#Making a Resource Pack to fit with modern MC

1 messages · Page 1 of 1 (latest)

drifting summit
reef night
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I don't like how the boards are angled but i don't mind it too much either; but this is lovely!

lunar turret
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That's kinda cute

mortal kernel
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is it bad that i want to eat some of the sprites

agile stag
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Looms cute indeed

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Dont forget post link to them into #modern-addons

drifting summit
waxen helm
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looks like something that create would add

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and its awesome

grim dust
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wow these are really nice

forest cliff
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these look amazing

gentle nacelle
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the ZPM mainframes should look more fleshy imo

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and maybe give the crystal circuits some shine of some sort

ashen roost
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could use the tiniest bit more contrast on the grays but otherwise really good thumbsup

drifting summit
agile stag
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Sex

mortal kernel
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elephantine blocky furnace

wooden sierra
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nice

mild ivy
drifting summit
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Eccentric Best Friend

hard yoke
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aww i love these!

plush vale
drifting summit
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currently setting a github repo

drifting summit
hard yoke
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yippie

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omg i love them

wooden sierra
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that's fancy

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wish those existed for default ceu as well

drifting summit
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wanted to backport but the file naming were horrible in 1.12 💀

plush vale
plush vale
drifting summit
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everything will be retextured, just takes time ❤️

hard yoke
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you're doing great so far!!

agile stag
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need a few more stringfs to "connect to" in mcmeta

agile stag
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Notice small problem with coils

wooden sierra
agile stag
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in progress

agile stag
drifting summit
drifting summit
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Tier eeee

agile stag
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damn, they are really pretty good

drifting summit
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ctm looks different on modern

agile stag
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this is problem with ctm here

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"connect to" broke all

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also, hsse solid blocks is not ready?

drifting summit
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no

agile stag
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@drifting summit Im sorry, there's mo'

agile stag
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1.12.2 done

cosmic peak
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I mean the 2 LV circuits

lunar turret
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Well ones a lot beefier

drifting summit
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I'm not sure how I wanted to go with these battery texture 🤔

plush vale
agile stag
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Check PR later please. Thank you

drifting summit
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I'll Release the 1.12 on the github

drifting summit
agile stag
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Thanks to you

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Also. Why we need _secondary layer for materials?

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On 1.12.2 it's work very bad with it

reef night
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Because we have 2 colors on modern now

drifting summit
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dat ☝️

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it stops materials like gold to have piss color

wooden sierra
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oh no

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i loved piss ingot

plush vale
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some people in a group said it seems the texture of multiblock machines is kind of more like bricks and less hi-tech-ish thonk

drifting summit
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Kinda do

drifting summit
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I mean there wasn't really anything in the old texture
but it is a good idea to make the casings more hi-tech the higher tier

drifting summit
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Could I use some of these as textures for a oack im working on?

drifting summit
stoic light
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Wow these do look amazing, I think GT modern should just make this the default

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ZedTech is just...

forest cliff
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Zedtech is questionable

drifting summit
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I'm down If people wanted to make this the default for Modern :'

reef night
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we'll think about it

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because these really are great

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& fit jappa much better than the current ones

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oh btw

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what do plates look like?

agile stag
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Maybe optional like Classic and JAPPA in modern Minecraft's?

reef night
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hmm
we'd have to inject an actual resourcepack for that

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gonna have to look into it

agile stag
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so player's can choose one of 3 option. ZED, Refreshed and OGGreg (for fans of classic)

drifting summit
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plates looks like create stuff

reef night
reef night
drifting summit
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like the secondary layer?

reef night
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yes

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ok you do

drifting summit
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yea, and I also changed the double plates models too

reef night
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did you make these by hand

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I can send you some autogenerated ones if you want

drifting summit
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by hand yea

reef night
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hm

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the spring looks kinda weird

drifting summit
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:'v

reef night
drifting summit
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they're slightly different

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how do you guys generate it?

reef night
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with a tool @boreal violet made

agile stag
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@drifting summit Im sorry, did i miss something?
I cant find ev(Small) vanadium battery

agile stag
drifting summit
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💀 forgor to include

gentle nacelle
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Love your texture work btw

stoic light
# agile stag

lmao i tought this was an extended crafting table 💀

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why the energy crystal looks like its from Faithful

agile stag
forest cliff
waxen helm
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These textures look awesome, except there is one little thing: The regular saw looks a lot like a knife

lunar turret
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The handle is a saw handle however

agile stag
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Thank you for update. I like substation block with they letter for voltage

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Maybe add something like that for regular casings?

