#Ship Capacity and Crew Size Changes
139 messages · Page 1 of 1 (latest)
disagree with this, what about the new players who just bought the game and want to play in a quad? this proposed fix would just create more problems and negatively impacts the game
also no advantages should ever be given to someone just because they are playing solo, that is bad game design. and this is coming from someone who plays solo most of the time
Then they can spend time to unlock higher tier ships, its not like those ships are hard to recieve. I do think they should make higher tier ships more readily available to mitigate the time it takes to run higher tier squads and possibly having the ability to purchase ships
or the devs can just ignore this suggestion lol. making the game less social is the wrong way to buff ships.
I didn’t mean giving solo players an advantage over everyone, I meant ships that solo players can create thats better than default ships
it is still a tangible advantage, and is the wrong thing to do. i play with groups occasionally which i enjoy a lot when all of us are on, all this would do is make me want to play solo more, and thus the game less social
Its not buffing ships, its making ships useful, I always run trios so this suggestion would affect me but I still feel like having set crew ships (something common in space games) is a good idea
Its no more of an advantage than acquiring a better gun and bringing that in raid. Why would that make you want to play solo more? It would make you want to bring in better ships and be more cautious about losing those ships
lol no its completely different, one thing is obtainable fairly in game by everyone. the little starfighter your proposing is only given to someone playing solo and is a bad idea, because like i said, it would just make people like me more reluctant to play with my buddies when we are all on, if i could just get a dumb little upgrade like this by ditching them
A smaller single crew ship would allow a solo pilot to compete with a bigger ship. It’s not getting an upgrade its making space combat viable for solo players
if your playing solo you need to accept it will be unfair against teams, that is just the reality and no compromises. i play solo most of the time and have no trouble beating teams
ive lost a few interceptors to teams too, but that is part of the game
As it stands solo players cannot compete in space combat, a solo player would still be at a disadvantage but they would be able to fight. As it stands solo players have zero chance of beating anyone besides other solos in ship pvp
altho I like the idea I'm afraid for the things @neat cairn said
no this is not true, i have stolen ships from many teams solo. just last week i stole a heavy frigate from a 3 man team
You just boarded them, thats not ship combat
i disabled them on my rust bucket then boarded lmao
actually, they boarded me
after i disabled their ship
I doubt that but aight, they would have to really suck dick for that to happen.
im 100 percent not lying to you
if your decent, you can beat teams so its not impossible as you describe
Nothing wrong with having a better ship for solo players if they invest in it. I also think they should have better ships for duo/trios/quads.
everything wrong with it because your making people less likely to want to play in groups
ships that are specifically meant to be crewed by that many people but are still viable. This is a feature in games like star citizen, there are good fighters for players who want to play with fewer people and good multicrews for players that want to play in groups
star citizen is a completely different game that has nothing to do with this game or genre
Why would that make people less likely to play in groups, literally makes no sense and star citizen is another game with ship combat and it works.
ive just told you i would be less likely to play in a group if these changes you suggested went through
and in star citizen, if people want to play in a party i bet they could straight off the bat
your litterally denying people the chance to play in a trio or quad at all if they dont have the ship to do it, which sucks with this suggestion
Your reason makes no sense. If there was a solo ship you could make that had advantages that suit a solo player vs a bigger multicrew ship that supports players who want to play with a bunch of people that were equal in combat strength. Why would you be more inclined to play solo since you like playing in groups
In star citizen you need a ship that can handle multiple people if you want to multicrew
youve said it yourself, currently i have no trouble beating groups in space combat 1v2 or even 3. i sometimes play with friends who are fairly new to the game and dont have very good gear. id probably get a better advantage playing solo and using your little starship if it was in the game than play with my friends
and this is terrible game design, because it stops me from playing with my friends who are new. this should be obvious
Then play with better people lmfao, thats the game. Having people that suck disadvantages you
How? Bring in your own ship, earn a multicrew ship
hahaha this proves you dont know what you are talking about
im not just going to ditch my friends who i know in real life, to support your dumb little suggestion
Then quit complaining, having players that suck is a disadvantage and already disadvantages you if you plan on running a multicrew ship as it stands
your the one complaining, the way ship crews and solo play is designed works in the game for me currently
no it doesnt, ship combat is garbage and completely hinges on boarding other shops
i enjoy playing with my friends even if they are noobs, and i want it to stay that way
so your proposal to fix ship combat is to ruin the social aspect of the game, nice
ok and you can still do that? I dont understand what youre not getting, multicrew ships is already a feature and youre already at a disadvantage if your friend cant handle a turret
Space combat should be viable for all players, not just groups
having my buddies tag along when i am in a rust bucket gives me an edge against another group than if i was playing solo, this is how it works and its simple. but with your idea if i then get a better single pilet star fighter just by playing alone, this messes up that dynamic what dont you understand lol
so should we now give solo players more health in raids?
