#Prestige Rework

22 messages · Page 1 of 1 (latest)

nimble thistle
#

💡 What is motivating this suggestion?

Prestige in its current state is not worth the effort past the first two times. Ignoring the cosmetics you would need to prestige 5 times for all 4 inventory upgrades (8 rows total), then 7 for the first ship slot, 12 for the next, then 22 times total for the final slot.

💡 What is your proposal?

The prestige system should be reworked so each time you reset you gain some sort of progression instead of having to prestige five times for a single ship slot.

💡 Exactly and specifically, what should be changed and how?

  • With each prestige you should have the option to choose between a storage upgrade or an extra ship slot on top of gaining two prestige tokens.
  • Storage and ship slot upgrades will be limited so you cannot prestige 10 times and unlock 20 rows of storage. If you use up all the upgrades to your inventory or ship slots then a new option will appear when you prestige, additional prestige tokens.
  • Rework prestige tokens so they can only buy one row of storage per token and reduce the cost of ship slot upgrades to one/two tokens
  • Tokens can also buy a certain amount of permanent trader reputation per token (excluding the pirate) and permanent crafting recipes. The cost of a crafting recipes should vary from item to item, a terminator recipe should not cost the same as a large container.
  • Tie certain cosmetics to specific prestige levels while also keeping some that are purchasable with prestige tokens, "prestige 5 times to unlock x voice" and "prestige 10 times to unlock y head piece" kind of thing.

I tried keeping different playstyles in mind while coming up with this post, if a player does not want to prestige often but wants more storage space then they can prestige once or twice and put all their tokens into storage upgrades, if a player likes to prestige often then they can do so while also slowly making it less unforgiving and work towards a prestige exclusive skin as well.

unique quail
#

super good idea and was literally the same as mine for prestiging
its (respectfully) fucking dumb the amount of times you have to prestige for one ship slot

split vortex
heady nymph
#

I have made similar suggestions, but I am especially behind the idea of adding prestige-earnable crafts or perhaps even certain trades.

It is a ground that has to be threaded carefully, it shouldn't be another SFA situation where anyone with high level traders gets rewarded with "basic healing funcionnality", but the amount of things we can craft or even buy compared to the amount of things in the game is abysmal.

Locking some niche guns (flamethrower, dart gun) and attachments like optic/surpressor crafts or purchases behind a prestige threshold (or making them purchaseable with prestige tokens), would however be kinda awesome

honest pelican
lusty plaza
honest pelican
lusty plaza
heady nymph
# honest pelican Also hell nah no prestige locking weapon or attachment no no

I mean you're not locking the attachments out of use entirely, if you can find em in a vault, it's fair game.

At the same time, like i said, they should lock some crafts of the more niche stuff behind prestige and give us default crafts for a lot more stuff, it wouldn't be anything to cry over if you could unlock the craft for the dart pistol with a prestige token lmao

split vortex
royal drift
#

I would much prefer the OP suggestion over points, no one is going to bother with the ship slot costs as it currently stands

devout silo
#

I would love to see Prestige used as a "tech tree" where you can accumulate knowledge in an area (such as weapons making or armory) and be able to modify rigs. For example if you specialized in Armory you could add points to the armor you have if you acquired the right materials.

split vortex
devout silo
#

I think you are confused as to what I said. Reread. If it DOESN'T impact the game it shouldn't be in it.

split vortex
devout silo
#

No worries, no bad will intended. I'd just like to see something that keeps people striving for something. I've played hundreds of hours and love the game but it gets boring if you are only waiting for the next update.

split vortex
# devout silo No worries, no bad will intended. I'd just like to see something that keeps peo...

I have no issue with them adding more things to buy with prestige, but the have to be careful with what they add so it doesn't give players who spend 40+ hours on the game every week a significant "in match" advantage over new players and casual players that put in no more than a few hours here and there. That's part of the problem with allowing high prestige players to modify armour or weapons in a way that would give them an advantage in a match.

devout silo
#

Yes, I agree, and as with any innovation it would have to be implemented carefully. But I think blanketly stating that Prestige shouldn't impact the game is too narrow, IMO. Prestige is something that is already specifically for the folks that grind out hours. Certainly they need to be careful about balancing the receptiveness of new players vs the enjoyment of veterans. But I don't know of, or at least play, any games where a brand new player can compete with a seasoned veteran. And if that is always a given issue anyway, I don't mind Prestige being a reward for sticking with the game. Even if it was 100PP to get to add two more points to a helmet, it would at least be something more to go for. And you could make the tree so complicated that nobody would be willing to spend the time to master everything. Or would that just incentive people to play more??? 🙂

split vortex
# devout silo Yes, I agree, and as with any innovation it would have to be implemented careful...

They simply can't do what you're suggesting. Let's use your example to explain why. Making it cost 100 prestige tokens to add 2 points to helmets (and I assume you did not mean to one helmet only once for 100 prestige tokens, and that you meant giving them a crafting recipe so they could do it repeatedly) gives those players with 100 prestige tokens to waste a significant advantage over other players and it would disrupt game balance significantly. I don't think you fully comprehend the ramification of what you are suggesting. This would mean people with the time to prestige 50+ times would have access to better gear than the other 99% of people who play the game and that would be completely unacceptable. What I'm saying is that no one should be allowed to purchase modifications to any gear or item that has any significant impact on gameplay. This is necessary to ensure that every player has a chance in a fight even if they have low tier gear. If someone could slap 2 points of armour on a level 13 helmet, or add 2 points of armour to level 12 body armour whenever they had the required materials then they could significantly skew the game balance - and people complain about encountering heavily geared opponents all the time. Imagine if we allowed the elite, who already have tones of tier 12 armour/helmets stashed away, add 2 more points of protection to those items... and imagine how a brand new player would feel encountering those experienced, over-geared players.

devout silo
#

I hear what you are saying. You may well be correct. I'm not a great player and I can tell you that I don't need to imagine how a brand new player feels. All I can say is that I don't think a new player will notice if the hard core guy across from him has 15 armor or 10. They will die, and start the next match. Likewise, I would expect a pro level player that spent the time (and yes, I would design it to be 100s of hours to be able to do minor mods) to become nearly invulnerable would quickly tire as the game would become boring. So to me, it would eventually balance itself out, if the Prestige points were designed well enough. Like I said, I see your point and thank you for elaborating (even when sleepy 🙂