fog
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at this rate.. i guess??

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what's weird is.. Monifactory is booting and running fine no matter how many extra mods i throw on top of the pack

wintry bluff
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Yeah it's a specific mod having issues

dim viper
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I can already see a problem

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GTceu 1.3.0 Dev build

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Can you try with 1.3.1 from cf/modrinth

wintry bluff
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That was old

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Plus it's likely not a greg issue