by your logic that is what should happen too
But if your friends a noob and can’t aim in the turret then you’re already at the same disadvantage as youd be in with this suggestion
i use the turret myself, they stay near the breach location haha
you dont know what you are talking about even bringing that up
Which puts you at a disadvantage vs other players who have a good gunner and pilot
yes so? in a raid 1v2 against me im at a disadvantage too?
whats your point,.. should solo players in raids get a health buff too now
So you agree youre at a disadvantage already playing with noobs
what are you on about, im disagreeing with you that solo should be given buffs, whether in raid or in ship combat
solo players should not be given any tangible buffs at all
Your argument with the idea is it would discourage you from playing with your noob friends because it would be a disadvantage with is already a thing
you didnt understand what i said, but i edited the message now. i said in a raid, if i am 1v2 against another team im at a disadvantage, but according to your logic i should get some sort of buff to make myself stronger, just as you are proposing for space combat
if i bring my noob friends with me, even if they are noobs they still help in a gun fight, so what are you even trying to say
just talking in circles now
why shouldn’t solo players be able build a better ship if they want to invest in that? It doesn’t give solo players an advantage it allows them to build a better ship that supports their play style. Rather than only having the option to build big multicrew ships
because it is still only available to someone playing solo, how about a new weapon only solo players can craft, doesnt that sound really dumb to you?
you can invest in better solo crew ships too which is a thing in literally every soace combat game
Better bigger ships are available to be built if thats how you want to play to
as it stands bringing a better ship is not even viable as a solo
it is
i bring out the interceptor to go ship hunintg every once in a while
ship combat can be improved in much better ways though, just not how you are suggesting iut
And 9 times out of 10 if a decent group boarded you, you would lose even if you won the ship battle
not for me, i get boarded by groups a lot and can kill them often
I doubt that but ok
id rather fight a group of people who have low kds, than 1 good player
Most decent groups have 4 good players
most of the times ive been boarded and lost were against good solo players with ttv in their name lol
Anyways I’m done arguing, I understand what your trying to say but the formula works in every other game with space combat
so should solo players be given a special op weapon only craftable to solo players yes or no?
Trying to compare apples and oranges, space combat is not ground combat
ground combat in raid your even more likely to die
how do you survive getting rushed by 4 people?
its unfair oh no!!!
Again in games like star citizen with ship combat, you can build better ships that support different crew sizes depending on how you want to play but ground combat obviously everyone has the same shit.
Because it makes sense
but you can still play in a party with 4 poeple using 1 crew ships no?
the only way your suggestion makes sense is if i can go into a raid and each of us can use the 1 man fighter ship in the same raid, as you suggested
If you were to bring in 4 1 crew ships yes. But its much more common to run multicrew ships if youre with multiple people and single crew fighters if youre solo
so like i said, if you change your suggestion to allow 4 man groups to bring in 4 one man starfighters, it makes more sense, otherwise it doesnt. (EDIT: actually it still doesnt make sense because that would be super over powered LOL)
You’re entitled to your own opinion, but I think theres nothing wrong with solo players having options that work for them in space combat.
Reposting Idea
Crew size should be tied to what ship you bring in. For example if you bring in a rust bucket you should only be able to bring in a duo, for a trio scout frigate/interceptor, quads heavy frigate and maybe five mans for the capital.
This will heavily encourage players to build and bring in better ships and discourage using the rust bucket over and over. It also will encourage groups to play less carelessly as ships are a commodity.