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Oh. And yea. I commit pr for 1.12.2

fluid sigil
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This is my go to textures for nomi now. They're amazing

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But it seems that the hot ingots are a bit broken. They show the purple and black texture. I'm on 1.12.2

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Also the wetware mainframe has the same problem

agile stag
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Which nomi version?

fluid sigil
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1.7 alpha 2a

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and 1.6.1a

agile stag
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Try update resource pack

agile stag
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🤔

fluid sigil
agile stag
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it's from 1.6.1?

fluid sigil
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1.7 alpha 2a

agile stag
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try download not release but last commit

fluid sigil
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i just reinstalled it from there

agile stag
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ok. about wetware mainframe. can you open folder
resourcepacks\GregTechRefreshed\assets\gregtech\textures\items\metaitems and show me
circuit.wetware_mainframe.png.mcmeta and circuit.wetware_mainframe.png files in resource pack?

fluid sigil
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{ "animation": { "interpolate": false, "frametime": 2, "frames": [ { "index": 1, "time": 40 }, 0, 3, { "index": 5, "time": 60 }, 7, 8, 7, 3, { "index": 4, "time": 50 }, 0, { "index": 6, "time": 30 }, 7, 8, 7, { "index": 1, "time": 40 }, 0, 3, { "index": 5, "time": 60 }, 7, 8, 7, 3, { "index": 4, "time": 50 }, 0, { "index": 6, "time": 30 }, { "index": 0, "time": 120 }, 7, 8, 7 ] } }

agile stag
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well. it works on my side. I download fresh 1.7 a2 from curse

fluid sigil
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alright, i'll try and see whats wrong. it's probably my side then

agile stag
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actually, i dont know what's wrong with wetware mainframes in nomi, all works guchi in my test inmstance where only greg

fluid sigil
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i'm using debian btw, but i don't think that should affect anything

drifting summit
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I Think I have the same problem playing it with nomi (hot ingots)

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might be the model json

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in the json only have layer3 texture

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latest 1.12 version shouldn't have that problem

formal pike
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FUCK THIS LOOKS GOOD

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the fact you got circuits to look decent is an achievement on its own

ashen roost
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got the hot ingot issue as well
is it updated now?

drifting summit
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hot ingot shouln't have a problem now

agile stag
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Done

plush vale
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saw some interesting things

mild ivy
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these look great

drifting summit
sacred reef
drifting summit
hard yoke
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lovely! lets

wooden sierra
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both stylish AND easy to understand

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(hello fucking uutex that has only first part)

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and there it's really easy to say what exactly do i see: rotor, piston, emitter, sensor, kebab, pump, regulator, conveyor, hand

drifting summit
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kebab 😩

wooden sierra
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😋

agile stag
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done 0.3 for 1.12

drifting summit
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nice, I'm gonna check

shy mulch
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beautiful

agile stag
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Aah, OG classic turbine

agile stag
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@drifting summit Question about Steel Turbine Casing. Its ok to set to it same texture as for Solid Steel Casing?

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they use literally same texture

drifting summit
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I have a different texture in the works for turbine casings

agile stag
forest cliff
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Lfg so cool

normal raptor
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fusion reactor soon?

drifting summit
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Will be doing that next

agile stag
agile stag
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@drifting summit Slicing blocks kinda broken in corners

drifting summit
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doesn't happen in modern 🤔

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looks like the animation desynced

agile stag
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yea, screen from modern

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Also, i make PR with last updates and few missed blocked from previous
(also i surprised what i can make animated and CTM textures in same time for 1.12.2)..

plush vale
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@drifting summitEllipses and oblique rectangles look so odd

drifting summit
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😂

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Would It be better if its straight? 🤔

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or maybe if it was larger It would do it justice?

plush vale
drifting summit
plush vale
drifting summit
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I know what it is, I thought a different angle would be interesting

plush vale
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hm but it doesn't seem like much fun

drifting summit
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well lets see

drifting summit
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imo I don't think the wafers have any problem, but I get the chip being odd looking I will change the chips sometime

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but idk need more feedbacks honestly

plush vale
drifting summit
wooden sierra
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about wafers it's not just "oh no it's rotated", it's lack of shadows maybe?

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it doesn't look like it's just different angle, it looks like it's literally an ellipse

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even chips do have shadows even tho it's just 2d rotation, not 3d rotation

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not sure that's what makes it look odd but feels like that's it

drifting summit
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🤔

drifting summit
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Which one of these you guys prefer for chips?

amber shore
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yeah the wafers need more shadows cuz it look like sniffer eggs or something right now

drifting summit
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I think adding more shadows will instead do the opposite and make it look rounder, another solution might just changing the texture or shine angle

normal raptor
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it will be funny if they were actuall potato chips

hard yoke
plush vale
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😋

wooden sierra
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by a lot

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and about B2... kinda can't get how are you supposed to rotate a circle to make shadow like that

drifting summit
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You guys may like the 2nd one?

drifting summit
plush vale
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cool

reef night
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oh that's a great perspective

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I like it

waxen helm
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holy fuck this looks atleast 533.67% better than Zedtech

drifting summit
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How do you guys feel of using orange(output) and blue(input) for hatches/busses?
using shape instead for differentiating types

plush vale
agile stag
wooden sierra
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a lot of people are used to orange-blue thing

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i mean both old way and form

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shape

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i eepy :(

waxen shadow
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Well then epp then

drifting summit
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lets eep

waxen shadow
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Gn

ocean patio
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God I'm loving this packs development

wooden sierra
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i love the fact that ulstick does listen to people

silent meadow
agile stag
drifting summit
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It does not exist in modern 🤔?

