#Updated Suggestions List

40 messages · Page 1 of 1 (latest)

carmine cypress
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Oxygen Tanks
Oxygen should be a consumable resource than a fixed match timer. Although 25 minutes might be enough for some, the fixed timer limits users from implementing their own unique play styles. I think that a good change to them would be to implement an oxygen tank system, where players would spawn with a default 25 minute oxygen tank, but could purchase oxygen tanks with higher time limits. I would also want to suggest maybe being able to "steal" oxygen tanks from other dead marauders (not bots), however I feel like it could be a little too powerful, so maybe just being able to buy them from the store could be a balanced addition.

Maps/Helmet
This might be pushing it, but I think that a high tier, expensive helmet that has a bunch of features could be cool. Maybe it has a built in map, ammo counter, or NV attached? It fits the lore and general dieselpunk vibe to it. Speaking of maps, although Marauders is sticking to a "tactical realism" kind of genre of FPS, I believe that it would be beneficial for there to be some kind of map, whether it's on a wall in the playfield itself, or maybe a purchasable map that you have to equip to your inventory.

Insurance
I believe that there should be some form of insurance system in the game. The insurance cost could be progressive; meaning the higher tier loot that you want to bring into a match, the more expensive said insurance would be. Insurance could be for both items and potentially ships (ships make more sense for there to be insurance for, due to their absorbantly high cost).

Sights
Sights should be universal on every gun. A couple guns have them, but they don't magnify that much and are generally a big waste of money. If I could change them, I'd probably add the ability for sights to be universal and not to be stuck to one gun.

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@hushed lily why the dislike? @distant quarry

cyan pelican
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I disliked because you prefaced the suggestions with a 0 evidence claim essentially saying you have a better opinion that everyone else

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Anyway I like the sights suggestion but the other three are problematic and I don't care for them at all.

hushed lily
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I don’t mean to sound rude whatsoever, but your first paragraph is just not going to be taken seriously, or IMO we’ll by many people. Maybe it’s true, maybe it’s not, but regardless of your credentials I feel your ideas should be able to stand on their own. I feel it’ll hurt your point more than help, but I digress. Again no disrespect, I don’t think you meant it to come across in anyway negative but it does imo.

As for the ideas, I cannot think of another successful extraction shooter with any way to functionally increase the raid timer. Infact id say it is a staple mechanic of the genre. Arguing the raid should be longer, I can see, but for the raid to be longer for some people is strange, and honestly not a very fun mechanic in my opinion. I don’t think someone should be able to AFK for 25 minutes and pick up scraps because they bought an oxygen tank, many, many inventories worth of gear is left in every raid, and the timer is part of the reason and it’s a good thing, slows in game inflation, and pushes people to PVP which makes the “flow” better. Your goal as a dev is to push player interaction with good map design, mechanic etc. this does the opposite of that, it incentivized avoiding people. And for someone with your experience, I wonder how you came to this idea when all the major players of the genre do no do this.

Maps are a fine idea, I think it’s difficult to implement them in a on theme way that actually works but I’d like to see them try.

The economy of the game currently I do not think is conducive to insurance but in the future I can see it. The grind is very very minor at the moment so the drive to replace your gear is practically all there is.

Sights are a powerful asset and practically every extraction shooter treats them as such in one fashion or another. I think the game needs more attachment to try out desperately. Tarkovs infinite gun building is a large part of its success and feeling attached to your load out is fun, kitting a fun feels good, and looting a kitted gun feels good and exciting. I disagree is should be universal on every gun however

upper orbit
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Really disagree with insurance system. Loot is very common in marauders and if I kill someone I want to be able to take all their gear. Imagine hearing a stoner or l1 go off in the distance, then putting in the effort to kill him just to not get the gun

hushed lily
upper orbit
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Tarkov insurance sort of makes sense because loot is much harder to obtain in that game

hushed lily
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I agree, but your comment said you wouldn’t be able to loot an insured item. I agree loot is too abundant to need insurance currently

upper orbit
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Unlooted loot dissapearing in this I think is needed to help regulate the loot economy and stop people accumulating too much

carmine cypress
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Firstly, I never said that my opinion was more important than others. It's just more educated and backed. People believing in my credentials isn't my main priority. The reason why I said what I said was to state that I have actual experience in this field, and that my ideas would more likely than not help the game grow.

hushed lily
carmine cypress
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That's fine, because I was hoping that the developers would more see it.

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FWIK, Small Impact is a newer studio, and having some advice on where to push the game would benefit them.

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As for your comment towards "player interaction", adding oxygen tanks wouldn't detract from that experience. You're still going to get people to fight. As I said for the 400th time, it's not like only one person is going to use. Multiple people will use it.

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If anything, having a longer time would be a bad thing in some cases, since it leaves more opportunity for players to kill you.

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From my undestanding, in terms of who would use the oxygen tank system, I think that players who want to fully explore a raid map would benefit from it. Eg, complete mission tasks, salvage. raid ships, whatever.

hushed lily
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I find it interesting that you say you have insight into what makes games of this type successful, but not one of the top 5 extraction shooters have a way to extend the raid timer. So why exactly will this make this game more successful? What games have tried this and it worked for them?

And if would decrease interaction. It doesn’t matter if half the lobby uses it, that mean half the lobby will be fighting in the first half of the game, and half in the second, functionally cutting the players per raid in half. You will run into less people than you will now, because some people will wait.

half sphinx
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i gotta say. most of that is nonesense and not even really needed.

Oxygen Tanks to make raids longer? raids are very long already and this game has not really space that. theres so much time you most of the time have no reason to even stay till end of the match. not enough stuff on a map to even have a reason for longer timers. On top of that with gear and everything beeing insanely cheap and easy to get, there is a playstyle the devs want you to game for, but overall anything else is still rewarded enough as is.

the maps and helmets thing is straight bs. we have ammo count in hud. map in lategame helmets is useless, since when you get them you know the maps. and maps as equip. just learn the maps they are really small and beginner friendly tbh

Insurance, NO just NO why? everything is so easy to get?

sights, yes please im with u on that term ^^

hushed lily
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You posted this same list, got only downvotes, and 50+ comments disagreeing so you made it again, but this time said your opinion was “more educated and backed” and that you have credentials.

carmine cypress
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It would make the game more successful for it's accommodation to different play styles. Not everyone wants to PvP, some people just want to get missions done or lurk around. No game in it's genre has the feature yet, because most other games don't have a lore based reason to add one.

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Does Tarkov, Hunt, DaD or any other EBS take place in space?

half sphinx
hushed lily
carmine cypress
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Obviously I didn't make all of those comments.

half sphinx
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how much did you even play the game btw.? mister backed and educated?

carmine cypress
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Yourself?

half sphinx
half sphinx
# carmine cypress Gameplay loop?

yes with going in a raid, space fighting, poi fighting and stuff. there is no content really to do after timer runs out. theres simply no use of extending the timer in a game that is basicly a pvp arena looter shooter

carmine cypress
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How am I ignoring the gameplay loop? And I don't necessarily agree entirely with that. What's your playstyle like?

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Also BRB, going to get ready for work. Feel free to keep messaging, I'll probably respond when I get back.

carmine cypress
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I'm back.

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Before I say anything, I'd like to apologize if I came across as rude/offensive.

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I just got out the shower and I'm realizing that what I said seems really condescending.

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Also, I should mention that I'm not a developer. I'm a journalist, my experience BTS was mostly to get an inside look on what game studios were doing.

gilded niche
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Just starting a new thread with the same suggestions to get rid of the dislikes? This gotta be a case of duplicated threads.