#Change the Strike Frigate Weapon
7 messages · Page 1 of 1 (latest)
For those questioning what it would look like or perform like here is the Update Trailer (it won’t one shot though)
https://m.youtube.com/watch?v=eYip_fdylc8
Marking the game’s first major content update since its Steam Early Access launch in October, Marauders’ ‘Red Baron’ update sees players take on the game’s first boss: the titular and legendary pilot. A dogfighting ace from the game’s Central Empire faction and an expert in both close-quarters battles and space flight combat, the Red Baron is a ...
@stuck harness kind of curious to hear as to what you dislike about the idea. Could you please explain your viewpoint? I love hearing opposing arguments!😁
Well, first off, dual 100m would not be worth losing a weapon slot, second, it would make boarding the AI version basically impossible without disabling him completely since he would one shot pods with it.
However, if the ship were to have a dual 100mm cannon in the inventory when you get it, that might work
That would work. I just think that it’s kinda sad that arguably the most beautiful ship, can only do it’s job half as well as the interceptor. So giving it dual 100mm cannons would give it a strong damage output, without throwing it into the overpowered category like dual rocket pods or something else could. Further it would reinforce the Ace Pilot feel that the ship is meant to showcase
Since it can’t flee make it better on the offense and make the ship an intimidating sight, not just when the Red Baron is using it