#Do not make Steam cosmetics tradeable.
1 messages · Page 1 of 1 (latest)
I'm just not seeing the issue- Could you elaborate on your issues?
you trying to farm skins full time?
I don't know what you mean by this the whole point in me posting this is because I don't want the cosmetics to be tradeable
I think he means that it becomes a nearly endless grind to get all the collectible skins when you take out the steam market trading part.
I'd be fine with trading but the issue of them becoming 'worthless' is concerning. We gotta wait and see just how rare they gonna be.
If the new cosmetics are acquired by extracting with some kind of cosmetic package (as is the plan atm) then naturally as more and more players collect them and the supply of these cosmetics increase they will eventually get so low in price on the steam that finding them in-game no longer is rewarding, especially if you can just buy whatever cosmetics you want for pennies.
^ meant this as a reply to this
Ok, the alternative to the current system is that they are not tradable. Meaning the second one you find has zero value as apposed to speculative value
how rare they are will only affect how long the skins stay valuable, since regardless of rarity the supply issue is always gonna show up eventually
Unless there's some third option I'm not thinking of, I don't see how that is an improvement.
that could be avoided if its possible to prevent players from getting duplicates.
but im not sure if thats an option with how steam's inventory features work
That.. would probably not be possible with how loot is generated in games.
The loot is server side. The server would need to know what you and everyone else already has and spawn loot only for you. I do not believe that is at all the current system for marauders.
yea but if they gonna be really rare compared wwith this game's small playerbase it could take at least several months if not years to make them 'worthless'. maybe there could be a certain time window to get them and then that particular collectible becomes unfindable for good.
as i understand it the way the new cosmetics are planned to function they will be a generic loot item and only populates as a steam item once youve extracted with it
still i dont know the nature of steam's inventory as far as how much control devs have over stuff like duplicates but all we can do is conjecture about it
making items limited time sounds like an even worse solution to me because then you'll lock out players from ever getting those cosmetics
would suck if marauders became yet another game with FOMO cosmetics
in that case you either play or pay the price (steam)
but I do see your point
also noone said they will be tradable
the dollectible and exclusive skins we got so far (classic pirate and UA ranger) are untradable
its up in the air atm, devs have specifcally not commented one way or the other
also these are not tied to the steam inventory in the way that the new cosmetics will be
people were already sad when they realised they couldn't get space pirate skin in ANY way because you had to buy the game before early access
@tough linden
I'm assuming Mett was responding to the tradable question
thanks
btw I the dev blog says that they already have dozens of unique skins not just a few so they will be even more rare
we'll see what happens but I still don't think making them tradeable is the right call 
I'm a bit conflicted about this. Of course I wanna be able to get all of the collectible skins without grinding 300+ hours but at the same time I think bringing irl money into this with the steam market place could backfire really hard.
same
as an ex csgo player I'd like this game to have a bit of steam economy but on the other hand it could backfire hard like you said
as long as there is rarity to them and they're not acquired through some simple means
I bet they will be just the paper bags like the U.A.Colonist and Blood Nomad cosmetics have as items you can find in raid. Then you gotta bring them out of raid where you can open them like a trading card booster pack and get one collectible skin.
I'd fear duping would be an issue if they were an item you found in raid, I was thinking more daily tasks/missions you need to complete from which you're rewarded a random skin
Well from what is said in the dev blog it sounds more like the paper bag booster.
hmm not sure how well it would work but alright, suppose those with more time than others will be playing dead hours
My fear is that it will attract cheaters and other scum who go out their way to get as many of these skins just to trade them for real money on steam market place.
I would hope they have preventative measures, otherwise don't have them acquired in raids at all, even if it were lock tight from abuse, what is stopping sweats from dominating every raid and hoarding all the skins?
do it counterstrike/tf2 style with rewarding players who spend time in raids doing tasks (post raid stats) for X amount of time.
Pretty much in the same boat
I doubt it. Also duping in this game was removed eons ago.
Also I just noticed that there will be 'dozens' of them
quite literally incidentally duped stuff inside the ship storage during a raid on this update
i had a dupe glitch i havent been able to repro, but it involved using the ship storage as well, it was especially egregious because the items would respawn every raid after emptying the ships storage.
Yeah I think the excitement value for obtaining these skins will be virtually 0 if you can just buy them for like 3 cents on the market
Part of the reason I enjoy using SAS 2 and the Commando set is because they're rare
If you can just buy them they'll no longer be rare
chances are there will be standard skins we can get normally and then a bunch of variants you unlock through this new system
Introducing a market into this game just seems super unneccessary and weird
This is not true whatsoever
at least easy duping
as an ex csgo player I disagree
Just because it fits CSGO doesn't mean it would fit this game
CSGO is a completely different game
Also not true, duping is easier now than ever. Just ask @quasi fractal or @sour hatch lol
I still would like to have a bit of economy
I know that before early access you could dupe by simply clicking fast when interacting with an item
it's gotta be harder nowadays
But why? It's not going to improve the game in any way.
It doesn't really improve CSGO either, it's just another way for Valve to make money
In fact a lot of players are against it as far as I'm aware, but they enjoy the game so much that they play it anyway.
why not? duping is a glitch and not an intented game mechanic. collectibles in the steam wouldn't hurt anyone and would only help people who don't want to spend unholy amounts of time trying to get the skin they want
You don't need to spend an unholy amount of time for any skin in the game. There are skins that take a while, if you do research on the best ways to obtain those skins it's pretty easy.
The Commando set is probably the hardest because you have to kill 125 Commandos, but most people don't know you can go to Merchant Ship for a really high chance for them to spawn
If you simply lock skins behind money they lose the satisfaction of working to obtain them.
but we're talking about collectibles. these are skins that rarely spawn in raids that you also have to extract with. on top of that there are dozens of variants so you will most likely get a skin you don't like/you're not looking for.
I'm fine with collectibles, what I'm not fine with is allowing people to buy them with real world money.
well don't expect this game to have CS:GO level economy. the player base here is fairly small and it's also the players who decide on the price. besides we already have 2 collectible skins you can't get anymore (for now at least)
Yeah, but you can't buy Steel Worker or Space Pirate from a market. If you could, they'd be pretty much meaningless.
not really. skins are mean't to look cool. wearing them just as a status symbol that says 'I was here before you' or 'I put unholy amounts of time into this game' is fine. we already have steel worker, UA ranger, UA colonist and classic pirate. these new 'collectibles' are meant to be just like other skins but traded between players. think of people trading commando skins for example.
Yeah I mean i'm fine with trading skins themselves, but buying them outright is silly.
I don't think they said that they'll be adding a steam market just a steam invetory
3 with U.A.Ranger and 3.5 if you count the U.A.Colonist too.
yea I corrected myself below
Maybe, I can't really tell which one it'll be. I'd be fine with a Steam inventory trading system, actually sounds cool
I'm pretty sure that's what they meant
even then players will find a way to trade the skins for irl money