First off, coming from Tarkov with about 800 raids experience and there are some things Marauders does really well. The matchmaking is typically much faster, the fights feel good. I appreciate that the healing/armor/ammo systems aren't confoundingly complex for new players. Looting is lighter, and the game is a LOT of fun.
I've made it out of a half dozen raids stacked up and just barely boosting past whoever is gate camping with my lil breach pod. I don't really get the raider mode since the cooldowns seem arbitrary and I'll often get killed within a few seconds of spawning in, but loving normal mode and sustaining loadouts hasn't been an issue.
All that said, there are some improvements I'd love to see, and some odd bugs I observed in my playtime.
Feature Requests:
Implement loadout presets for easy switching between gear configurations and less downtime in between raids.
Display the amount of health regained after using healing items.
Provide clear tooltips or legends explaining armor icons and their effects.
Allow players to preview ship stats compared to their current ship before applying modifications.
Introduce a system for ship insurance to mitigate losses upon destruction.
Show ammo damage or weapon damage directly on hover or before crafting for better equipment comparison.
Add a dedicated shooting range in the hideout to test weapon attachments and recoil patterns.
Implement an autosort function for the stash to help players organize their inventory more efficiently.
Bug Reports:
Investigate inconsistent behavior of "Quick Move" and "Quick Equip" functionalities, ensuring reliable activation.
Implement split functionality on both Ctrl + Click and drag-and-release for efficient inventory management.
Clarify the cooldown timer for Raider Mode. Explain factors influencing variations between 3 minutes and 15 minutes.
Address the issue where restarting the game becomes necessary after dying in Raider Mode to switch back to Normal Mode.