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use this then

agile stag
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Also. I have some problem with autooutput overlay for machines. Somehow it's make purple black texture for it. I will check why this happens later.

reef night
agile stag
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nevermind, im sorry for @

agile stag
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@drifting summit literally one pixel problem with battery.re.lv.lithium 8.png
its same with 7.png

drifting summit
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lmao

agile stag
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Well. I guess i confused with output input overlays.

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They don't work as they should

agile stag
hard yoke
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32 machines and they are all pretty now

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gj lets

formal pike
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holy fuck megaweary

agile stag
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@drifting summit
\resourcepacks\GregTechRefreshed\assets\gtceu\textures\block\machines\electromagnetic_separator\overlay_front_active (copy).png

drifting summit
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lmao, it was on the original assets xD

agile stag
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ah, kekw

reef night
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just delete it

robust canyon
silent meadow
agile stag
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@drifting summit Im sorry for slow transfer your last 3 commits

drifting summit
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np 👍

drifting summit
reef night
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oh way better

agile stag
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le metal baguette

drifting summit
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this pack should be named GregTech: Edibles concern

forest cliff
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can someone pin the pack download link

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I don't want to have to constantly scroll

drifting summit
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Can't pin canny

drifting summit
reef night
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I can run it for you if you want as it needs some setup

drifting summit
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hm, I don't need it now

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I'm still making some textures

drifting summit
reef night
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what?

drifting summit
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the 3rd layer

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nvm, it seems not

boreal violet
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no, it only generates the secondary colour layer

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the shiny bits are hand-drawn

inland nymph
drifting summit
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I have

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I edited it and I wasn't happy on how it turned out

inland nymph
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Can you indicate the path to the model? I'll try to do it myself. I would really appreciate it!

drifting summit
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current

drifting summit
inland nymph
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Thank you, I’m thinking of trying to make a flat overlay on which the ore texture will be applied

inland nymph
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We still need to think...

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There's no way to change the hitbox via blockstate?

drifting summit
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hitbox are hardcoded

boreal violet
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before they were added I was messing with some little rocks with the same function that would take an ore texture

inland nymph
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This looks like the best result so far

drifting summit
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but they dropped dust

nova socket
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this looks so good wtf

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huge props

cursive path
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its peak

nova socket
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real

normal raptor
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zedtech is good , but this better

livid axle
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yeah

whole swift
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Are the textures for the electrolyzer & distill normal ? (1.12 nomi 1.7.2a) 🤔

agile stag
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moment

agile stag
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Sended fix

agile stag
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@drifting summit in sorry. Can you accept PR? In make some mistake with machines as @whole swift mentioned

drifting summit
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right, there accepted

agile stag
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Planks and gems i add after work.

drifting summit
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I'm focusing on the material sets rn

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I just updated gtceu the gems not looking right rn

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did the model change?

reef night
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yeah we messed up the coloring slightly

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will be fixed in the next update

round bolt
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hmm not confusing at all (this resorce packs iron plate and crates sheets)

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wait its an exact copy, just a shade darker XD

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noo it ruined the background XD

forest cliff
round bolt
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just one ive thrown together

round bolt
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why did you retexture rubber logs to dark oak logs?

drifting summit
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I wanted to make it look like vanilla logs, I guess it looks too similar in color

round bolt
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i liked the "roundness" of it

drifting summit
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no

fluid sigil
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I know this is for ceu, but is there any way to make this work with gtnh?

nova socket
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CEu has textures organized by name, 5u has them by number

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source: have worked on porting zedtech CEu textures to 5u before

fluid sigil
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Could you share the ported pack with me?

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The zedtech one

nova socket
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oh sure, hold on

drifting summit
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oh god those file names

drifting summit
#

does gtceu has the bigger version of ctm where the texture is every possible connections?

reef night
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the 32x32 texture is split into 8x8 regions that contain every possible combination

drifting summit
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I know that, but its limiting on what you can do with it. Like you can't have some specific unique combination

nova socket
shy mulch
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Just wanted to say thank you for your work! The original textures were always pretty off-putting to me, but thanks to your textures I started playing GregTech and I haven't had this much fun with Minecraft for a long time :D

agile stag
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nvermind,
i read wrong json file

waxen shadow
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Im guessing you are aware of the fact that some machine tectures are scuffed and super tank textures when a liquid is in them

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and also coils

agile stag
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Send PR for 1.1.2.2

drifting summit
agile stag
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Wait.

