#Chemical Processing Plant
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make it able to do multiple steps 
GTNH moronically-named pseudoscience chemical reactor reference
does GTNH even have an chemical reactor with parallels
afaik no
but it has that endgame multi that can do multiple chemical/ore processing steps at a time
k
you should make the side structures have two rings(?) of frame/scaffolding instead of one
i think that would look a bit better
kinda fixed it
mouse broke?
Yeah you just put all inputs and outputs that are required throughout the processing line in one big recipe (items and fluids), also lock it to like UHV or UV so the player cant just build this instead of the actual process with lcrs and stuff
yeah, mega chemical reactor (MCR)
perfect OC and up to 256 parallels
the CPP was already locked at UHV for balance
oooh, cool
liked the vent thing
next multiblock to do the structure is Distillery Complex
the idea for the distillery complex is simple:
multiples towers of stainless steel are connected to the main multiblock and what would make the distillery complex more special than just a dt with parallel is that it accepts quadruple/nonuple output hatches
so you can distillate many chemicals at the same time and not only one
it would make petrochem easier and more compact
but setting up petrochem with pipes is fun!
it gets hard to travel through the setup if there's too many pipes
specially if you want to be the most compact possible
well
just make a walkable setup
it not supoesd to be easy
i think routing the pipes in a good understanble way is part of the challenge of the DT's
it is easy
its the fact that is has soo many outputs
well if u have AE its kinda of a joke anyway i guess
yea
but wihtout AE, imo its super fun to make petrochem setups
but for closed setups it's good to use only pipes
especially if u hate to route the pipes yaself!
well for close setups get good with the wrench!
wait this stuff is endgame rite?
what do you expect 
it happens
unless...
xd
the good thing about pipes that AE2 can't compare is the transfer rate
ig that is tru
(unless if you use an me interface as output for items/fluids from the me system)
i do it everytime the me Export/Import busses are too slow
or when i just forgot about their existance xd
We all like walkable setups but when ur in the endgame the resources/fluids demand is so big and overclocking isnt really good compared to the multiblock you just need to set it up
yea
so the Endgame multiblocks until now are: Distillery Complex, Chemical Processing Plant, Rotary Hearth Furnace and Bulk Blast Chiller
i feel like there's something missing
||Extreme Processing Array (1024 Parallels)||
π
||Nuclear Fusion Boosted Largest Neutronium Boiler?||
those two seems too useless to even put in the game
How about adding a multiblock capable of crafting certain items which are also used to craft creative items if you're doing craftable creatives?
Looking back at it this idea sucks
the only craftable creative item in the pack is literally a joke

When is ae2 unlocked?
MV
Early or late?
and autocrafting at hv?
You plan on implementing any other mods here and there?
possibly no
the modpack is very light and i don't want to change that
I guess its typical gregtech with some changes here and there
no, far from it
Extended late game/endgame?
there's more polymers, no mainframes, 2 more circuits tier and others
Intresting
the last voltage will be UHV most likely
No max π
that would require too much content
Ik and with the current state of gcys it will be so much work
and most modpacks grind level gets really high at UHV+
and very tedious too
also:
Portable Cell - ULV
ME Chest - LV
ME Drives and Simple Autocrafting - MV
Crafting Co-Processing and Security - HV
Wireless terminal and fluid autocrafting - EV
Wireless Crafting Terminal, Infinite Booster and Mass Assembler - IV
Creative Wireless Crafting Terminal - LuV
AE2 progression system in the pack
Mass assembler?
yea
Like a gt multiblock?
Yeah i didnt play that mod
it's just an multiblock that can do crafting table recipes very very fast
Molecular assembler on steroids
yep
Well how about adding multiblocks to do tedious tasks?
CPP and Distillery Complex currently are for that
Nice
but i will add Tungstensteel-Plated Distillation Tower and Ore Generators (they will be balanced)
By tedious i mean farming/mobfarms and stuff like that
as most gregtech modpacks you can play it on peaceful
and there's greenhouses to produce plants
no

oh , yeha i get the multiblock. and ilove the ones bloodkngiht is making.
they look
chomke
which is very good
Sun-based Greenhouse/Greenhouse (uses PP)
and
UV-Based Greenhouse/Plants Growth Chamber (uses PTFE)
the sun-based greenhouse requires to be day (obvious)
but the UV-based doesn't and is also a lot faster
Hmmmm
idk if there's the need for two tiers of greenhouse
How about adding something similar to the gtimpact 3d printer?
tell more
Becos wod 
It is required to craft most multiblocks controller block
Also gc rockets and almost every custom multiblock
but that reminds a lot of the assembler
mass assembling factory seems insanelyl bsaed
oh yea this exists 

