#ESP Training doesnt detect all emotions

44 messages · Page 1 of 1 (latest)

dense crag
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Tryed out the new ESP-Training feature in the new beta but it cant detect all colours for the emotions... with yellow and red it can detect it without problems, but green and blue wont work for me

I use a genki shadowcast to capture my switch on 1080p settings and my game is in German

tawdry raven
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Can you take a screenshot from the program when green or blue are on the screen?

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I only had one card available to test with when I was writing it so some of the color values might need adjustment

dense crag
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do u just need the colours from it or should i wait until he want the specified colour to make the screenshot?

tawdry raven
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When the specific color appears

dense crag
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okee I try 😉

tawdry raven
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Thanks! I'll take a look

dense crag
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thanks 😉

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and btw, the ESP training script is a great idea 🙂

dense crag
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testing the new update atm and it can now detect green, but blue still wont work 😦

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oh now it worked.... so sometimes it detects it but not always

tawdry raven
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when it fails the detect what does the log say?

dense crag
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2023-01-14 22:00:30.678515 - [Console 0]: Sending: pbf_press_button() - seqnum = 141, button = 2( BUTTON_B ), hold_ticks = 10, release_ticks = 50
2023-01-14 22:00:30.682525 - [Console 0]: ESPShowNewEmotionDetector: Count = 1, Mean = 0.017 ms, Stddev = -nan(ind) ms, Min = 0.017 ms, Max = 0.017 ms
2023-01-14 22:00:37.278035 - [Console 0]: ConvertFrame: Count = 189, Mean = 8.6757ms, Stddev = 1.58976ms, Min = 6.245ms, Max = 18.34ms
2023-01-14 22:00:46.163153 - [Console 0]: ESPStartDetector: Count = 300, Mean = 0.0200433 ms, Stddev = 0.0131256 ms, Min = 0.01 ms, Max = 0.128 ms
2023-01-14 22:00:46.163173 - [Program]: Timeout waiting for dialog.
2023-01-14 22:00:47.322939 - [Console 0]: ConvertFrame: Count = 198, Mean = 8.96313ms, Stddev = 1.28429ms, Min = 6.73ms, Max = 14.034ms
2023-01-14 22:00:51.164027 - [Console 0]: ESPEmotionDetector: Count = 100, Mean = 0.01591 ms, Stddev = 0.0300498 ms, Min = 0.006 ms, Max = 0.3 ms
2023-01-14 22:00:51.164051 - [Program]: Timeout waiting for emotion.
2023-01-14 22:00:51.176805 - [Console 0]: ESPShowNewEmotionDetector: Count = 1, Mean = 0.019 ms, Stddev = -nan(ind) ms, Min = 0.019 ms, Max = 0.019 ms
2023-01-14 22:00:51.176837 - [Console 0]: Sending: pbf_mash_button() - seqnum = 162, button = 2( BUTTON_B ), ticks = 480
2023-01-14 22:00:55.017517 - [Console 0]: Saving game from overworld...```
tawdry raven
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so in this case it's showing blue and sending the B press, but it fails and goes into the end of round sequence

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I'm wondering if its dropping the input

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I'll try running it more tomorrow

dense crag
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Ye the blue was rwcognized, but the emotion after that wasnt detected

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IT mostly breaks on Red and blue, but not always... Sometimes IT can detect IT without Problem once or twice

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Sry writing from mobile atm xD

tawdry raven
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I'm now thinking it's because dendra's dialog is too long and is messing up the white detection in the box

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Haven't had a chance to sit down at my computer and test it yet though

dense crag
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okee... but ye seen that someone else which also german as gamelanguage got same problems

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🙂

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take the time u need, im glad ur looking throu it ❤️

dense crag
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ur awesome 🙂 doing first tests with the new update atm but looks like it works without problems now

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first 100 emotions are all detected without any errors until now ❤️

dense crag
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it just failed twice now to detect that it reached the end and redoing it... but maybe i just need to see another background to not let it belive theres green cuz of the floor or something like that

tawdry raven
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If you have video of it failing now I can look

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It shouldn't be looking at the ground, all the elements it tries to detect are in the upper half of the screen

dense crag
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after I switched my camview into the closer view it worked without problems 🙂 I belive it was just a problem cuz i had my view on a spot that it had the green from the grass which caused the problem or something like that.... but like I said, when i stand a bit different in front of the npc and have the close view enabled it works

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but if it happens again i make a clip of it for you

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the emotion detection works now rly good - thx a lot

tawdry raven
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Glad to hear it's working

true vigil
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camview? This isn't direct capture card feed?

dense crag
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no i mean ingame - u have 2 views, one close and one far

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meant the closeview

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sry english isnt my mainlanguage 😉

tawdry raven
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figured out what was happening and will have a fix - you were playing with the camera zoomed out and it was detecting the sky's blue color instead of ending the training

dense crag
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but with the closecamview it works without problems

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cuz first i tryed to just look onto the ground to prevent it happens with the sky

tawdry raven
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the view was something like this when not working?

dense crag
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looked a bit more left but yeah