#Stacking SFA is a too OP

41 messages · Page 1 of 1 (latest)

formal widget
#

Many already bring a backpack completely full of meds and food, but now they can bring a ridiculous amount of heals and even have some room for loot or their teammates gear.
It is already hard enough for most solo players and now good luck fighting a squad with infinite meds...

weary kiln
#

I also think stacking SFA is too much. Bandages make sense tho

supple bane
#

Stop playing solo or learn to decisively kill with headshots in a skirmish Vs 4 mans/avoid and split them up before engaging.

ornate mortar
#

Imo the stackable amount of meds should be decreased overall. Bandages 2 instead of 3. Pirate Bandage 3 instead of 6. Small first Aid Kit shouldn't be stackable at all. Pirate First Aid Kit should be 2 instead of 3.
Edit: Forgot about Large Water Bottle. That should be 2 instead of 3.

leaden yacht
#

I think stacking the items as they are is fine, and the change I'd prefer to see is the pirate items be equivalent to the old values and the non-pirate versions take a 15-20% reduction in ability.

ornate mortar
# leaden yacht I think stacking the items as they are is fine, and the change I'd prefer to see...

I'm not a fan of that honestly cause it would lead us right back to the same situation that caused a massive outrage after Excavation 1.0 dropped which was that you need more time just to heal the same amount of damage. Only difference being now that instead of using one bandage that takes long to heal you would need two bandages to heal the same amount for example. Therefore I'm against nerfing meds this way.

leaden yacht
#

As you like. I don't feel stacking SFA in particular is an inherent issue, just could use some rebalancing in some directions if people dislike it. ((I personally don't mind it.))

Though realistically it makes less sense that SFA can stack vs things like Aspirin or Morphine. It makes more sense for those to stack. How many doses of aspirin come in a bottle IRL? A lot more than one. And given the stress and insanity of the environment there's nothing in my mind that makes me doubt people would use needles multiple times if there was medicine in them.

I think letting those stack in 3-4 uses for aspirin or 2 for morphine would bridge that gap fairly well.

ornate mortar
leaden yacht
#

I could see that being a solution too. I don't have level 10 traders so that hadn't crossed my mind. I could live with the following.

-Let us craft SFA, make it cheaper than pirate first aid. There's some precedence for this with the Pirate / Marauder ships
-Remove SFA from traders
-Allow SFA to stack to 2

ornate mortar
old owl
#

I've been saying forever that sfa should unlock sooner than lol 10 traders. Make em available at 5.

ornate mortar
leaden yacht
# ornate mortar I personally like that you can craft Pirate meds only now but you have a plausi...

IMO there's room for both at the crafting table. Honestly it could lend more progression too. You unlock SFA before pirate first aid, and Pirate first aid heals more and stacks larger, but takes more effort to do.

Wiki says SFA heals 36%, which means a pirate first aid heals somewhere around 40-43%. Enough to be an increase, but not game breaking to have those vs normal SFA. Having the ability to craft both would level that field a bit, as then you can't just buy them willy nilly and have to put the effort in to get them, but would still be reasonably effective.

Now that it's brought up, I really don't think the issue is the amount of SFA you can bring into raid, it's the ease of access you have for it vs what you can bring in. There's rarely a reason to bring LFA since SFA is so readily available and effective, so putting some gameplay stop on that would help.

#

Limits on quantity purchased isn't a new concept either. Tarkov has that too, and while I know this game isn't trying to copy Tarkov, it's at least a concept in competitors. Maybe 2-4 SFAs per trader swap would help too.

ornate mortar
ornate mortar
leaden yacht
#

Yea like I said, I don't have level 10 traders so that's where my perception was differing. I can't buy them anyways so it didn't click in my mind that was the issue vs them stacking

#

I think 4 SFA per swap would be reasonable but I can see argument for 2 as well. "Swap" being whenever the traders switch from one to another, not a universal timer for everyone like Tarkov does.

#

Oh, here's an interesting thought actually. Limits on how many you can buy per raid. Traders take 15 minutes to swap, making time-based swaps nearly meaningless ((Most raids I've been in where I didn't get insta-clapped last around that long or longer)).

So you can buy 2 at a time, and can't buy more until you run a raid. It fits lore too- You're a ragtag group and the traders may not be willing to sell one guy their whole stock since that reduces their returns on people bringing stuff to sell back.

#

As well, you can always run them, but no where near the same quantity. But, still a useful quantity- That's 72% healing in 2 items, letting you go from near dead to near full.

opal spire
#

I don't think any food or first aid items (including bandages) should stack. It was already too easy to bring a huge amount of meds and food items into a raid and now it's been made even easier.

This change has also practically removed one of the more important risk/reward decisions that we always had to make. We no longer have to make the "Do I pick this up or do I keep that food/healing item?" decision as often since we can stack so many bandages in a single slot now. I can carry 9 bandages in 3 slots instead of eating up 9 slots so I can easily carry several more items and I simply won't have to worry about bleed at all anymore since bandages are so easy to carry. It makes the bleed mechanic almost pointless.

This is the first change that I really, really hope they revert.

quasi wadi
formal widget
formal widget
ornate mortar
leaden yacht
formal widget
ornate mortar
ornate mortar
leaden yacht
ornate mortar
leaden yacht
#

I absolutely disagree they should be more rare vs nerfed. The amount of things you get, you'd need to make them very very rare to the point of them barely existing. I've gotten more craftables than I've stock piled all wipe from 2 table fans and that is an issue.

ashen dew
#

Yep, it's too much.

formal widget
ornate mortar
glass dragon
#

This is a bad take, this new updated added all positives

leaden yacht
#

I put forward the suggestion in the thread actually discussing this, that you should be guaranteed one of the items they say you may get, and then the odds should be for 1-2 extra of each

So guaranteed 1 leather scrap, with a 50% chance to get 1-2 more. That'd be reasonable imo given you get like 3 individual crafting scrap out of most the items

#

No other items give you leather, fabric, AND synthetic for instance

errant quarry