#My feedback after my first 25 marauders raids

18 messages · Page 1 of 1 (latest)

faint sorrel
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First off, coming from Tarkov with about 800 raids experience and there are some things Marauders does really well. The matchmaking is typically much faster, the fights feel good. I appreciate that the healing/armor/ammo systems aren't confoundingly complex for new players. Looting is lighter, and the game is a LOT of fun.

I've made it out of a half dozen raids stacked up and just barely boosting past whoever is gate camping with my lil breach pod. I don't really get the raider mode since the cooldowns seem arbitrary and I'll often get killed within a few seconds of spawning in, but loving normal mode and sustaining loadouts hasn't been an issue.

All that said, there are some improvements I'd love to see, and some odd bugs I observed in my playtime.

Feature Requests:

Implement loadout presets for easy switching between gear configurations and less downtime in between raids.

Display the amount of health regained after using healing items.

Provide clear tooltips or legends explaining armor icons and their effects.

Allow players to preview ship stats compared to their current ship before applying modifications.

Introduce a system for ship insurance to mitigate losses upon destruction.

Show ammo damage or weapon damage directly on hover or before crafting for better equipment comparison.

Add a dedicated shooting range in the hideout to test weapon attachments and recoil patterns.

Implement an autosort function for the stash to help players organize their inventory more efficiently.

Bug Reports:

Investigate inconsistent behavior of "Quick Move" and "Quick Equip" functionalities, ensuring reliable activation.

Implement split functionality on both Ctrl + Click and drag-and-release for efficient inventory management.

Clarify the cooldown timer for Raider Mode. Explain factors influencing variations between 3 minutes and 15 minutes.

Address the issue where restarting the game becomes necessary after dying in Raider Mode to switch back to Normal Mode.

full comet
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Everything else I'm pretty much on board with, for future reference the bug report section might be better off here:

#1184930736369836032

faint sorrel
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For Ammo damage, similar, showing a tooltip of the amount of damage a weapon does at a glance would be nice for comparison vs going to weapons tab

full comet
# faint sorrel Good questions, for health and food, I am struggling to understand which healing...

Gotcha, in the meantime you can use the wiki for a lot of the stats on items. A lot of stats in the weapons tab are inaccurate so you're better off using the Wiki for correct info

https://marauders.fandom.com/wiki/Weapons

Marauders Wiki

Weapons are the main tool used to damage and kill other players and AI in Marauders. Weapons can either be firearms, throwables or melee. Weapons fire physical projectiles with bullet time, and it...

full comet
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Morphine is good to use in a pinch but Aspirin is much more readily available in the trader, so morphine isn't really worth keeping.

In regards to stamina buff duration:

Chocolate Spice < Meth < Spice

fervent thicket
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Few good ones here but I'm strongly against insurance of any kind for anything in this game. It essentially defeats the purpose of being an extraction based looter and lessens the risk considerably, and from a lore/in game point of view no one's going to insure your stuff. You're a space pirate. It's also a very silly concept in my opinion.

In Marauders ships are never fully destroyed, they get disabled and cannot be destroyed no matter how much you shoot them so maybe look at it this way - when you buy, trade for, or build a ship you aren't paying its full cost and you are not building the entire ship.

When you buy the ship you are paying for a ship someone else recovered and repaired already. You could simply consider the fee you pay to buy a ship to be your "deductible" for your "insurance" and they may not have been able to recover YOUR ship so you take what they have available or wait for them to find something else.

When you trade for a ship you are usually providing some cash to the person trading the ship and are providing some materials so the ship can be repaired for you. Again, this would be roughly the same as paying insurance, or a deductible, except you're providing some materials and some cash instead of just paying cash, and in a world where resources are supposed to be scarce this would be pretty normal.

And, finally, when you "build" a ship you're simply providing all of the required components to repair it to functional status, you are not using 6 components that you can fit in your backpack to construct an entire Raider Scout.

It's also easy to steal ships from the AI so I really don't see any need for an insurance system on ships.

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Allow players to preview ship stats compared to their current ship before applying modifications.

There are no ship modifications right now. Ships are no longer modular and can't be modified. If they return to modular ships then yes, this would be a good idea.

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Clarify the cooldown timer for Raider Mode. Explain factors influencing variations between 3 minutes and 15 minutes.

Bugs aside apparently it depends on how fast you die or extract, recently some players have mentioned that the Raider mode timer starts when you enter the Raider mode match which seems to be at least fairly consistent with my recent experience in that mode. It may have been different a few months ago, back in October Mett mentioned the Raider mode cooldown starts counting down roughly half way through your Raider mode match #💬︱general message.

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Provide clear tooltips or legends explaining armor icons and their effects.

I suppose an easily accessible in game "armour" tab that you can consult that has this basic info wouldn't hurt.

Durability above 0 means fully effective, durability 0 means it no longer works.

The first shield icon that all armour/helmets have is non-explosive damage protection. 1 point of protection = 1 less damage per hit before limb modifiers are applied. Leg modifier is 0.5, head modifier is 3.25, everything else is 1.0. A 20 point hit to 8 point protection does 12 base damage. Applying limb modifiers it becomes 6 if it hits the leg, 39 if it hits the head, 12 everywhere else.

Second icon shown below the first is blast armour, that value x10 = damage reduction from explosions. Not all armour has blast protection. Blast protection on armour and helmets should stack (I can't say 100% that it does but based on experience it seems to). A 60 point explosion does 40 damage to someone with 2 blast protection because it provides 2 x 10 explosive damage reduction.

faint sorrel
faint sorrel
grizzled cipher
# faint sorrel For this one I mean when I hover over in the hangar, I can't tell how good any o...

sadly even the stats you do get ingame have been wrong before, like to see the most accurate weapon dmg numbers you want to use the wiki and not what the ingame weapon stats says which is abit silly, not sure why they can't just show how much each healing item heals either

there is a guild hideout where you can test guns but only guns you've unlocked inside the hideout which is extremely limited sadly, personally think they need to change it so you can enter it with your current loadout at least or something

raider mode is in a weird state right now where it's more a mode to try to get loot after you lose your kit/give you something to do if you die and your team is still in raid. they really should just remove the cooldown timer or vastly reduce it if anything to encourage people to play it more often

faint sorrel
grizzled cipher
fervent thicket
# faint sorrel For this one I mean when I hover over in the hangar, I can't tell how good any o...

Ah, ok. thought you were talking about modules - yes, a "stats" comparison wouldn't be a bad thing for them to add at some point.

In the meantime let me point you to the Compendium's pages that have the ship stats (may not be 100% up to date but gives you a good idea):
https://docs.google.com/spreadsheets/d/1Fqdyxqo5dXPKd_q7jRIz4n6hAJ_JyTazRpWJ3UTMYtE/edit#gid=1682491903
and
https://docs.google.com/spreadsheets/d/1Fqdyxqo5dXPKd_q7jRIz4n6hAJ_JyTazRpWJ3UTMYtE/edit#gid=1367302160