I was asked by @hushed sky to post this here
Right now, bringing in a big ship is more or less a detriment especially if you aren’t a 4 stack. It can be fun, don’t get me wrong, but pretty much any time you bring out a capital ship or the heavy frigate half the lobby instantly flys their escape pods at you.
So pretty much every encounter ends up with you needing to get off the pilot seat to defend the ship and then while you’re dealing with boarders some rust bucket is pelting you while you’re defenseless and eventually you have to bail, if you haven’t died to intruders.
Almost this exact scenario happened last night to me and a buddy, 3-4 raids with a capital/heavy and pretty much no ship to ship combat happened, the first raid we were boarded 6-7 times and we ended up killing most of them, podding out to the ship drilling us, killing them then returning to our now broken ship to repair. And by the time that’s all over, there’s no more ships to fight.
Rust bucket fights end up similar, if it’s more than a 1v1 then whoever dies first tries to board someone and that person is forced to leave the controls and the third person just pelts the defenseless ship. It’s not exactly engaging or fun.
I feel like ships, especially big ones, need some form of anti-board and the simplest I could think of is what if you had to take say, at least 50%hp loss to be boarded. And this could be permanent even if you heal. And there could be a visual indicator like there already is for destroyed ships.
I know it won’t fix everything, but at least another ship would need to try and damage you before just hitting the pod. And maybe people wouldn’t instantly pod over from across the map
I’d love to hear other suggestions, boarding is great fun, but it’s so lackluster to bring other ships when it’s just going to be pvp inside the ship 90% of the time, and you can’t defend against ships and boarders at the same time. The scout is the best ship to bring I feel because from a distance most people don’t notice you aren’t a rustbucket
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