#Trade with team mates prior to deploying

85 messages · Page 1 of 1 (latest)

covert granite
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💡 What is motivating this suggestion?

  • I got accidentally Team Killed by a friend, so I lost all my loot I had. Team mate managed to extract with it all, but because I had no bag big enough to take in, I lost it all. Obviously in Solos this is what happens, you die you lose your loot, or if both team members die you do.
    💡 What is your proposal?
  • Implement a pre raid trade option with team mates so you can get recovered loot back, give items to new players or try different things
    💡 Exactly and specifically, what should be changed and how?
  • Within the team section of the menu, you should be able to right click and "trade" so you can swap items between each other. You could also implement an info on the weapon/ammo/item like the captains keycard saying who it belonged too, if it was crafted/raided/bought etc
tawdry lance
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You can just drop guns and ammo to your teammates

covert granite
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I know, but this is in game where inventory space is limited etc. Maybe I've lost everything, or my team mate has, so instead of starting with the Luger and Rig, I can give him stuff prior to deployment etc

frigid anvil
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This would be terrible for RMT.

late heart
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I believe they are staying away from making trading like this to avoid giving any incentives for cheaters to sell loot

tawdry lance
covert granite
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That is a very valid point I didn't think of!

covert granite
frigid anvil
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Real money trading. Like what the guys are talking about. Cheaters selling loot

covert granite
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Ahhh okay
I don't know how complex it would be (not a coder) but maybe you need to play X amount of games together before you can do it then? Not just a join my crew, sell my shit and then leave sort of thing

gray dagger
spiral lava
late heart
late heart
gray dagger
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No it really doesn't. You can still just load into a game and drop shit. Just make your customer pay before queuing, or load in without gear so they don't shoot you. There is nothing actually stopping an illegal vendor from transferring merchandise to a buyer by not having a lobby based shared inventory. The transfer is still complelty possible in game with minimal added risk or friction.

If a person is selling hacked in items they don't need to worry about being blatant about cheating or not. It might even improve their credibility with a buyer that they're invisible or have a kill switch. That's the point I was making, not that all cheaters are invincible.

late heart
# gray dagger No it really doesn't. You can still just load into a game and drop shit. Just ma...

This isn't just my take though. The devs have come to the same conclusion which is why easy trading is not in the game. It definitely makes it harder to trade, because u can be interrupted and killed by a third party, more easy to decieve whoever is drop trading you and lots of things like that which discourages people to actually do it. And I'd rather it be like this than having more cheaters for slightly more convenience

gray dagger
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The devs are wrong. this barely adds friction to real money trades but add a lot or friction to helping friends enjoy the game. trades can still be easily accomplished in game by simply loading into a rust bucket, dropping gear, then podding out of raid. There is maybe a very small window of opportunity for an insta-pod-pvper to breach but that is an extremely low risk. Traders who are worried about violent clients, can just demand they dont bring any guns with them, and since you can see what people are bringing ahead of time, both on their character model, and by screen sharing, this is a non issue for traders. In the most extreme case of hackers, they can even turn on more extreme cheats and have even less risk.
The devs own rational for the lack of the feature just doesn't make sense if you think about from the view point of a trader.

sweet void
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bro the game spawning you in a rustbucket to just extract out of a raid instantly for trading is one of the easiest ways to trade already compared to other extraction shooters. no way they are gonna add an easier way to trade

gray dagger
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So you agree, trading is already easy and there no reason not to add quality of life features for teams?

sweet void
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My reasoning is that its easy enough already and they don't need to add these changes especially if there are negative implications that come with it :)

tardy marsh
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I don't feel that this is necessary. You can quickly drop items and jump on the controls within seconds. I also like that there's some risk to trading items.

covert granite
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Yes, you can jump into a rustbuckey and drop things, that's how we're doing it at the moment which is somewhat fine.

The issue is, you then extract, sort your gear out and go back in. Instead of just here you go, let's queue.

I get the whole RMT issue that's been raised, and it is a very valid point. Which is why you would have to play "X amount of games together" first or if you were to add information like on the captain's keycard, only trade items you've crafted or belonged to that player or something

I dunno, I get you can do it now by hopping in an RV, I just wish there was a quicker way perhaps

tardy marsh
# covert granite Yes, you can jump into a rustbuckey and drop things, that's how we're doing it a...

We don't extract and sort unless we're planning to just trade items without playing the match, and if that is what we're doing then it's an easy 30 seconds to get back in.

