#When more contracts are added, please remove ones that you can complete by crafting.

1 messages · Page 1 of 1 (latest)

compact turret
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I mean seriously, it's very nice being able to get my free money, trader xp, and items every rotation. But sometimes it only leaves me with 2-3 contracts to even do for the day. Today 3 out of my 5 contracts were crafting related. I could care less about handouts of xp and loot. I just want more stuff to do.

lost sentinel
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@compact turret Or, and hear me out, this may be difficult to grasp... what if you set yourself objectives? You could even make up new ones!!! like get a foremans ring for every finger on your hand... that would take a while.

tall flax
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I disagree. I think craftable/buyable ones are solid. I think a better move would be to give each contract an alternative option. IE: Read the spaceport cargo report OR the terraformar production manifest. That would solve the problem of not having the correct map spawn.

alpine silo
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I kinda agree: craftable one, as well as "delivery contracts" are way too easy.

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I always have all the items required in my stash, either to deliver or to craft what I need to perform the contracts. One way to make these contracts more interesting would be to craft then deliver said items during a raid to a specific location or to a NPC or something like that.

compact turret