#Make a player market (sell and buy items)

37 messages · Page 1 of 1 (latest)

west sage
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Were players sell/buy items that 2x price of items on the shopkeeper, what players buy/sell ( guns, rigs, helmets, materials, etc.)

upbeat dawn
boreal dock
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have the devs ever specified why they won't be implementing a market?

upbeat dawn
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Let's just ask them.

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@vale locust What were the reasons again why Marauders won't have a player market?

vale locust
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We do want that there is risk associated with trading.
Also the addition of easy and risk less trading options will make the game more attractive for real money trading which we also do not want to incentivise. (as in the buyer is guaranteed to receive the item and not be betrayed or killed in the process and therefore more people will be inclined to use real money options, leading to a snowball effect)

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a skin market/cosmetics are a different topic though 🙂

boreal dock
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trading in this case meaning contacting other players, meeting up in-game and handing over items, not the trading with the npc traders in the menu, correct?

vale locust
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in m case, yes

boreal dock
# vale locust in m case, yes

okay, i see your point, that's pretty cool. follow up question though: are you planning on implementing the ability to negotiate these trades in-game (meaning some kind of dedicated in-game feature that one could use instead of texting people through the discord server)?

outer forum
safe umbra
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Kinda like dark and darker?

outer forum
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could give the ability to vote afterwards too, thumbs up if they're trustworthy or thumbsdown if they betrayed ya

heavy forge
neon creek
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please don't add a market like dark and darker, it deincentivize bringing loot and doesn't reward in game play

split ember
outer forum
patent lily
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Even better, why not include some sort of flea market npc trader inside a map (like this sweet new raider town map we get soon) so if a player wana sell or buy high valuable he have to bring them in raid to the npc. The risk will definitely be there.

Hard to get the map you want you may say ?
Gate transmiter exist^^
How can i bring shit to sell if i'm already full ?
Ship stash finally have a purpose yay !

safe umbra
heavy forge
neon creek
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the economy needs to be tweaked

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loot is needed for the market

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and when you suck like me money can go down just as fast as it goes up

heavy forge
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they could try but it's likely going to be too easy or too hard with acquiring money, both scenarios end up with little vendor interaction

neon creek
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also you need lot becasue you can't buy everything

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I just donn't want ecveryone to run the same kit, there isn't a lot of variety of armor and helmet,

heavy forge
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late game you're only using them for essentials, you could remove 90% of vendor items

neon creek
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they are all the same, it's not like dark and darker where you have different rolls on each piece of equipment

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so good players are gonna be even more kitted

heavy forge
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@neon creek considering that marauders has the raid missions which always rewards players even if they die, I could see loot based currency working in this case opposed to dark and darker

neon creek
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like barter ?

heavy forge
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sure

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though I would prefer something more original for trading but it's an improvement

neon creek
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I think at this point it would be too risky to implement a trade system as long as the economy is not figured out first, balance and quest system also