One thing that makes Marauders different then most looter shooters is the aspect of space combat. from what I have noticed is most people use rustbuckets as using the other ships carry more risk then your bucket of rust. I have noticed most players end up leaving the bases via escape pods at the end of the looting because there is little reward for leaving with your ship you came in with.
maybe adding something like a cooldown between matches if you escaped via escape pod would encourage more space combat and the use of the bigger more powerful ships.
#Punishment for leaving via escape pod
42 messages · Page 1 of 1 (latest)
No, we just need better incentive to use better ships
people would still be using rust buckets. the reason rust buckets are used all the time is simply because better ships don't serve any purpose inside a raid (space station, mine etc), which is where u do all your contracts and get loot etc. i think daily contracts need to be added to the pool, like disable x number of enemy ships with your heavy frigate, and make it so destroying an escape pod with your ship allows you to loot it somehow
Do you mean other than Getting half exp of what you get?
yes, i do mean other then getting half xp, i believe there should be more incentive to leave with your ship rather then just bailing through an escape pod due to convience
that is what i'm saying, there isn't much of an incentive to using the other ships in the game as the risk isi too high for the reward
yea, but i dont think leaving via escape pods punishment will have any effect on it. you would still just have people using rust buckets all the time
if they made it so you could loot escape pods when destroyed, i think that is a better solution
people who exit the raid in rust buckets currently have like a 99 percent chance of suriving lol
because people exit the raids at different times. the only real danger to your ship is at the beggning of the raid, or if someone happens to camp outside all the way until the end on their ship but that is rare
right, but if there was a punishment for using escape pods, i believe there would be more intial space combat, which I believe the devs intended for there to be. but due to the current state of how leaving the raid works, there is virtually no incentive to using the other ships outside the rustbucket, as most people do not use their same ship they came in with, most people escape pod out of convience
right, so if you could loot escape pods, that would encourage more people to use ships with flak canons to kill those escape pods leaving the raid
also, how often have you left a raid and noticed other escape pods leaving the raid with you? back when i used to escape out with my ship to get more exp i never noticed other ships either, so i dont think encouraging more people to escape out of the raid with their ship would make space combat more active, and certainly not with better ships
the only reliable way to find another ship escaping the raid is if your just camping there the whole game and waiting for someone to come out
i think we are seeing the issue from a few different perspectives, which is totally fine, nothing wrong with that!
I don’t think the problem is leaving in escape pods, the issue is entering without a reason to keep your ship.
yes no worries! i just think it wouldn't have the intended effect that is all
Even ship stash doesn’t help, since who cares what you have in there if you can’t access it during the raid
thats the center of the whole thing, thats why i think not rewarding people for having an easy way out would help fix it
if people aren't often bringing in good ships to kill each other right at the start, they arent going to be bringing in the ships just to kill each other when they leave the raid is my point
especially when at the end of raid, exiting right at the same time as someone else is very rare
Positive reinforcement would also be better than negative reinforcement.
That’s a big part of the reason people bring rust buckets and leave in pods. We have a lot of negatives for bringing expensive ships and always going back to the correct airlock, and a lot of positives for spending no resources on ships and leaving in pods.
So to get people to use better ships for both entering and leaving, we need better positive reinforcement for those things.
I suspect that the Ace update may tie into this.
Honestly, most of the time now, it's only a couple of players who survive all the PvPvE in the raid, which is why it's rare to see another pod as you leave
yes that is also true, i tend to exit the raid after i think im fairly sure everyone is dead
Incentivize better ships. Maybe disable the ability to use rustbucket when you have one. Or make it easier to get new ships. Nobody seems attached to any of their other gear.
It's not so much about attachment or gear fear, it's about what is worth using.
For example in the current meta, it is most worth while to either bring absolutely nothing and take only the free gear (can only go up), or to make use of high end gear to better ensure you make it out.
The in-between currently, using SMGs and mid gear, isn't worth it nearly as much. You can spend a lot of money and materials on SMGs and mid gear for little gain, due to carrying inefficiency of mid gear, SMGs being bad and costing nearly as much or more than high end guns, and other players with better gear just rolling over you unless you are much better in skill.
And since better ships are basically just wasted materials most of the time for most players, it is always most worth it to bring the rust bucket.
Ships need to impact the gameplay loop more, and much more positively than they do right now, which is why I'm hopeful for the Ace update.
and i think they would if there was more incentive to do so, which is the part you are leaving out
now we are talkin
the most incentive to kill each other in good ships is right at the start of the raid where everyone is there at the same time and there are people everywhere, im saying if people aren't motivated right now to bring in good ships to do this at the start it isn't going to change anything if suddenly more people are exiting the raid at the end in rust buckets lol
why do you think people are suddenly going to be fighting in good ships a lot more just because there is a cool down in using escape pods out of the raid is what i am struggling to understand
@jagged dirgeHey Brent! do you mind using the format for this one? we are already aware of this in some ways taking away from the game itself, but the ideas really help
💡 What is motivating this suggestion?
💡 What is your proposal?
💡 Exactly and specifically, what should be changed and how?
I personally always try to leave with my ship rust bucket or not, I always wanna be ready in case of any extra space combat
My ships in my hanger disappear so i always use the pods
Personally I don’t think it’s worth the resources and risk to use anything but the rust bucket. It is both a crafting sink and makes your boat a thing worth potentially stealing. And if I’m using the rust bucket, well there’s always another one at the hanger so not a huge deal if I ditch it.
Second, this would punish going after the merchant ship and capital ship.
And because you die = you lose the ship, and dying happens a lot, spending a lot of time to load up your ship before getting domed by a player you missed, or an AI that spawned in, makes it that much more not worth the risk.
Magnets+ cargo suck
i make sure podder's get a penalty. i place ap mines infront of pod's before i dip
The correct way to punish them
can't say people won't see them, BUT there's a good chance they wont since most just rush into thee pods
i almost always extract via escape pods and i have never once been killed by an ap mine on there lol
i've killed a few people