#Pods rework and limitations

13 messages · Page 1 of 1 (latest)

zinc ember
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Earlier this evening, I escaped my rustbucket with the non-gunner pod, only to be chased and shot at by another players attack pod for about 5-8 minutes. This seems a bit of a broken way to play the game, as the other player with their attack pod was able to continuously attack me with their defensive guns.

In my opinion, there should be a limit to the shots an attack pod can put out, to prevent misuse like this. The guns are used to cover your back when escaping, but using it to purposefully attack other pods who are at a disadvantage doesn’t make sense. Thank you for your time in reading this!

timber quiver
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I want all pods to have guns. I'll strap double barrels to the front of my pod if I have to Commando

half swift
timber quiver
half swift
split roost
zinc ember
split roost
zinc ember
split roost
timber quiver
zinc ember
woven bane