#UI QoF overhauls for understanding and readability of the game

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humble crag
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Motivation: There are multiple aspects of the UI that either blatantly lie, are misleading or could use some extra bits and bobs to allow more readability. Changes to the following should help limit some player reports in the discord, allow players to understand some systems and situations more and over all limit some confusing mishaps that are mostly a fault of player understanding vs UI.

Proposals:
Post death screen: There is a lot that could be done to the post death. First and formost, the numbers need to be accurate. I have no clue if there are multiple glitch, but accuracy and damage should be accurate. We do not need to know the damage before mitigations, only the damage done. As well as knowing how much damage we do to each individual target could be neat. IE instead of just saying "marauder" on the post report, it would say "Marauder - 230" indicating that on that specific marauder, you dealt 230 damage to him. Having happened only from heals and initial health, not calculating mitigations.
An additional add to the post game report in the form of having your killers faction displayed would also be nice to know if it was a bot or a player at a glance, this could be taken even further and have the guild system tie im. IE, if a commando kills you it would say "Killed by Redgar - Navy Commando" or if it was Winnkidd it might say "Killed by Winn- Marauder RattPack"

Gunsmith stats: Some gunsmith stats could be tweaked for readability. Namely, damage on shotguns. Having a Damage X Pellets display is just more clear to read. Additionally, clarifying the durability inside the gunsmith stats could help some people plan out runs a bit better. I think having a "wear" added to ammo types or something similiar could help clarify the mechanic for a bunch of people. I do not have a great solution for readability of durability, but it could be tuned.

Pain: Pain and health is very confusing. Not only does your green bar persist past the pain bar, but the effective..

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... value of HP is never displayed. Tweaking both the pain bars accuracy, as well as adding an additional UI bit to the gear screen in raid could help a lot with confusion on being one shot. Namely, adding an additional number next to the health that is effective hp after pain. It could be something as simple as "100% ~83" indicating that while you are fully healed, you have an effective hp pool of 83 hp before mitigations.

simple root
humble crag
simple root
# humble crag Im pretty sure you are able to report bots- As well as I havent a clue what you ...

No you can't report bots anymore. They changed that with Plunder 1.2 that the report button will only show up when you were killed by a player. About pain I meant it is completely readable and doesn't confuse anyone. When you got for example 1% pain your displayed health won't rise above 99%. The "%" symbol is absolutely neglectable in the context of health because the displayed number in % is always the same as your actual health. 75% = 75 for example. So I don't get from where your problem stems.

humble crag