#Modpack Development; GT Quantum
657 messages · Page 1 of 1 (latest)
Sounds cool
@rugged furnace is this made using groovyscript or something else? what's this project all about? just HBM and gregtech?
also yea i could probably help trim down the projecct a bit
there might be some unnecesarry mods, and performance mods i know of
its ntm extended thats causing the lag im sure
its a mess
performance with it is horrible
Basically the developer hasnt done almost any optimizations
Indeed it is
Me when I add every single mod I think looks cool
I’m not sure if HBM hamster reloaded is any better
no
Hamster is just extended,but someone made a few changes to the config and called it their own
Reloaded version is abandoned and behind in content compared to extended
extended edition's lag can be fixed from my experience
just add a touch of fermiumasm and foamfix
I’m in too deep for this
Already there
hold on, why exactly is the pack lagging then? my 1.12.2 ntm pack has like 50 mods
no, not 50
100
and it's not lagging
This has 250 cause magic
I hate “ooohhh scare tech automation scare big tech” packs
i mean.. i can get behind the magic if it's automation
have you disabled any ntm machine to have most use gregtech stuff?
Not yet
NTM is going to be later
For now I’m going to unify some materials
and add the core mod
what is the core mod
UHV+ content 🤓
Gregtech Aurora it’s a custom mod which adds some UHV+ stuff
you can code? man i can barely code
By Frosteco (it’s for my pack)
Frost can do java and I do Groovy
I’m currently figuring out how to use groovy for Multiblocks
there's documentation on that i think
My adhd ass brain
is NOT reading
The main issue with performance comes from the obscene amounts of zombies
But I can’t remove that mod
It’s like the main reason why I made this pack
what mod are you using to get obscene quantities of zombies?
interesting
I like you, you’re going in my box of playtesters
I make most NTM machines use gregtech stuff, disabling every NTM machine is too much work
I disabled a few buggy things from NTM
Like fluid ducts
chemical p l a n t
but I need to unify it with GT
I don’t know if you have to use fluid ducts
yeah i mean will you use the gt chemical plant or hbm one
why not just make every machine a GT one? NTM machines are very laggy sometimes
no but its very tedious to carry around the fluid containers
Can’t you use GT pipes
GT**
autocorrect
if they work then thats better
I also disabled fluid ducts and fluid identifiers and barrels and uni fluid containers in JEI
That shit is so annoying
Like AE2 facades
hmmm
wouldn't it be easier to use only GT machines since they have groovyscript compat
and are less laggy
ntm extended machines are on another level
Indeed it would
it's a short term problem for a long term benefit imo
dev like took a bunch of 1.7 code and ported it to 1.12 without doing much optimization (if at all)
But the issue is that there are so many recipes 😢
I would have to port all of them by hand
if you need help doing groovy i can help
Bet
i know a little bit of groovy
the final multiblock in the game should be uh
There aren’t many quests since i had to port all of them from FTBQ to BQu
a machine that alters the laws of time and space
It’s there

It’s called the Neurological Data Interface
what are you planning on doing with the S.A.F.E and dfc since those provide a lot of power
You plug your brain into it
epic
Nerfing HE -> RF
DFC is UHV+
And I’m disabling UU gigafactories
we should keep the reactors from HBM and just get rid of all the machines that could be replaced
good
Yes
cause like.. the RBMK's are cool
but i hate dealing with the chemical plants
and the stupid assembling machine templates
Adding intermediary alloys would be yummy
yummy indeed
the 1.12 dev stretched the rbmk texture to make it lag less and it looks so ugly
he’s porting osmiridium now i heard
yeah.. but i'd rather have a less laggy and more ugly thing
its already here
than a less ugly and more laggy thing
He is trying to port some 1.7 stuff (no updates in months) he might be dead
No like the gerald thing
yeah its here
No other cool gun mod 😢
NTM IS the cool gun mod

wtf!!!
