#Game Mechanic
17 messages · Page 1 of 1 (latest)
honestly just an L on your part to be that impulsive ngl
but anyways a dev said they were going to a couple days ago or so
i dont really mind, its just a small amount, but for other people it could be infuriating
@gloomy pendant has reached level 1. GG!
It could be problematic too, cuz gambling with robux for ingame items isn't allowed in rblx
our game follows the ArePaidRandomItemsAllowed policy on roblox, which disallows those types of transactions of happening in countries where it is illegal
also ill bring up the main point of the post with kinder
Sure thing 👍
just added this and will be in the new update ✅
@austere rune has reached level 5. GG!
I mean its the fact you go out of your way to find a chest only to get the permission to lose money.
Its the combination of all 3 factors; their spawn rate, costing money to open and possibly getting nothing in return that all make it seem really annoying and frustrating
If any of those 3 were removed it would feel far less tedious to go through
Personally I think replacing None with a new, common enchant would be preferable out of the 3 to change, and it would make chests viable for players who are just able to afford the first one they come across.