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Don't make release. I see some problem with coal dust

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Somehow it's still use Greg texture

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I'll make fix later

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And cute miku on profile pic

drifting summit
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I already made a Release

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But I know I already check and fixed some missing textures

agile stag
drifting summit
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eh? coal dust I think I didn't fix :/

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mb

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I just fixed the missing textures on metallic and centrifuged ores

forest cliff
agile stag
drifting summit
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🤨

plush vale
drifting summit
floral oyster
#

OH MY GOD I JUST DISCOVERED THIS NOW

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THANK YOU FOR MAKING THIS TEXTURE PACK ITS THE BEST THING GSINCE TOASTED BREAD

agile stag
#
  • UHV and UEV
cursive path
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what are those field emitter textures 😭

normal raptor
drifting summit
#

still being made

jagged needle
# agile stag

I personally don't like the weird panel at the bottom of the motors, it kind of feels out of place

drifting summit
#

t'was supposed to be a stand

hard yoke
#

I personally think it fits, it also makes it stand out from the default & modern versions

vast anchor
#

Oh yeah you better believe I'm using this whenever I play GT. Amazing work🙏🙏

jagged needle
shy mulch
#

I like it, makes the shape also a bit more unique

jagged shadow
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Yeah, me too. Keep the stand

gleaming crane
#

i love this pack so much thank you for making it! i wanted to ask, is there any chance of a 32x32 version? Smile

drifting summit
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tough if anyone want to make a 32x version of it, feel free

gleaming crane
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i may try my hand at it sometime, havent really done pixel art since i was making starbound mods back in the beta tho xD

floral oyster
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question is the wetware processor mainframe supposed to look like this? is this a nomifactory ceu thing?

jagged shadow
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works just fine in modern from my experience

agile stag
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Because nomi use override for textures

agile stag
drifting summit
#

whoops I didn't include the IV and LuV one

solemn flint
#

Pokeballs lets. But why are the 4 last robo arms looking like melted metal or jelly

jagged shadow
jagged needle
# agile stag

Shading on the LuV sensor makes it look convex, not concave

lunar turret
drifting summit
#

key word "try" :'

jagged needle
drifting summit
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If this is what Brick Wooden Form looks like, what does the Empty Wooden Form even means?

mortal kernel
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brick wooden form without the brick shape cut out, iirc

agile stag
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0.7

formal pike
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love what you did with the capacitor blocks

drifting summit
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isn't it strange that 1.12 have a bluish tint on the casings

agile stag
#

??

drifting summit
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on the voltage casings

formal pike
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fun fact that is how it was in gt5

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as far as i know thats how they have always looked

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plus you can actually mess with the tint colour in the configs

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you can also disable it

vast anchor
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Love this texture pack sm

agile stag
tough wing
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Squishy

amber shore
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I couldn't stand the un-modernized computer parts so I made my own version following the theme of the pack

amber shore
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also fixed crushing wheels, electrolytic cell and altered the ebf casing to my personal taste

sly vessel
#

I think I want this front background to be transparent

drifting summit
agile stag
drifting summit
#

hm 🤔

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I never touched modding in 1.12 so idk

agile stag
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i guess we can skip this part... for now

drifting summit
#

supposed to look like this

light steeple
# amber shore

Oh that's cool the EBF is a nice mix between the base one and the textured one

drifting summit
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Do you guys prefer a newer/simpler style for multiblock controllers
or more sophisticated style like the original?

ashen geode
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I prefer the older one, but the newer one is nice

jagged shadow
#

I definitely like the original more

formal pike
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for me the newer looks more inline with the direction of the pack

golden wraith
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i think the newer one would look pretty good if it were a little closer to the original texture in shape (or maybe even the 1.12 controller texture)

agile stag
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new

drifting summit
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I perfer the older one tbh, the newer one looks too plain

robust canyon
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I personally prefer the old ones

jagged needle
whole swift
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i like the new ones

light steeple
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Prefer the old one, you can tell it’s gregtech

amber shore
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Liked the old one better as well. New one is a little too minimalistic

vast anchor
wooden sierra
#

newer may make sense but it's way too alien imo

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not GT-ish at all

hard yoke
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newer is more readable and more pleasant to look at, but it isn't gregtech with the lack of borders around the elements, this way it reminds me more of other mods' multiblocks like mekanism

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the old multiblock controller textures' elements all have a metal border around them

tough wing
#

Greg multiblocks have borders

ashen geode
#

That implies they’re nationalists lets

wild crow
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I just found this thread, thank you so much for making this pack!! 🫡

shut chasm
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Like I think the primitive circuit and the electric piston from the old ones are unique and recognizable

agile stag
#

Done

drifting summit
#

wow

agile stag
#

|| you copy paste mcmeta for some blocks, right? They have "animation" even if active texture is just one frame||

drifting summit
#

yea I might remove ones that has no animation

agile stag
#

but still looks awesome

drifting summit
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It doesn't look any different with/out the mcmeta

onyx heron
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does the resource pack support showing fluid overlays in cells

drifting summit
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I havent checked in the 1.12 versions, but it works on 1.20

onyx heron
#

alright

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and yea im on the 1.12 version forgot to mention

cedar gate
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can't wait to use this pack next time I play GTM

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it looks amazing

plush vale
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is it will be continued to update?

lusty fiber
#

I'd cry if it isn't

drifting summit
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I'm procrascinating it as we speak

ashen geode
#

That’s a mood

ocean patio
#

Felt that in my soul

vast anchor
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Calling it a break is allowed💀

drifting summit
#

Thats cool

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I got commissions and I need some money, so I'm delaying this project a bit

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well "a bit" is kind of an understatement

sand ember
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is this intended? (left: empty steel cell, right: filled steel cell)?

