#Ship Capacity and Crew Size Changes

139 messages · Page 1 of 1 (latest)

sleek belfry
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Ship Capacity and Crew Size Changes

neat cairn
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disagree with this, what about the new players who just bought the game and want to play in a quad? this proposed fix would just create more problems and negatively impacts the game

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also no advantages should ever be given to someone just because they are playing solo, that is bad game design. and this is coming from someone who plays solo most of the time

sleek belfry
neat cairn
sleek belfry
neat cairn
sleek belfry
sleek belfry
neat cairn
sleek belfry
neat cairn
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ive lost a few interceptors to teams too, but that is part of the game

sleek belfry
jolly jay
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altho I like the idea I'm afraid for the things @neat cairn said

neat cairn
sleek belfry
neat cairn
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actually, they boarded me

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after i disabled their ship

sleek belfry
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I doubt that but aight, they would have to really suck dick for that to happen.

neat cairn
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im 100 percent not lying to you

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if your decent, you can beat teams so its not impossible as you describe

sleek belfry
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Nothing wrong with having a better ship for solo players if they invest in it. I also think they should have better ships for duo/trios/quads.

neat cairn
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everything wrong with it because your making people less likely to want to play in groups

sleek belfry
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ships that are specifically meant to be crewed by that many people but are still viable. This is a feature in games like star citizen, there are good fighters for players who want to play with fewer people and good multicrews for players that want to play in groups

neat cairn
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star citizen is a completely different game that has nothing to do with this game or genre

sleek belfry
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Why would that make people less likely to play in groups, literally makes no sense and star citizen is another game with ship combat and it works.

neat cairn
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ive just told you i would be less likely to play in a group if these changes you suggested went through

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and in star citizen, if people want to play in a party i bet they could straight off the bat

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your litterally denying people the chance to play in a trio or quad at all if they dont have the ship to do it, which sucks with this suggestion

sleek belfry
sleek belfry
neat cairn
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and this is terrible game design, because it stops me from playing with my friends who are new. this should be obvious

sleek belfry
sleek belfry
neat cairn
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hahaha this proves you dont know what you are talking about

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im not just going to ditch my friends who i know in real life, to support your dumb little suggestion

sleek belfry
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Then quit complaining, having players that suck is a disadvantage and already disadvantages you if you plan on running a multicrew ship as it stands

neat cairn
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your the one complaining, the way ship crews and solo play is designed works in the game for me currently

sleek belfry
neat cairn
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i enjoy playing with my friends even if they are noobs, and i want it to stay that way

neat cairn
sleek belfry
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Space combat should be viable for all players, not just groups

neat cairn
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having my buddies tag along when i am in a rust bucket gives me an edge against another group than if i was playing solo, this is how it works and its simple. but with your idea if i then get a better single pilet star fighter just by playing alone, this messes up that dynamic what dont you understand lol

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so should we now give solo players more health in raids?

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by your logic that is what should happen too

sleek belfry
neat cairn
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i use the turret myself, they stay near the breach location haha

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you dont know what you are talking about even bringing that up

sleek belfry
neat cairn
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yes so? in a raid 1v2 against me im at a disadvantage too?

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whats your point,.. should solo players in raids get a health buff too now

sleek belfry
neat cairn
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what are you on about, im disagreeing with you that solo should be given buffs, whether in raid or in ship combat

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solo players should not be given any tangible buffs at all

sleek belfry
neat cairn
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you didnt understand what i said, but i edited the message now. i said in a raid, if i am 1v2 against another team im at a disadvantage, but according to your logic i should get some sort of buff to make myself stronger, just as you are proposing for space combat

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if i bring my noob friends with me, even if they are noobs they still help in a gun fight, so what are you even trying to say

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just talking in circles now

sleek belfry
neat cairn
sleek belfry
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you can invest in better solo crew ships too which is a thing in literally every soace combat game

sleek belfry
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as it stands bringing a better ship is not even viable as a solo

neat cairn
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it is

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i bring out the interceptor to go ship hunintg every once in a while

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ship combat can be improved in much better ways though, just not how you are suggesting iut

sleek belfry
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And 9 times out of 10 if a decent group boarded you, you would lose even if you won the ship battle

neat cairn
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not for me, i get boarded by groups a lot and can kill them often

sleek belfry
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I doubt that but ok

neat cairn
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id rather fight a group of people who have low kds, than 1 good player

sleek belfry
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Most decent groups have 4 good players

neat cairn
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most of the times ive been boarded and lost were against good solo players with ttv in their name lol

sleek belfry
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Anyways I’m done arguing, I understand what your trying to say but the formula works in every other game with space combat

neat cairn
sleek belfry
neat cairn
neat cairn
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its unfair oh no!!!

sleek belfry
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Again in games like star citizen with ship combat, you can build better ships that support different crew sizes depending on how you want to play but ground combat obviously everyone has the same shit.

Because it makes sense

neat cairn
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but you can still play in a party with 4 poeple using 1 crew ships no?