I see what you're getting at but this would remove what little risk trading currently has, and if implemented as you suggest then they may as well just let us swap items with other players any time we want and I don't think they intend to do that.

sage ether
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personally i think they should just allow trading in the lobby, would eliminate any chance of being betrayed when trying to trade with a stranger (which isn't too my knowledge something that is allowed to do if you want to stay in this server at least), would allow you to easily and quickly gear a friend up and thus get into real matches faster, and yeah just the little risk there is for trading now feels too little of a risk to even call it such, it's less of a risk and more of a time sink in my book

spiral lava
sage ether
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maybe put abunch of turrets at the extract or have AI fighters flying around near the extract

spiral lava
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But it definitely should just be in the main menu

sage ether
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but im just like, as it stands there is not enough risk to warrant not being able to trade in the lobby with your team, either A. Enable trading in the lobby or B. Add more risk elements to extraction like more Turrets, Mines, AI ships near extract etc etc

late heart
sage ether
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like if you're cheating items in, you'll just load in and give em the items and take their money

late heart
sage ether
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the only reasoning i ever heard from the devs was that they wanted risk involved

late heart
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I'm pretty sure I've heard them mention they don't want cheaters selling loot

sage ether
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if you're a cheater that cheats items in, then it doesn't deter you at all really to just load in match and give the items if you get rl money for it

late heart
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I used to think this way too, how it would be so much nicer with a trade menu but after thinking about it, I'd rather it was inconvenient to discourage a trading scene where a cheater could sell loot, and help them fund their cheats and new copies of the game

sage ether
sage ether
late heart
late heart
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Isn't it obvious lol

sage ether
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if a cheater is trying to make money, betraying their target makes 0 sense

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unless they aren't a cheater and just a scammer

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and to extract there is little risk, which the devs have given as reasoning before, ergo, they need to up that risk factor more

late heart
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Just list out the inconvenience of the current system and you will have ur answer why it discourages buyers. I can't even be bothered to go into the trade channel, so it definitely is inconvenient

sage ether
late heart
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But yea, I agree immediately extracting is too easy. I think we should have a penalty or something that stops people just leaving right away

sage ether
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having a trade menu doesn't encourage people to cheat more, just lets people do their process slightly faster

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which i feel helps actual players more than it ever would encourage someone who wants to pay real money

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like it just feels like people are applying the reason they got from tarkov to here without thinking about it

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there shouldn't be any penalty for leaving fast, they should just make it harder to leave

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add AI and traps, make it so podding out is riskier if you havent say blown up the extracts defenses

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the rmt defense makes 0 sense to me to the point that i think it's fine to disregard for as to why to have or not have a trade option

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a trade window as of right now would hurt people that want to trade to just kill you for your items the most right now and help all players save some time, i dont see it tangibly affecting any rmters

late heart
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You just need to imagine, spending some decent money on an item, then going into a raid to drop trade next to the seller. But you have a chance to get immediately breached, or immediately killed by another ship

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Which happens fairly often

sage ether
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?? no that's rare as shit lol

late heart
# sage ether ?? no that's rare as shit lol

No it's not. What's ur in game name, if ur free later I can stream for u myself flying to the left at the start of a game in my interceptor and spawn killing rust buckets

sage ether
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your ability to get into a match, grab an item on the ground, and extract is super easy right now and the most common thing is if you want to extract, you will without much if any issuee

sage ether
late heart
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I've had spawns next to the warpgate, where I load in faster because I have a good pc and I'm able to kill the nearest rust bucket just barely after they had gotten to the flight controls

sage ether
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people just dont camp that thing that often and leaving is trivial right now, to where i say simply, give us a trade window and/or add more stuff to make extracting harder

late heart
sage ether
late heart
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And if they drop trade its even easier. Your wrong there about it not being a risk lmao. I can stream it and ul see how risky it is if someone like me is in the level

sage ether
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of course if your goal is to camp it or straight for every ship around you, you'll personally be able to stop them and add risk, but the average match doesn't have people that are that aggresive

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you showing me that you personally are aggressive doesnt meant much, show me how it's hard for someone to extract if someone like you isnt there

late heart
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There is that discouraging risk factor. And lots of people get breached at the start as well. How many hours do you have?

sage ether
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from hundreds of matches, i know that it is trivial to extract 99% of the time, you are the 1%

sage ether
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also mind you, you yourself agreed not long ago that it's too easy to extract right now

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so i dont see why you're trying to say it isnt when you already said it is

late heart
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I was curious lol. I just really disagree with ur take that getting killed at the beginning of a match is very rare. I guess since I go around trying to kill people in my ship at the beginning most games

sage ether
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your solution was to add a penalty system, i say just actually make it harder to extract

sage ether
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as least easy to where a trade option in lobby wouldn't be crazy, which is why if someone doesnt want a trade option then i think they should rally for extraction to be harder

late heart
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I think every person who's been killed several times at the start of a raid after barely flying their rust buckets are going to disagree with u about drop trading being risk free lol

sage ether
sage ether
gray dagger
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everyone be like "no its already to ez to drop friends gear we dont need this" then be like "no we have to prevent rmt some how by adding risk to dropping gear." stop the double think