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also this is a thing that happens

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in 1.12 btw

agile stag
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ugh...

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restart game?

drifting summit
#

reload resource pack (F3+T) sometimes work

wooden sierra
plush vale
lusty fiber
#

Truely is the best pack

wild crow
#

When we making a community fund to commission ULSTICK to finish the pack

jagged shadow
#

real

wooden sierra
#

im quite poor but can add like 10-15$

drifting summit
#

👀

drifting summit
#

Coming back, with a bit of warm up

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I'm guessing these wood models aren't complete yet?

reef night
#

slightly bugged is all

agile stag
#

Certain based lad port Refreshed to 1.7.10 (GTNH)

lusty fiber
#

Holy

wooden sierra
#

oh no, nh

drifting summit
#

hm 🤔

next flicker
restive hemlock
#

Like, I don't see the pattern in those like I do in the other rows

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If it were more hammer it into your face levels of obvious in theming, it would be acceptable and even be easier to follow going forward. It's hard to explain

lusty fiber
#

%t gtr

lusty fiber
#

I made this tag because people wouldn't stop asking what textures I'm using lmfao

robust canyon
#

A small bug for when you folks continue work, fusion reactor hatches always take MK1 casing texture instead of according tier's (1.12)

agile stag
drifting summit
lusty fiber
#

OMG

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Armor and research soontm

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I love these this pack is awesome

drifting summit
#

❤️

agile stag
robust canyon
#

Oh well
Still looks very cool

proven moat
#

This texture pack should be the oficial one. It’s the best one

lusty fiber
robust canyon
#

amazing this texture pack might be, but the base textures do still have a history to them

light steeple
#

Wah that’s amazing. Impressive how you adapt the sign and light to the texture pack identity.

old shale
#

yo can add a modified version to this as a default resourcepack in my modpack (modified as in, I add circuit recipes beyond wetware, which will need textures, which I'll make based on yours) I'll give credit n all that

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also motors beyond uv

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n all that

wooden sierra
old shale
wooden sierra
#

fair

#

just to say that you can go and do that if you credit ulstick, not stopping you from being polite

analog epoch
#

Main account got banned T_T

wild crow
#

How???

wooden sierra
agile stag
#

Lolwut?

analog epoch
#

disabled

onyx heron
#

i like modrinth more anyways

#

curseforge's main benefit is how much people use it

ashen geode
wild crow
#

?????

#

How are y'all getting banned from discord

ashen geode
#

Some nutjob joined a server I was in and got the entire server nuked

lusty fiber
#

same that happened to me before

#

its ridiculous that server termination takes all members with it

ashen geode
#

Yup

shut chasm
lusty fiber
#

I lost it like 4 years ago

#

its TERMINATED

#

I made a ticket and they said "your punishment was justful" or smtn

shut chasm
#

wwomp womp

analog epoch
#

So I've heard from other people who got suspended. the support are just bots replying with the same message?

#

is there a way to transfer ownership of servers from disabled accounts?

ashen geode
#

Or, at least I don't know if it's possible

analog epoch
#

and you put that ownership on that alt?

ashen geode
#

Yup

#

It's job is to own the server and make occasional announcements

analog epoch
#

lmao

#

I've contacted support on moving ownership. it says it only accept servers with 100+ members

ashen geode
#

Ouch...

wooden sierra
hollow coral
#

Thank you very much

floral oyster
lusty fiber
#

🔥

lusty fiber
#

may port this texture pack to MI lol

fringe sluice
#

Is this usable in GTNH?

analog epoch
#

For some reason I don't like them connected :/

light steeple
#

I feel what you mean but at the same time I see useful situations when I would prefer them to connect

analog epoch
#

there's the borderless one :'

light steeple
#

Oh sounds good if not connected then

analog epoch
#

strange update ngl

#

were they like that in 1.12?

reef night
#

yes

wooden sierra
wooden sierra
delicate compass
#

hi , for me some textures appear with the missing texture(purple and black)and some dont appear at all(they just look like normal greg) is this bc they are not finished , or is this a bug?

#

i am on 1.12 version 0.7 of the resourcepack and playing gt expert 2 modpack

#

i looked on the files, it looks like the is some attributes missing in the material sets folder, and this is making the items assinned this atribute to not load or dont appear

#

sorry if i am talking gibberish , i am not too good in this resourcepakc making stuff,sorry if my english isnt too goo either

delicate compass
#

btw the pack is incredible

#

loving it

#

i liked the modern feel it has

delicate compass
#

okay thanks

agile stag
#

Hmm

#

moment, let me see

agile stag
#

Ah

#

i see

#

@delicate compass This problem caused by new materials which not exist in regular gregtech

delicate compass
#

Okay

#

Wait

#

Thanks

#

Do you know a way i can fix this?