Kills yourself actually
zomg cannon go vroom
me when it bypasses everything
techguns is also OP tho
Real
are there any otehr mods that cause zombie spam or is apocalypse craft absolutely required for this modpack
i'm mostly worried about how much apocalypse craft changes alot of stuff
It’s exaggerating
Aubarino thinks that adding structures and blocks will quote “change the meta”
It changes zombies, zombie ai, adds some weird lag clearing system
dont structures in 1.12 extended give 100% steel when you break a deco block
disable structures from apocalypse craft or nah?
i'm unsure about how you're integrating it
No
It doesn’t need integration since it was made for vanilla
the materials are scraps which are used for armor
im going to remove techguns
seems like a good plan
AC guns are alr there tbh
mogus wire
WHAT gtceu 1.12.2 will have hbm/ntm-e compat?
modpack 
Im also makinf a gregtech x ntm modpack
ill steal ur balls
Woah
🤫
ill steal your ebf operating license
amadron x bobmazon when
FINALLY THE SCRIPT WORKS
need to add textures, the new transistor type and ultradense binding
ngl I wonder, does ntm have good craft tweaker integration?
ntm fusion reactor run gregtech fusion recipes ?
I kinda wanna play the pack when it's done now
looks rlly fun
oki ill stop bothering u now
I love this
thats why they say "do essentialcraft 4 first"
never heard of essentialcraft
is it worth playing
Maybe
That’s up to you to judge
We don’t have a git since i have no idea how to use git

No curse either
95% of mod pack vers are on the discord and/or on google drive
Where’s the discord
git isnt so complicated
git is literally
good
In a back alley known as “Iris’s Dms”
need to do some magics
why not
Oppa Gangnam Style
Gangnam Style
Najeneun ttasaroun inganjeogin yeoja
Keopi hanjanui yeoyureul aneun pumgyeok inneun yeoja
Bami omyeon simjangi tteugeowojineun yeoja
Geureon banjeon inneun yeoja
Naneun sanai
Najeneun neomankeum ttasaroun geureon sanai
Keopi sikgido jeone wonsyat ttaerineun sanai
Bami omyeon simjangi teojyeobeorineun sanai
Oops copy pasted the wrong message
I am enlightened
Anyways i can’t maintain the git since i usually develop the modpack for a few hours and spend the rest of the time managing people through my phone
And phones can’t do bash
is your phone rooted
I don’t want to give the management of the git to someone else either from what happened with the last modpack i made
What happened
woah can I get a link
Guy stole my modpack and reuploaded it, since i wasn’t doing anything because of real life reasons 
You shall be pinged every update
thats evil
Not to mention i was the owner
He did a coup
So i DMCA struck him and we had an argument, he tried to mobilise the other devs against me
And was successful
I will probably play it
So i got mad and developed this modpack from scratch
He steals and then tries to put u in a bad light
wow
W
27+ GB ram
ngl I love 1.12.2 because my.deranged ass can load many mods evem with 12gb ram only
read that as HV for a second and was like uh what
im changing it to HV
oh wait
im not changing that to HV
these are the ones i need to change to IV or HV
Bronze ore
New circuit distribution
Basically, the higher up it is, the cheaper it is
Or i think so
I have to say it you should have called it the primary circuit
I know it won't be cool or correct to call it that be the colors come on it's primary
Ir’s Antischrabidium
Missiles are now completely ported to MV
You can now launch a High-Explosive missile while completely in MV
Eurschidium alloy
It got too goofy 😔
@rugged furnace if you want to integrate hbm's with gt a bit early you can use hbm's steam boiler to produce steam for gt machines
this looks very similar to a thermal fluid
(the addon/coremod is GregTech Aurora)
this is obfuscated
beginnings of the draconium line
draconic is locked to magic
since logic
NTM gerald… look out for your bases, kids
Speaking of gerald, I’m going to gate him to UEV
Or something like UV
I’m writing the GT questline from the base level, so new players can also join in too
When will astral sorcery be unlocked??
after blood magoc which is after botania which is after thaumcraft
Wait blood magic to do you basically have every magic mod in this
Misswiles are now ported to HV and EV (higher tier ones)
I think I got a nuclear physicist on my team by accident
what do you mean by that?
Apparently he is an actual nuclear physicist by profession
ah. also did you borrow the Scranton Reality Anchor from SCP for your modpack?
Correct
We are sane
Okay, so new model for the Neutrino Detection Device will come out soon
In which case we will experience what is known as “pog”
32 block large ball ☠️

that's nuclear or something...?
wait you are really doing that ?
what Neutrino Detection Device does?
i shouldn't have told you about it 
in real life, its used to, well, detect neutrinos that passes through earth
neutrinos are particles that only interact via gravity iirc, so detecting them is really hard. The whole underground structure is used as a science facility to understand neutrinos more
where neutrinos come from?
