#Instant Queues into servers regardless of player count

4 messages · Page 1 of 1 (latest)

jolly sable
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This is a solution for the issue that server queue times are long and/or timeout as there are no available servers with enough players given a low player base.

Rework the 25min countdown to be player/crew specific. That way it still allows players to enter without any queue time, and even allow entering on an empty map.

The problem then becomes the loot in a map. If someone spawns in 20min after me, the map may already be looted and picked clean.

So then we need to have a reset of loot...Two options are:

  1. have a POI to close down/respawn. This would allow fresh loot, and even keep the server active with rotating maps. This is much more challenging to accomplish

  2. Simply have a timer for refresh on loot containers. Much like bots respawn. But Whenever a container is looted, simply set the respawn to 25min, so it guarantees the crew/player that entered, can't re-loot the same container.

Details on solution 1:
Each POI has a timer that begins countdown when a player first enters that POI, and when that 25min timer expires, that POI gets disabled and Replacement POI is Spawned in the exact same location.

Disabled POI:
-lets players in Map continue to finish and escape pod or airlock leave.
-Is invisible hidden from Space so no new players can enter that same map with existing players.

Respawned POI:

  • Same map, same location as disabled POI
  • Allows entry of any players new or old.
    -Has full loot on spawn

Edge case scenario that comes with this solution:
If player 1 enters SpacePort 1, loots for 15min.
Then another player 2 spawns into the Raid, and enters the map at 15min after player 1.
Then Player 1 leaves POI and extracts at 20 min.

5 min later SpacePort 1 becomes "disabled" because 25min has lapsed, and a new SpacePort 2 is spawned in its place.

Then Player 2 exits the disabled SpacePort 1, and will have 15min of time remaining.
Player 2 decides to "re-enter" SpacePort 2, with fresh loot and will have 15min to loot.

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I think either option 1 or option 2 for loot refreshing presents an issue where a player may check a container that is empty at first, but if they come back and recheck later could be full of fresh loot. This is an edge case and I don't think changes any balance within the game.

Overall none of the solutions impact the balance of loot in the game in any significant way.

noble escarp
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Appreciate this well detailed suggestion and it hits some points that I would support. Just one clarification, with regards to the "Disabled POI" and it will be "invisible hidden from Space so no new players can enter that same map with existing players" How it will look like when the existing players podded out or airlock leave? There's a possibility that new players that enter the raid will do some salvage or space missions before heading into POI's and for them to see a rustbucket or pod suddenly pops Infront of them, it would either be an advantage for one and disadvantage for the other one. That's just my question, correct me if I'm wrong with my understanding 🫡

jolly sable