#Insurance system might help with "gear fear" and in turn the pace of PvP and improve the value of $

12 messages · Page 1 of 1 (latest)

digital sequoia
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and ik "ratting" is an unavoidable part of extraction shooters but i feel like we could all agree the less rats the better?

royal thistle
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The devs said in the past that insurance for gear will never be added to the game, but insurance for ships could happen at some point in time.

cloud axle
royal thistle
digital sequoia
royal thistle
digital sequoia
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You right you right, that makes a lot of sense actually. I bought 5 copies of this game for me n friends bc I loved it so much when it was fresh and populated but none of them have any interest in playing anymore because of exactly what you said, the middle ground is no mas

cloud axle
digital sequoia
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I agree w both of yall and sincerely appreciate the responses lads have a great weekend!

cloud axle
# digital sequoia I agree w both of yall and sincerely appreciate the responses lads have a great ...

I get where you're coming from with the suggestion, I'm just not a fan of insurance systems in games like this. I feel it kind of defeats the purpose of having full loot PVP in an extraction based looter and for me it really doesn't fit within the game's setting. How I look at it is this - in the game world who would actually insure our gear or our ships? We're basically space pirates.... so no one would do that. The setting is supposed to be one of constant war and scarce resources, you can't go to an insurance broker in the middle of a war to insure your warships and your guns, especially if you're a pirate.

As for your love of movement? Yes, that could be part of why you are perceiving things the way you are. The developers actually made comments about not wanting this to be a movement shooter at one point, and made some changes to bring it back a few steps from being like that. Seems they recognized it was starting to feel like a movement shooter more than a tactical looter shooter which is what it's advertised as on the Steam store. "Marauders is a tactical first-person multiplayer looter shooter..."

I'm not sure if I can find the chart or post that went along with those comments but I'll try to track it down.

Edit: Found the comments and the source:

*We also took some time to look at the original vision of Marauders and realised we were stumbling into too much of a “Movement Shooter”, making it much less hardcore than we originally wanted. We are looking to make changes to combat and engagements to make things more tense and far more tactical. *

#💬︱general message
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digital sequoia
# cloud axle I get where you're coming from with the suggestion, I'm just not a fan of insura...

Yeah I also figured it wouldn’t really fit immersion-wise but I’m grasping at straws at this point hoping they update something literally anything that might cater to a wider audience or even a new audience cause I miss the POIs being packed w people. Just hoping the radio silence is because they’re cookin up something tasty. I like the game itself as it is but the niche it filled is evidently too small. Idonfugginknow everyone ik stopped playing it for stupid small reasons like they don’t like the UI or they don’t like the lack of hotkeys for inventory management etc etc and I don’t think those things alone would bring back players in mass

cloud axle
# digital sequoia Yeah I also figured it wouldn’t really fit immersion-wise but I’m grasping at st...

Sometimes it's the small things that drive people away.

I can tell you that the new UI from Guilds, the changes to shops from Guilds, the current "meds and shopping" meta, too many high capacity magazines and automatic weapons, and the increase in bot respawn timers giving us less bots in most matches are all reasons why I play less than I used to. It's all fairly small things, but collectively they took a lot of the fun out of the game for me.