#

I know its something with the coloring Algorithm

#

But dont know what is it

agile stag
#

copy chipped images for ruby in materials_sets

#

in theory it will work

delicate compass
#

only that?

#

thanks

#

i think something is wrong with the material sets , some materials like "sand" materials have the old texture

#

just to ask, how do i add a material to a set , like for exemple:Plutonium is shiny,how can i add an attribute to and material?

#

and a color code , so i can set a color to it like other materials, i know its hardcoded or something , but i wanna try

tired hatch
#

wow this fits in great with the faithful texture pack thanks !

lusty fiber
#

Faithful is 32x+ realism

delicate compass
#

@agile stag how do i add a cutom texture to a modded material? gregtech in this case.

tired hatch
lusty fiber
#

they

#

do not fit at all

#

this fits

tired hatch
#

They fit very well imo

#

might be because i'v been using Faithful modded since tekkit classic

delicate compass
#

thanks for the help btw

agile stag
#

p7

next flicker
#

gonna try this on my pack i'm working on

delicate compass
#

hey, do anyone know how to change the materialIconSet for an item in gtceu?i wanna change an items materialset but i cant find an answer(sorry for bad englis and stuff)

lusty fiber
delicate compass
delicate compass
#

@agile stag i solved the missing texture problem,some hidden texture in the files of teh modpack was overriding any resource pack

#

@agile stag thanks you so much for the help here, i owe you a cookie

agile stag
#

Nice. In glad what all good for you

#

Good game have fun

lusty fiber
lusty fiber
#

Or the kubejs registered ones

#

Kubejs textures always overwrite packs

inner grove
#

hey so been using the resource pack a bit, but am wondering if its possible to make the emissive glow of machines brighter somehow?

lusty fiber
inner grove
lusty fiber
#

I think shimmer has a config

#

try /shimmer smtn

#

idk

inner grove
#

nop, doesnt work

analog epoch
#

Shimmer seems to have really limited settings
I've been wanting to reduce the bloom for a while

analog epoch
#

ik some blocks can't be added ldlib ctm to it, but usually casings can... why does the computer casings can't? 🤔

light steeple
#

Oooh they look so cool

wooden sierra
#

dammmm they'd look soooo much cooler if they were connected

wooden sierra
analog epoch
wooden sierra
#

yeahhhh these casings look so slick

analog epoch
#

in short make em ctm-able

agile stag
#

I push update for 1.12.2 little later

#

(after work)

analog epoch
agile stag
#

hmm

#

oke

agile stag
#

Wetware

#

Nomifactory problem

#

all work in regular minecraft

wooden sierra
#

i still have no fucking clue why does nomi have that issue

#

like tf did they do to it

#

and why

agile stag
#

somehow they change UHV wetware for Ultimate citcuit

wooden sierra
#

yeah but why

agile stag
#

legacy from Omni?

#

idk

#

Integer still clean up modpack from old trails

agile stag
#

@analog epoch I send PR for 1.12.2

agile stag
#

YABADABA DOO

#

Congrats man

analog epoch
#

sex

wooden sierra
#

sex indeed

analog epoch
#

for the future of this pack individually, we'll probably maintain it for 1.12

agile stag
#

hmm, need recheck changed textures then

light steeple
#

Congrats it’s not a surprise your work has been amazing

orchid tundra
#

Congrats!

ocean patio
#

Congrats!

hollow apex
#

congrats, your texture pack are amazing

ashen geode
#

Congrats on having your textures become the official ones!

stiff crest
#

Congrats

agile stag
#

@analog epoch Im sorry, can you remind me. Base part for electro-tools was ready in Refreshed?

reef night
#

Nope, afaik

agile stag
#

hmmm
so technically GT:R now is became "Imaginary" texture pack from "non-existed" version of Minecraft and Gregtech?

analog epoch
#

electro tools not done yet

tall peak
wooden sierra
#

one of these

tall peak
#

it's literally the same as before

#

just with a different powerunit and thickness

#

please don't ping me atm if you can ty

wooden sierra
#

sorry

reef night
terse ferry
#

so to be clear i guess, the 1.12.2 version will still be updated..?

#

computer casin and stuff i sstill borked

#

:p

tall peak
wooden sierra
#

tbh it's even more motivation, because now it's just "the modern gt textures", not some way less known texturepack

#

(though it is pretty well known, GTR fans did their jobs well, good work)

analog epoch
fringe sluice
agile stag
# wooden sierra i doubt Why will stop just because of "oh now it's official"

Не, мне просто нужно будет чуть побольше времени. Буду переделывать всё с нуля. так как Гостипедия писал что поменял некоторые текстуры и нужно будет сделать diff на весь пак по хорошему

wooden sierra
#

так что да, удачи там

agile stag
#

o7

lusty fiber
#

I made a tag for it

tall peak
analog epoch
#

in my RP there should be custom model.json

#

you might want to move those also

#

if that might be the problem

pale wren
#

Hi @analog epoch . I'm currently working on a modpack and I'm planning to add some customized circuit lines. Can I use your circuit textures as a base for my own textures? I'll make sure to give credit.

