#Quality of life changes

12 messages · Page 1 of 1 (latest)

stable grotto
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Here's a list of QoL changes I'd like to see implemented.

Sensitivity Scaling Changes

Currently the sensitivity scaling is somewhat wack, even at 400 dpi the higher ends of the sensitivity bar will never be useable and for high dpi players it's impossible to use low sens. It's also unnecessarily difficult to match your sens from any other game or to have a 1:1 ADS and hipfire sens. It would be very helpful if the overall scaling was reduced by a LOT and ADS/Ship was changed to a multiplier of your base setting instead of it's own value. Currently via hex code editing (using this site's converter https://www.mouse-sensitivity.com/) the lowest sens possible in the settings file on 1600 dpi is still in the range of medium, with low sens being impossible.

Frame Caps

It's 2024 and it's very common for players to own 165, 240 or even 360hz monitors now, however the game only allows for a max frame rate of 144hz. This prevents players from syncing their frames to the refresh rate and adding input delay. Through experience with unreal and independant testing in marauders itself I know the game is capable of rendering far beyond 144hz while being stable. The 144hz limit is an arbitrary value imposed by the game UI, not a limit of the engine or the settings file format. Removing the preset options and making the framerate limit a custom value would be a very easy and helpful change.

Black Screen/Tinnitus Accessibility Changes

Flash bombs can be quite jarring to some players with light sensitivity issues, tinnitus or both. Adding an option for a flashbang black screen rather than white and an alternative flashbang sound would be extremely helpful.

arctic cipher
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100% good with that first one, especially being able to sync the two sliders/values so ADS and hip fire sensitivity match. I always try to keep them the same whenever I can, having a system in game that will do it automatically would be grand.

100% don't care about the second whether they do it or not.

As for the third? I actually have fairly severe tinnitus (and coincidentally it's really bad at the moment). I also have sensitivity to lights and other ocular issues as well but flashbangs in this game do not bother me to the point where I feel any changes are needed for me. Of course we're all different so if they can tweak it a bit so it still has the same overall effect in game but is a bit less... harsh on other player's senses that are bothered by it then that would be a good thing. I'm all for having accessibility options if it keeps the playing field even.

stable grotto
arctic cipher
stable grotto
arctic cipher
# stable grotto It's not. Running lower hz when you're used to 240 just looks ass.

... and as I said already that's not the case on my rig or for me which makes me think it's hardware related problem, or could be some of your settings.

There's really not that much of a discernable difference between 144 and 240, it's there but it's not as significant as the difference we can perceive between 30 and 60, or the difference we can perceive between 60 and 144. At higher refresh rates, such as 144 and 240, it becomes harder to discern differences. This is a biological limitation and there's a point at higher refresh rates where we (humans) simply can't see any difference at all.

For me the game does not "look like ass" at 144, even looks fine at 60. Sorry it's not the same for you.

stable grotto
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It’s also just the principle of it. If many many many monitors are now capable of 165, 180, 240, 250, 280, 360 etc. no reason to lock the game at 144hz arbitrarily. It would be like locking the game at 1440p or 1080p when 4K is released for quite a while now with no implementation issues and cards which can run it.

stuck smelt
arctic cipher
# stable grotto 144 and 240 is massively different in input latency and motion clarity. I’m sorr...

I did not say I can't tell the difference. I said it does not "look like ass" at 144 and that it looks fine at 60, not that it's the same. We also weren't discussing input delay at all but yes I am aware that it gets lower as the refresh rate gets higher.

Obviously 144 and 240 are better than 60 and you clearly know why. Most people can see incremental differences going into the 240-ish range fairly easily. However there's a point where our eyes and brains simply can't really tell the difference. What this means is that as the refresh rates go higher the difference between those higher rates gets harder to notice. What this means is the difference between 60 and 144 is pretty easy to see, the difference from 144 to 240 is slightly harder to see. Between 240 and 360 even less of a perceptible difference, but it's still there. If you go high enough you won't be able to tell anymore. That's what I was trying to say.

stable grotto
arctic cipher