Beta minus radiation decay
oh, just ray?
or the sun
a lot passes through earth every second, but we can't really feel anything
beta plus radiation decay gives a anti-neutrino, but both are basically the same thing
the whole decay process is possible because of the weak nuclear force, trying to stabilize the atom, transforming one of the neutrons into protons or vice versa
i imagine that in the pack the multiblock will be used maybe as a research station, but only asking @rugged furnace to know
the real life ones
no more physics classes, i need to get back to making HOG
Wow
Looks nice
Like 1960 film
About future
Lime this is some storage of memories or idk lol
it does looks like science fiction stuff. I find it very funny how modern technology can be seen as science fiction not only for 20 years ago standarts, but for some people of today, myself included
iris, is there a way to playtest? i'd be interested- thanks
Thanks for info
Yes
It’s used for data collection
Since neutrinos pass through blocks w/o interference, they can be used for infinite-range communication
Antineutrinos can also be used for undetectable bombs
^ what I mentioned before
Perhaps I will use some type of schrabidium hypersensing diode for this
Or an Industrial Diode
It’s literally just a big ball with a bunch of sensors
Survival rework is planned for end of today or tomorrow so you can test then (I’m setting up GitHub, also you can use the modpack server for curseforge .zip files)
I’m going to use 3D models for the multis, like NTM
Astrothaumamanic Repository
Astrothaumamanic Constellation-Linked Archive
Git for the coremod
Most of the code is copied from FuC for reference purposes but he is redoing the code before he uploads
Planned Survival Rework Features
Addition of IguanaTweaks and Animania, disabling of regular passive spawning (replaced with Animania mobs)
Most features from IguanaTweaks will be disabled, including the encumbrance mechanic; we aren’t that cruel you know
Mainly the tool mechanics, combat mechanics, speed mechanics will be added
Next, ApocalypseCraft will be removed because 1) it’s an MCr*ator mod and the dev is also a little prick who won’t help with anything so
Zombie Awareness, Mob Sunscreen, (perhaps epic siege but probably not) will be added
New hunger and food questline with guides for automating foods and wine and cuisine
Amogus.
That’s what I call a skill issue
After survival rework it should be 7-8 gb (I suspect)
And no I am not inspired by SuSy (sneakily adds suspicious electrolysis rework)
I just feel a lot of modpacks are like scary tech ones nowadays
Which are barebones and contain like 3 mods
- EnderIO
- Greg
- Thermal
Don’t want this to be too hard though
There are too many scary super hard 100% completion 9k hour packs inspired from GTNH which fail to capture the magic of NH while keeping it tedious asf
You should be satisfied that you have completed something, just achieving a step towards another step towards a bigger step towards a final step is boring
There are 2 types of gregtech packs
-
ooohhh scary scar 928281392o22828q8137 hour modpac (AUTOMATED BALLS!!!.!.!,.) (USES 1 MAGIC MOD) (82. YEARS TO MAKE 1 LV didoDE!?!!??”)
-
peaceful lightweight
Time to make a cbtnh style periodic table
Ehehehehhehehehee
Planned things for Thaum/NTM compat
- Aspectus Quarks
Made from combining hot quark gluon-plasma with liquid essentia and supercoolant
Can be used in certain tc multis to boost production tenfold
This is all I can manage to do for now
You will see more soon
This massage made me sad

I think I need better pc
Not a laptop from 2011
Massage
ok neutron star processing is being made
ahahhahahahah eheheheheheh hioohhohoho
oh no
uh
oosp
😢
how many steps?
well this is the first one
Why 20 seconds only?
600 will be nice
For this craft
:/
New storage system incoming!
Now that items cannot be stored in stacks easily, for circuits, you will have to put them in crates/containers to be able to carry multiple at once.. like forestry crates kind of.
LV-HV circuit racks can be unpacked using canning machine/extractor, but HV-UEV require cleanroom and sterile cleanroom above UV
Circuit items can no longer be stored in stacks, only individually
You need these to transport them easier.
but… why?!?
fair fair
oh wait we can't stack circuits?
Nope
You need to crate them for easier transportation
Well, it’s not like you can’t stack them
But the stack size is less (around 4)
It’s only an issue till MV, till you can unlock Laminated Circuit Wrappers
which can work functionally as normal circuits as well, but just can be stacked easier
btw, modpack is aim to Realism?