pale wren
#

Ahh nice, thanks!

analog epoch
reef night
#

oooo

#

we're so back?

analog epoch
#

we are

#

done dealing with some mental issues

reef night
#

❤️

analog epoch
#

I see you guys changed some of the material colors

reef night
#

yep

analog epoch
#

kinda need to remake some textures to make it more align with the material colors

#

are these colors final?

wintry elm
analog epoch
reef night
wild crow
#

Ugh you're so good at this shit ulstick

lusty fiber
#

they need to be fixed

#

the gtr merge was messed up uncanny

analog epoch
lusty fiber
#

no

#

gtm

#

it has been like this since the gtr merge

analog epoch
#

the machine colors was based of the old colors

#

also why the aluminium frame looks like diamond?

lusty fiber
#

all the frames look wrong

#

treated wood, stainless steel, aluminium

#

again... nearly all of the coloring is messed up

#

ghosti was supposed to fix but theyve been busy

#

I miss gtr before the merge 😭

#

titanium doesnt match machines anymore either, and it used to be even darker

analog epoch
#

:((

plush vale
#

@lusty fiber you could just reverse it by kjs

analog epoch
#

better make it correct for all

lusty fiber
next flicker
#

fix the world 🙏🏼

analog epoch
#

🫡

analog epoch
#

fixing the frame thing

#

are they a bit green now?

gaunt kiln
#

maybe a bit too much

analog epoch
#

respectfully, what the hell are u guys smoking when changing the colors?

gaunt kiln
#

I AIN'T CHANGING NUN

#

btw

#

u using a calibrated display

#

?

#

like ur monitor

#

it helps with artistic stuff imo

analog epoch
#

I mean I kinda change some stuff

#

to fit my eyes

#

sorry im not to familiar with the word "calibrated display"

gaunt kiln
#

you calibrate ur display to make it look correctly, good gamma and colors

#

if ur gamma is too low you wont see details in shadows

#

if too high everything will be overblown

analog epoch
#

oh yea definitely

gaunt kiln
#

and contrast is lost in both instances

#

you generally calibrate ur colors using whitepoint

#

because white is made up of r g b colors

#

so if they're in the balance, white will look correct

#

if not it can be too warm, too blue, too green etc.

#

there are many witepoints but the most accepted and "pro" one is d65

analog epoch
#

ouh

gaunt kiln
#

d65 is used by most pros doing anything with content on displays

#

like movies or art

#

is basically the color of sunlight

#

so, well its the most natural

#

because its literally made to mimic sun

#

most monitors are callibrated much too cold out of the box

#

so too much blue

analog epoch
#

actually the first time im hearing about this

#

I usually just make it comfortable enough and the right contrast

gaunt kiln
analog epoch
gaunt kiln
#

this guy talks why it could be important for u to callibrate

gaunt kiln
#

maybe you could get average rgb value for the material and for frame and see what's wrong

#

i know that's possible but dont know how to do it

analog epoch
#

is the secondary color thats doing the green

gaunt kiln
#

my thinking is: take the ingot sprite, upload it, then the frame and compare numbers

#

then try to lower green untill they about match

#

or just make a color palette that's based on material color and make the frame from the ground up

#

i did that when making my texturepack

#

i didn't make cool textures like u tho it was just gui

analog epoch
#

Without the secondary color

#

these material colors are hardcoded unfortunately

gaunt kiln
gaunt kiln
analog epoch
gaunt kiln
#

do u think a bit brighter highlights would look good?

#

looks good good as is tho

analog epoch
#

files are like this

gaunt kiln
#

huh

#

how are u even editing them

gaunt kiln
#

oh yea now i understand

golden wraith
analog epoch
reef night
# analog epoch

you should tweak the 2nd layer to actually just work instead of clearing it
it's just got too much stuff

#

it should have way more translucent pixels

analog epoch
#

Europium used to have cool Color

#

now its blu

golden wraith
#

europium is 20FFFF in 1.12

analog epoch
#

don't know about how it is in real life tho

golden wraith
analog epoch
#

oh they're going with parity?

reef night
#

kinda

#

but with a 2nd color on to

#

p

#

0x20FFFF and 0x429393

golden wraith
#

i think the modern devs decided it's just not interesting to follow real-world colours, since 90% of everything will just be grey-white

reef night
#

yup

golden wraith
#

europium is pink in GT5u, for reference

analog epoch
#

but the old europium color was so cool tho 😭

#

the brown to green one

#

I found this when searching europium

#

this should have the 2nd layer but more transparent

next flicker
analog epoch
#

lmao

lusty fiber
#

I miss gtr

analog epoch
#

ngl, If I could change the color with the resource pack I would

lusty fiber
#

for real candy_corn_holding_back_tears

#

the darker textures are,,, eu

tall peak
# analog epoch oh they're going with parity?