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the only way your suggestion makes sense is if i can go into a raid and each of us can use the 1 man fighter ship in the same raid, as you suggested

sleek belfry
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If you were to bring in 4 1 crew ships yes. But its much more common to run multicrew ships if youre with multiple people and single crew fighters if youre solo

neat cairn
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so like i said, if you change your suggestion to allow 4 man groups to bring in 4 one man starfighters, it makes more sense, otherwise it doesnt. (EDIT: actually it still doesnt make sense because that would be super over powered LOL)

sleek belfry
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You’re entitled to your own opinion, but I think theres nothing wrong with solo players having options that work for them in space combat.

Reposting Idea

Crew size should be tied to what ship you bring in. For example if you bring in a rust bucket you should only be able to bring in a duo, for a trio scout frigate/interceptor, quads heavy frigate and maybe five mans for the capital.

This will heavily encourage players to build and bring in better ships and discourage using the rust bucket over and over. It also will encourage groups to play less carelessly as ships are a commodity.

In the future implement one seater fighters which would give suit solo players much better if they also want to partake in high stakes ship combat. Same with duo ships and trios ships, better ships you can build to support whatever gameplay style you support

neat cairn
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from a gameplay and design perspective there is everything wrong with it, because if you have noob friends you are now just better off ditching them and playing solo

sleek belfry
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you’re always better off in the game ditching noob friends

neat cairn
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im assuming you dont want solo players to have extra buffs in raids too since you didnt answer earlier?

sleek belfry
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I did answer that. No, ground combat should stay the same, and thats how it works in every space game

neat cairn
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even if it was somewhat true, your now making it even more of a reason to not play with friends lmao

sleek belfry
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I think for space combat, the advantages should be given for how much you invest in your ship rather than how many people you bring in raid.

neat cairn
sleek belfry
neat cairn
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ship combat is easier than ground combat

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like many of us have said, there are better more logical ways to make ship combat more interesting without ruining the current social dynamic of the game

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and breaching counts as ship to ship combat

sleek belfry
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I stopped arguing with you because we simply have different philosophies

neat cairn
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because your very wrong there, it's super easy to do so and it happens all the time

neat cairn
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you just said you dont want ship combat to be tied to how many people you have in the raid, implying that groups somehow have this massive advantage over someone playing solo, and that is simply not true at all

sleek belfry
neat cairn
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its a skill issue for you then if that is the case, i have taken ships from groups as a solo more times than i can count

sleek belfry
neat cairn
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well yea duh, statistically groups have an advantage over people playing solo theres nothing new there

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just the same as if you were in a normal raid

sleek belfry
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Ok and obviously like I said I think ship combat should be tied to how much you invest in a ship rather than how many people you have

neat cairn
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again solo ship combat isnt tied to how big your group is as much as you think. i think once you get a bit more experience you will change your mind. if you are really struggling just buy yourself a scout ship and put rocket pods on it, you will easily disable any group of 3-4 using rust buckets

sleek belfry
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It is, you have a big advantage if you have multiple people, so thats what the advantage is tied to

neat cairn
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exactly the same as if you were in a solo raid

sleek belfry
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Ship combat is different from in raid combat.

neat cairn
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yes, its actually easier. i can go on right now and get an interceptor with rocket pods and i would be able to solo disable 20 ships in a row

sleek belfry
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because hardly anyone runs anything but rust buckets

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and space combat is broken. Another interceptor with a crew would destroy you very easily

neat cairn
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its not perfect, but your solution just causes more issues when there are easier ways to make ship combat more engaging

sleek belfry
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It doesn’t, you just have some weird fixation with the entire game being tied to how big your crew is.

echo gale
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Yikes guys

neat cairn
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and no another interceptor with a crew wouldnt destroy me easily. if i have better aim than them i would win 9 times out of 10

echo gale
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Just say you dislike the suggestion and move on damn

sleek belfry
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They can repair and you cant, you would lose.

neat cairn
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no, if i have better aim i can disable them faster than they can repair

sleek belfry
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and they can disable you faster because you cant

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for you to win they would have to be complete dogshit

neat cairn
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this is why i say its a skill issue for you, if you arent able to win against a group

sleek belfry
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i literally have no problems ever running solo, im just saying thats not where the advantage should lie.

neat cairn
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there is no massive advantage in space from being in a group, you just need to get better

sleek belfry
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Yes there is, skill just isnt the issue im arguing. A ship being healed lasts twice as long if not more which is a huge advantage, it doesnt matter what you claim.

neat cairn
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in a raid someone being shot at by 2 people dies twice as fast, what is your point

sleek belfry
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I say this as someone who usually runs groups in space combat, I’ve never lost to a solo

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Again space combat should be tied to how much you invest not how many people you have. Ships are a singular thing, not multiple entities

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I do think if they do implement my idea solo combat should be more skillbased. So a solo ship would have much less health but the tradeoff is mobility

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Maybe even have special attributes on smaller ships like the ability to temporarily cloak etc

neat cairn
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anyway i have to go now lol, i just think this is a bad idea and is on the same level as giving a solo player in a raid more health and abilities

sleek belfry