Instead of doing the same zero to hero every time you prestige why not have different questlines that help your character do better in certain aspects such as gun combat, crafting, trading, ship skills, medical items, etc. So when you are level one say there are three contracts between you and the first choice of medic, assassin, and pirate. Go down one it will level up skills that will stay after prestige allowing the player to grind for a slight advantage instead of doing the same tasks over and over every prestige. For example the Pirate Task Line would be run by First Mate Calico giving his trader xp while you do it. But doing the same one over again will unlock harder and higher rewarding tasks rewarding crafting recipes of guns you cant normally get unless you do the tasks.
#Contracts that are like REAL Contracts
9 messages · Page 1 of 1 (latest)
when u say better gun skill, do you mean like extra damage or less recoil? if so i and i think most people would be strongly against that. 2 people using the same gear in a fight should always be determined by player skill, not who has grinded the most in a quest line
Well i mean its a good idea when it comes to crafting maybe not a skill based system more like a unlock system that allows you to speed up your crafting or reduce the cost for making an item
I dont want no skill based shit. I dont want there to be passive buffs between a low level player and a high level one. Thats one of the main reasons i left tarkov to begin with man!
gun skill as in ability to get better guns or relaod quicker
i agree although this is just an idea, i love being able to go in light and come out heavy but the devs always find a way to balance it
would disagree with reloading quicker. for things like easier crafts i can see some merit in that, but definate no no for straight up upgrades to compensate for skill in a raid, assuming two people are geared the same
I agree here gun play and other things like it should be determined by gear and player skill
I like different quest lines, but maybe just do crafting upgrades or just give some options so it isnt repetitive with different rewards.