Partly yeah, the original GTM colors were really awful to tell apart and left a bunch of materials looking gray or faded. We moved the primary and secondary colors of basically every periodic element back to be more vibrant or saturated as 1.12
Im glad to hear that you're doing better 🙏
Hit me up in #modern-dev-talks as you work on things as I have a few projects on the back burner but it's definitely a lot more motivating if I have others to bounce ideas with and off of GpHeart

#

As screret mentioned most colors should be final, there's a few I may tweak but it shouldn't impact anything as drastically as before

analog epoch
#

making things easier to tell apart is always better, I missed some color that are quite nice

#

tho I like using different shapes better than making vibrant colors

tall peak
#

Yeah I started to work on more material sets as well just got swamped with other projects and I am taking a mental health break until Jan

#

Namely started to work on a few gem variations, tools, and hpca stuff but some limitations of ctm stopped me from getting as far as I'd wish

#

🫠

analog epoch
#

true, wish the ctm was super complicated like the create ones xD

tall peak
#

Yeah the HPCA ctm is absolutely a nightmare to work with 😭

analog epoch
#

I saw the HPCA textures that you did

tall peak
#

They're pretty crappy and I have a few tweaks I wanna make to them

#

I wasn't too skilled with base casing textures at the time haha

analog epoch
#

tho I like your advanced computer casing more than what I made

tall peak
#

Yeah I want to soften up part of that texture as it feels a bit too programmer art-y

#

Wanna make the like orange/blue channel a bit more meshed with the casing textures or maybe animated to glow softly

lusty fiber
#

ldlib ctm candy_corn_holding_back_tears

tall peak
#

REAL 😩

lusty fiber
#

wait what are we gonna do about that when removing ldlib

tall peak
#

Dwbi

lusty fiber
#

ctm mod optional dep?

#

oh ok

tall peak
#

I'll fucking harass someone to make something better

lusty fiber
tall peak
lusty fiber
#

marvel wtf

analog epoch
#

I may just upload my textures to GTR still, last time I opened the gtceu project with intelliJ almost fried my PC

lusty fiber
#

yikes

tall peak
#

There's a few ctm-type mods out on modern which might fit better for GTM but it is TBD

lusty fiber
#

set up build tasks on a fork so you never need to open ide 🔥

tall peak
#

Wait false alarm I thought today was Tuesday

#

Nvm I guess I'm getting back out of my car and screwing around with textures

#

I'll be working in #modern-dev-talks so yk where to find me

lusty fiber
#

🔥

gaunt kiln
#

cool

lusty fiber
#

The doctor

analog epoch
#

I'd make 3D models for these ngl

lusty fiber
#

:o

agile stag
analog epoch
wild crow
#

Sorry MI

agile stag
#

With..... Ugly wires

#

Imagine. Using something like conduits for pipes and cables

reef night
#

MI isn't related to ftb at all

agile stag
#

... My bad then

lusty fiber
lusty fiber
#

It's like they stepped back closer to ic2 but took a more factorio like direction

#

Good Mod I always wanted gtr for it

reef night
# lusty fiber %t whatmi

Gonna add a "whatgtm" section to gtm cf description to satisfy that one person who complained about the desc having no info

lusty fiber
#

real

devout sonnet
#

The tedious parts are the good ones, no?

lusty fiber
devout sonnet
lusty fiber
devout sonnet
lusty fiber
#

I prefer MI's full automation and having every item have a point in automating

analog epoch
#

Might give it a try, I like most about GT but I don't like how GT uses tools in crafting tables

lusty fiber
#

MI uses 1 singular tool and a anvil thing for component crafting

#

Until you get the machine recipes ofc

devout sonnet
#

Later on I think most things have a machine for crafting anything

analog epoch
#

early game GT kinda eh for me

lusty fiber
#

MI early game is eh until you get the quarry, which is like a few hours compared to not being able to automate shit in gt until 80 hours in at hv

forest cliff
#

early game gt is peak

#

though

analog epoch
#

I like to automate shis straight away :P

lusty fiber
analog epoch
lusty fiber
#

BANGERS

golden wraith
#

lets lets 👑

white fiber
#

Currently, i only ported EBF texture
Is it ok for me to keep making this?

lusty fiber
#

I also wanted gtr on MI lol

white fiber
#

Thanks!

agile stag
#

I just sometimes search on github "recently" with gregtech

analog epoch
#

tried looking at MI, yea it suck

lusty fiber
#

wdym

#

😩

analog epoch
#

:>

lusty fiber
analog epoch
#

honestly dont know

#

it has some unique stuff on it ngl

#

tho the parts of the mod not working for some reason

light steeple
#

Good early game when you get the miner

#

More niche and original

lusty fiber
#

what are u playing on

wild crow
lusty fiber
ashen tiger
analog epoch
analog epoch
lusty fiber
#

ohhh....

#

bad version

analog epoch
#

ye just looked again they moved to neoforge

lusty fiber
#

1.19.2 or 1.21.1 are most used

analog epoch
#

would it make more sense if I changed the Computer Casings back to blue?

reef night
#

blue?

#

in 1.12 they're white

analog epoch
#

its mostly white but it has blue shades no?

reef night
#

yes