i will just disable it
looks slighly cringe
and switch it for the Mass Assembler Factory
YE!
i already done that with the Fractioning Tower so whatever
Basically replacing the multiblock because you can π

never used this shit lol
btw other types of Fusion Reactors would be cool?
like the Stellator
i should stop talking and go back to adding recipes and making the High Pressure Steam Multis
seems enough for the Introduction Page
it explains the basics of AE2, AE2 Addons (WCT and LazyAE2), Automation, Modular EnderIO, Decoration Mods, JEI, Storage Drawers, CEu, GCYM and GTNA
which are the main mods
(yes the modpack is very light, it only has 79 mods)
(most of those mods are QoL or optimization)
even my potato pc (can barely get 20 fps on tf2 with lowest masterconfig) runs the modpack at an good frame rate
Me when no 100 quests per chapter : 
the introduction should always be the smallest
but chapters that you need to make more than 5 big chains to progress will be crazy big
Cool but how will the questbook be?
wait 10 s
Like a chapter for each voltage tier?
Why so specific π
Nope
Much better this way
So your going with default materials for the tiers huh
i could put the machine hulls
Nah its good the way it is rn
Voltage tiers will have all quests about circuits, when they are craftable and their tier and other things like batteries
basically an short cut to see quests from other chapters
might put an shortcut of them in voltage tiers too
May i get your opinion about something im working on?
So im not that good at making modpacks, you can say im a beginner and learning how to make stuff work with my first pack
I played the whole gtceu base mod
So im making a modpack that goes up to opv
Or max idk
ambitious
What do you recommend as materials for tier above uv?
keep neutronium on UHV, cosmic neutronium at UEV
Uhv Uev Uiv Uxv Opv Max
if you are going to not add avaritia like me and instead add infinity crystal matrix with gtceu put them like this:
I added avaritia and i have what you can call a early layout of how im going to make it work
Crystal Matrix UEV?, Cosmic Neutronium UIV, Infinity MAX
for UXV and OpV you will need to create more materials
originally my modpack was going to be up to MAX
so i have a crystal matrix iconset
Iconset?
i will use it tho for UHV
ye
Like animated gt material?
Oh yeah i remember asking for a way to animate gt materials and you recommend a mod
I didnt figure out how to work with it so i gave up
Continue what you were saying i wanna know the materials youre using
infinity ingot were for end-game items like AiaP Certificate
near-collapsing neutronium was the UIV material
crystal matrix was the UEV material and used to make Matrix Circuit Board (i will keep them on the pack)
matrix circuit board uses were planned for supra-chronal
that's it
you can steal some ideas idc
sad those ideas didnt make it to the pack 
after an while i thought it was better to only make it up to UHV
but the normal voltages having a lot more content
yeah since UHV+ is hard to maintain
it's both easier to manage and more fun
yeah to avoid the more expert style i guess?
and long term modpack feel
no gtnh here 
my modpack is quite long infact
every gt modpack is i guess
making separate modes is like making a second modpack π
that recipe for example is from Hardmode
the normalmode recipe is an bit (a lot) more cheap
well considering gregtech items cost it is relatively cheap
i'll go with this i guess
Orichalcum
might switch to adamantium with UHV
ok so
change Infinity to OpV
Ultimate at max is fine
cosmic neutronium should be above crystal matrix as always
and put neutronium at UHV
make an material for UIV
yeah since i'll lock de to like UEV
also i got coil blocks for Draconium and awk draconium
nice
27 circuits π
(glass and carbon fiber are just an temporary placeholder)
btw you can link quests
ik
if i put back Mainframes there will be 34 circuits at total
catalyst item before and after Wetware for upcoming circuit changes i guess
so the progression is:
Electronic (ULV-MV)
Integrated (LV-HV)
Processor (MV-EV)
NanoCPUs (HV-IV)
Quantum (EV-LuV)
Crystal (IV-ZPM)
CNT-CPU (LuV-UV)
Wetware (ZPM-UHV)
Optical (UV-UEV/MAX?)
joke that will be added for funni: Supra-Chronal (ULV-MAX)
add stargate as meme 
oooh
CNT will take the place as LuV circuit
nerf wetware too op 
tbh i need to nerf that recipe
color palette?
add animated textures 
no