No
It has magic lol how is that going to be realistic
It is realistic but it comes with the mod
I’m trying to add gameplay mechanics that the player has to handle
Sort of like Enigmatica 2 expert
Little puzzles that you can solve
Planned, only one planet is finished though
Demeter, which contains flesh and parasites
It is for modern this pack is for 1.12
I forgor
what about
That’s what I’m using
Suspicious repo
5% in LV, increases by 10% for each voltage tier
THANK YOU whoever made CBT
i was scrounging around in their groovy files and found how to do research recipes
'
peak
me when fov
Why 20 seconds for this? Is this hard craft?
hush little sigma
Any one else scared of the amount of pain I can see coming from the magic mods in this pack personal i can see myself almost crying from doing this
this is going to be very very fun in pvp
imagine using bewitchment to teleport someone to you and then trapping them using abyssalcraft
And then throwing a dead mans detonator at their feet ( a nuke is under them) and watch
Hdms was already ment for pvp now we have basically every magic mods minus roots and totamic and plus whatever else is in this pack I am forgetting about like what are we trying to do kill a God
that is sexism not racism
add actual racism
and update the current one
Will there be quantum computers?
aren’t there already quantum circuits though
computers as in circuits or computers as in Multiblocks?
Mythril
More as in multiblocks
For computation related things? I have them for neutrino data and such
My own playthrough
My vampirism is preventing me from getting most of the hunger debuffs, les go
Adding neutrino based circuits for things
the absolute cheapest EV, IV, LuV circuits
o nice
When do you think this will be released?
No idea
I’m the only one working on it again
About how much have you completed?
It’s very holey
like
I have added placeholder recipes to the mods I cannot gate yet
For example industrial foregoing
I have gated so far
Thermal
EnderIO
Most of NTM
Forestry
Lucraft
and a bunch more
Oh damn
AR as well he’s
Oh nice ntm
Its 1.12.2, no?
Nice
RBMK after Watz
Of course
It is at HV and the Logistics Pipes mod is at LV-MV
It requires a special multiblock called the Fluix Cleanroom and channels are enabled
Oh wow thats cool
Is there gonna be like space exploration or will you only stay on Earth?
Space exploration will be there as well
If I can figure out how to add planets properly
Thank you
there is also a bunch of magic
around 3 tiers of magic which is accessible mainly from Steam and Stone Age
Also cool
UHV - Antischrabidic
UEV - Optical
UIV - Exotic
OpV - undecided
Some extras will also be there for previous tiers
Spintronic- best EV circuits
RTDs - best IV circuits
optical done
Also
How long do you think the pack will take to complete?
And what is the goal of the pack
Anyone in this chat willing to do quest devving please contact me
i kind of need quest devs
and im the last dev left so any help woud be appreciated
no idea lmao
mainly since
theres a lot of stuff to do
so its hard to give a rough estimate
i got to LV in around 20h, but i had cheated a bit
this shouldnt be too excessive..
💪 I cannot code💪
you just need to write lol
Like descriptions?
the quests are done till LV but there are like 12 whole tiers to go.. 😢
questbooks
in modpacks?
that tell you what to do
I know what you mean but which questbook thing are you using
Better questing unnofficial
Do you get any starting tools?
No since starting tools are easy
yep
ah
ive got a lot of experience making quests,but not enough with gregtech,atleast not above hv
wb NTM
😳
the line with the turbine and the circuit doesnt seem very straight
also add stuff like robot arms and motors,atleast for the first chapter
it should also help with just having straight lines going into all of those machines
they're in the Covers quest
Covers and Components
yeah the LV motors are in the main quest as well
i think it would be better to have the main machine components be quests and leave the rest of the covers for that quest
okie let me do that
?
thats good but mjost of the machines above need it
you also basically need circuits for all lv machines
so like maybe make the wiremill the first lv quest since cables are expensive af
i assume you got the coke oven in the first chapter?
yes
so are you up for making the NTM questline? or any others like ae2/thaumcraft
or perhaps improving on the current greg ones
yeah i can help
btw for the lv quest lines,the hull and circuit should be in the previous chapter as to not have a lot of lines connecting stuff
my bad
im not good at all at writing quests lmao
ive had to rewrite my quests a lot of times before getting them right
For the questline stuff would someone have to like make all the links or only to write?
both
you have to arrange the quests and also write
though I could ask someone to arrange them and then you could write them
I’m deleting this and moving to another post cause this one is too full of random shit
How do I delete this post