the guns I usually need to repair ever raid are SMGs due to their lower durability, damage and high ROF. I wouldn't mind seeing SMGs with more dura, but mostly Rifles with less (I can usually go a few raids without repairing a rifle)
Heavy and Small Shields need durability changes the most. They need to lost dura on hit, similar to armour. Then shotguns can be the counter to shields. You could also keep them are unrepairable if you want to balance them further, or change how it sits on your back
#Weapon Durability Changes
25 messages · Page 1 of 1 (latest)
I want shuros idea to cook tbh. Dura changes around the overall life of gear might be really interesting
do you have a link to his idea?
He's spoken somewhat of it in the general chat. I don't have a link to it on hand, but I'm sure if you see him you could ask. I'll also do a quick search to see if I turn something up. It had something to do with changing how durability worked as you repaired, making it so each subsequent repair lowered the overall dura or something similar. I might be misremembering.
Honestly, just type in sheros name in the search bar and add "durability ". Theres a~~ good chunk ~~ ten things that pops up. This might be what I was interpreting #💬︱general message
ohh yea that's a common mechanic, Tarkov uses it. Condition is the current state of the gun, while Durability is the maximum condition. Each repair reduces Durability, and brings Condition to the new max (assuming non-gradual repairs). It essentially gives an item a limited amount of repairs before it becomes unreliable or obsolete. But this won't affect you unless the gun breaks in raid, since there is no jamming or other weapon malfunctions based on condition.
There also needs to be a rework on max durability so that SMGs aren't gimped after 1-2 raids, and rifles aren't lasting 20
i think a mix of both of these concepts would be perfect
the rate at which smgs dacay in-raid really do seem absurd
and i dont mean from a point of realism, simply from a gamplay perspective
killing 4-5 bots gets my uzi down to around two thirds/half durability (im pretty new so my recoil management and aim leave a bit to be desired), which means on most maps just getting from the airlock, past the ai and to the actual pvp areas already leaves you with a pretty unreliable weapon
this: increasing smg durability and decreasing rifle durability (and reworking shield durability) would decrease in-raid frustration, and pairing it with a general decay mechanic (weapons gaining some permanent damage with each repair, repairs requiring crafting materials, see the discussion https://discord.com/channels/695304399303606395/1235189737799680080) would combat permahogging kits
I changed this Idea a bunch, what do you guys think about it now?
@whole ether @gaunt gull
Nothing has changed regarding my opinion because this "This will make it so weapons actually last for multiple raids instead of NEEDING to be repaired EVERY SINGLE RAID" is the point where I disagree with you. In my opinion the current way is good because it forces the player to be thoughtful when to shoot and how much to shoot. And when someone still wants to dump 4-5 stacks of ammo through their gun they gotta bring in a secondary gun or loot a gun mid-raid.
That was an aspect of the game I really disliked, I don't want to have to sacrifice backpack space if I want to keep my weapon that just broke after 4 reloads.
The firearms in this game feel like they are made of paper and weak plastic, not metal and wood. There's no reason we should have to throw our guns on the ground or stuff them in our backpack if we still have ammo, it should last until the end or most of the raid or until you die and someone else takes your stuff.
Well then we just disagree on that point. I just really liked it because it plays into the post-apocalyptic setting of the game.
I do like the idea of giving more durability burn to rifles or higher calibers. Right now, it is very unlikely a rifle will break in raid. I want that to change
Also I shouldn't have to worry about my gun blowing up in my hands mid fight, in tarkov I have to deal with jams and that's fine, I can solve those, I can't just solve my gun getting borked and die because I am completely cornered and have nothing else to fight with.
Agreed, high powered weapons should degrade faster through use.
Just because it's post apocalyptic doesn't mean firearms change in effectiveness or durability. That take doesn't really make sense. These firearms clearly aren't all brought from Earth, they are still being manufactured and I doubt any weapons would be newly manufactured with a 200 or even 100 round lifetime.
IMO the durability is solely about game balance instead of realism or lore. I think it's a good mechanic to factor into fighting and gear retention. We need more reasons to make tough decisions. It's a bit stale and simplistic in it's current form.
That's the thing, it's not really balanced right now, is it?
But you aren't getting factory new gear either. All the stuff you get is stolen, repaired or built from scraps.
But honestly mate, you won't change my opinion regarding this topic.
Still a no. Making heavily used guns last multiple matches without needing to be repaired, and without even the slightest chance of breaking during a match, defeats the purpose of having durability in the first place.