i'm not an good artist
all i can do while making an sprite is to see something and change it enough so it looks like other thing (that's what i've done with crystal matrix)
i'm not that good of an artist too i just steal and modify textures :)
and my crystal matrix sprites looks bad
Inert Crystal Matrix, Unstable Crystal Matrix, Matrix Board and Matrix Circuit board
it's crystal matrix with near-collapsing neutronium
the board is fine but the circuit board colors arent a good combination
i tried using red, blue, yellow, purple, orage, pink, violet, green but none works
so black was the best one
i could try white but it would require an animation (black has an animation already)
you tried like making them the same color but darkening the color in the lines?
no but it would look 
π
i have an server for the modpack btw
if you are interested on seeing the to-do list
(it's enormous)
i saw you adding stuff there
bro do what you have there already why you keep adding stuff π
if i don't add more stuff i will forget about them
but most of the things on the list i can do in just a few hours
if i stopped trying to make GTNA Core work or questbook
im no expert with java so i cant really help
i'm a noob at java
the problem is that i installed the forge environment incorrectly
Thats a way to start learning 
lol
the last time i made an mod in forge was in 1.7.10
and i already had problems with compiling
either because eclipse was a bitch or skill issue
(spoilers: it was both)
Likely a skill isuee
my bad laptop hardly could handle eclipse lol
Same
atleast Intellij is an bit better on that
As i stated im no java expert so idk 
Idk why but when im making a pack a just go make the endgame recipes first and see where to go from there
also UXV infinity parts (i will change the texture since the uxv material will be cosmic neutronium)
nope but i made animations and didnt know how to make them work
GTValues.HT is enabled?
yep
didn't noticed
lol
yea
Theyre animated
he is maintaining ZedTech
Oh i thought novastar was a website or something π
lol
oh no
i will only change important items so whatever 
i should start doing the todo list seriously
btw your modpack and Keletu seems to be in the goal to look like some port of GTNH
that is interesting
Yeah mine is inspired by gtnh and gtimpact
mine inspiration is GCP (not really)
Also does keletu have a discord server for his pack? If yes gimme the link
Because you can? 
Also i tried doing something similar to keletu a long time ago and horribly failed
Modpack collab 
tbh that would be cool
CEu modpacks tierlist when
i will do one just for the joke
next is to put multiblocks and batteries
π©
colored machines π
as you wish 
there's no UEV battery so...
also i dont feel like materials of voltage tiers should be used as heating coils
time to implement another thing in GTNA Core
make one
:p
btw there's no need
UEV won't be an actual playable voltage
it's circuit will only be used for end-game items
fair enough
btw how do you feel about this?
btw this is the NaN recipe
that's normal
are those 2 stacks of neutronium blocks π
add an fusion between Infinity ingot + chaotic
the default recipe uses 2 stacks of neutronium block
so i just added a few more things
few more thing* proceed to add 64 UHV robot arm and 64 field generators
don't forget the 2 stacks of darmstadtium plates
1 stack of UHV Circuits
an ultimate battery
2 packs of 16x UHV Superconductor
talk about overkill
2 packs of tritinium blocks
nah
also
solar energy is viable!
my ping is insanely high rn
(viable up to MV)
me when i cant do a solar panel playthrough
you know what i'll go look up some polymers from wikipedia and add them :)
i have some added
you added those ingame?
the material? yes
i'll stick to like 3 or 4 max
well most polymers are like whitish
yea
noice