In the future implement one seater fighters which would give suit solo players much better if they also want to partake in high stakes ship combat. Same with duo ships and trios ships, better ships you can build to support whatever gameplay style you support
from a gameplay and design perspective there is everything wrong with it, because if you have noob friends you are now just better off ditching them and playing solo
you’re always better off in the game ditching noob friends
im assuming you dont want solo players to have extra buffs in raids too since you didnt answer earlier?
not true
I did answer that. No, ground combat should stay the same, and thats how it works in every space game
even if it was somewhat true, your now making it even more of a reason to not play with friends lmao
I think for space combat, the advantages should be given for how much you invest in your ship rather than how many people you bring in raid.
it doesnt make any sense why you would say that, but then your ok with it in raid being fair and square to go up against groups
Because ship combat is different from ground combat. And I would like better more varied ship combat
ship combat is easier than ground combat
like many of us have said, there are better more logical ways to make ship combat more interesting without ruining the current social dynamic of the game
and breaching counts as ship to ship combat
Because ship combat should be tied to and shouldnt be tied to how many people you have. Not sure what you don’t seem to grasp. It wouldn’t ruin the social dynamic because in raid you have an advantage and you can also invest just as much in a multi crew ship its just how you want to play
I stopped arguing with you because we simply have different philosophies
so according to you its too difficult to disable an enemy ship when they are in a group and your solo?
because your very wrong there, it's super easy to do so and it happens all the time
Thats not the point.
you just said you dont want ship combat to be tied to how many people you have in the raid, implying that groups somehow have this massive advantage over someone playing solo, and that is simply not true at all
They do have a massive advantage, they can heal, and aim their turret without affecting mobility. Just because its possible doesn’t mean they dont have a massive advantage.
its a skill issue for you then if that is the case, i have taken ships from groups as a solo more times than i can count
Again its doable, but groups still have a massive advantage.
well yea duh, statistically groups have an advantage over people playing solo theres nothing new there
just the same as if you were in a normal raid
Ok and obviously like I said I think ship combat should be tied to how much you invest in a ship rather than how many people you have
again solo ship combat isnt tied to how big your group is as much as you think. i think once you get a bit more experience you will change your mind. if you are really struggling just buy yourself a scout ship and put rocket pods on it, you will easily disable any group of 3-4 using rust buckets
It is, you have a big advantage if you have multiple people, so thats what the advantage is tied to
exactly the same as if you were in a solo raid
Ship combat is different from in raid combat.
yes, its actually easier. i can go on right now and get an interceptor with rocket pods and i would be able to solo disable 20 ships in a row
because hardly anyone runs anything but rust buckets
and space combat is broken. Another interceptor with a crew would destroy you very easily
its not perfect, but your solution just causes more issues when there are easier ways to make ship combat more engaging
It doesn’t, you just have some weird fixation with the entire game being tied to how big your crew is.
Yikes guys
and no another interceptor with a crew wouldnt destroy me easily. if i have better aim than them i would win 9 times out of 10
Just say you dislike the suggestion and move on damn
They can repair and you cant, you would lose.
no, if i have better aim i can disable them faster than they can repair
and they can disable you faster because you cant
for you to win they would have to be complete dogshit
this is why i say its a skill issue for you, if you arent able to win against a group
i literally have no problems ever running solo, im just saying thats not where the advantage should lie.
there is no massive advantage in space from being in a group, you just need to get better
Yes there is, skill just isnt the issue im arguing. A ship being healed lasts twice as long if not more which is a huge advantage, it doesnt matter what you claim.
in a raid someone being shot at by 2 people dies twice as fast, what is your point
I say this as someone who usually runs groups in space combat, I’ve never lost to a solo
Again space combat should be tied to how much you invest not how many people you have. Ships are a singular thing, not multiple entities
I do think if they do implement my idea solo combat should be more skillbased. So a solo ship would have much less health but the tradeoff is mobility
Maybe even have special attributes on smaller ships like the ability to temporarily cloak etc
anyway i have to go now lol, i just think this is a bad idea and is on the same level as giving a solo player in a raid more health and abilities
Its a tradeoff they just have stuff that suit playing solo better , not just them getting special shit