#Identification on your character for party members.
17 messages · Page 1 of 1 (latest)
We can't always hear over the sound of gunfire, just like irl.
And so, without a strict chain of command, strict following orders, squad intercom systems, and a uniform, it becomes difficult to tell who is who.
Uniforms, or something like arm bands or sashes, which you could choose the color/pattern of would go a long way towards helping people correctly ID people, while still leaving plenty of room for doing better if you are more cohesive and communicative as a squad.
"very dark maps?" are you serious?
You phrased it very poorly but I do agree with the idea of having an armband slot. We already have suits that you can recolor to stand out from everyone, having armbands so that players stand out from NPCs or NPCs stand out from players would help immensely with the current issue of "Did I just shoot a bot or did I shoot a tabbed out player"
And hell, you can even make the system go even deeper by having the armband slot let you cosplay the NPCs even harder.
In fact, I'm gonna make a suggestion for an armband slot instead
communication and matching outfits goes a long way 
turn your discord volume up.
Having my ears bleed isn't conducive to communication. If I could easily have my discord volume turned up only when the game was sufficiently loud, I might do so, but otherwise I prefer to not have footsteps drowned out by every callout we do.
I'd be extremely surprised if you can't hear footsteps in this game. Also "Shut up I'm listening for footsteps" has been a valid callout for like a decade now
Not if they’re also calling out important stuff like “tango spotted in X area”
I wanna hear both, and my volume settings get me that usually. But... not when I’m holding down the trigger on the MG-42...
Get a sound equalizer
Shooter devs love to forget ears are a fragile organ and not a game mechanic
Then they wonder why all of their playerbase above platinum level has tinnitus and mild deafness
Why would you need to listen for footsteps if they saw the guy you're listening for?
It seems there's some confusion.
I'll try to explain what I mean with a couple examples of things that happened in-game for me:
1] On the (new) Navy Outpost, inside the raid. My squad and I were just exiting the War Room, going up the stairs onto the balcony that overlooks the War Room airlock. The airlock was starting cycle as someone had just docked (quite late into the raid I might add, like ten minutes), so there was that sound going. Meanwhile, I could also hear my squad mates calling out that they were backing up and going around (I was in scout position). I heard some footsteps and a gun click around the corner, but it was close enough that I wasn't sure if it was one of my squad mates having just gone around through the little office area. The airlock was just starting to open, and I had no cover, so rather than run back to the War Room and potentially get stuck on the stairs if a squad mate was still there, I ran around the corner. There was someone that looked like a squad mate crouching there, and after a couple seconds of neither of us knowing who was who we started firing. With the air lock sound and both of us firing, I couldn't hear any callouts aside from my own of "hold fire hold fire" (in Discord vc). I stopped shooting when the other person stopped, thinking that it must've been a squad mate and so they heard my callout. It wasn't. They switched to an SMG and killed me while I was starting to bandage up. If my squad had had a little armband or other small visual identifier, I would've easily killed them (had an STG, still had most of my clip available).
2] Spaceport. My squad and I had just gone up the stairs at customs to get to Admin. I was guarding our backs and still at that counter thing, watching the stairs and the doorway that goes to the more central area. While my squad went ahead, they called out a tango in medical, during which I could still hear crouched+aimed footsteps coming to the doorway I was guarding. Because I knew where my team was I didn't need a visual ID, and my audio levels enabled me to hear both the callouts and the footsteps. If there had been close gunfire I wouldn't have heard the callouts or footsteps, but I still had the positional awareness. In the confusion of contact or a firefight, a visual ID can help a lot.