only the steam age alone has 6 multis
which are?
PBF, MPBF, SO, SG, S Smelter, CO
SO, SG, CO?
Steam Oven, Steam Grinder and Coke Oven
oh
LV has only one multi lol
the Massive PBF is just the PBF on steroids
it's 4x faster than an standard PBF
(Water Pump doesn't count as an multiblock ok?) 
unless you want you solar boilers to go boom 
lol
oh yea LV also has large boiler and industrial turbine
MV doesn't have any multiblock ig
(besides large steel boiler at late-mv)
yea
GCYM has an dedicated chapter so i won't put it there
exception being Industrial Turbine
Well that wouldnt be gcym chapter since it will include custom multiblocks?
GTNA multiblocks will be on voltage tiers chapter
It doesnt feel right
why not
Well i like to keep stuff organized
Mutliblocks has their own chapter
And so on so forth
i already most base gt multiblocks on voltage tiers
so
i will just put the base ceu multis
i should separate turbines into other chapter tho
seems good enough
for LV i will replay the game and see what is good to have on LV and put it on the questbook
that way i can remember some cursed stuff i do in LV to do an major boost in later voltages
why is the circuit stairs only 3 thick
i removed mainframes from the pack
that's why i'm adding CNT and Opticals
how do tiers work then
since in base ceu you need tier+1 circuit to get circuit assmebler
still the same ig
wait, Processors are craftable at MV and they extends to IV so you can make an EV circuit assembler to make nano
that gives an problem as there's no mainframes
i will need to re-do that
π©
Circuit: | CA tier: | CA circuit tier needed:
Eletronic - SA | None
Integrated - LV | MV
Processor - MV | HV
Nano - HV | EV
Quantum - EV | IV
Crystal - IV | LuV
CNT - LuV | ZPM (uses CML)
Wetware - ZPM | UV (uses CML)
Optical - UV | UHV (uses CML)
Circuit: |Tier:
Electronic | LV-MV
Integrated | LV-HV
Processor | MV-EV
Nano | HV-IV
Quantum | EV-LuV
Crystal | IV-ZPM
CNT | LuV-UV
Wetware | ZPM-UHV
Optical | UV-UEV
(SA = crafting table
CA = Circuit Assembler
CML = Circuit Manufacturing Line)
that way it will work
what do you guys think
my hand is hurting
i easily typed more than 5k letters today
well its difficult to say, there's only so much you can think trough untill playtesting is necessary
so far i really like the multies so pog!
thanks :>
to do structure model: Massive Primitive Blast Furnace, Distillery Complex, Greenhouses, HP Steam Multis, Mass Assembler Factory and Circuit Manufacturing Line
You making your own modpack?
If it wasnt obvious lol
Here's the discord
%t GTNA
done
that will make it easier
should i make able to build an basic, inefficient oil setup on SA/LV?
You can make an oil setup at late LV so why?
By lv oil setup i mean diesel automation if you wish to
there's no serious advantage on doing basic oil setup at Late-LV
but steam is still "decent" at MV
At some point in mv it wont be
Like latemv-midhv
Thats when i would say replace steam
late-mv and early-hv are extremely different when you are talking about power generation
steam is doable on any stage at mv because it doesn't require an extreme amount of it just to generate a bit of energy unlike hv
Large Bronze Solar Boiler π€

I had 16 solar boilers and 3 multiblock steel tanks

3m mb of steam
btw adding an large solar boiler wouldn't be very hard
Also had potin pipes all over the base supplying steam to turbines
but there's no point on it
lol
i only would add lsb if i didn't planned to add nuclear reactors but still wanted to make steam viable
Depends
Mini Fission Reactor (HV) π©

i will need to add it tho
Nuclear at hv?
to fix the energy gap between Early-HV and Late-HV
I dont think it would be Necessary
Mini Nuc: HV? EV? (won't add)
Nuc MK1: Early-IV
Nuc MK2: Late-IV
Nuc MK3: LuV
Naq MK1: ZPM
Naq MK2: UV
Naq MK2: UHV
Having robust diesel setup will cary you to early iv no problem
I got to iv with only diesel
And 1 big combustion engine
i'm back

nuclear reactors won't be better than the standard turbines
as the nuc reactors just generate steam (use it on the steam turbine) and nuclear waste
naq reactors do generate power directly tho
You are a menace
@cosmic zealot Are you making a modpack or something?
%r GTNA
yes
k
When will you release this?
I cant really give you a specific estimate since its in very early development, the questbook is missing steam+ chapters, the early game is default for now until i change it later, gc is partially implemented and most of the recipes for uhv+ progression doesn't even exist
Okay
You can send me your work in private messages, I want to see and study the scripts
Okay?
Once i add some recipes I'll make sure to send you the scripts π
Lol early playtester
Nice 
Yeah
You got naquadah chain and wetware?
Alright you mind sending me your world download when u reach uv just so i know the state of materials at early uv
Okay
You'll eventually get it it was easy for me to setup in nfu idk about gtcp
Could you not use abbreviations, my translator does not understand them and therefore I do not understand everything either
Ok?
Oh
Gtcp=gregtech community pack
This I know
Basic gregtech player knowledge
Cya
gregtech child points
lol
Idk why i read it wrong



Greg


