UPDATED: What is motivating this suggestion? - Would like to have a better way to tell who my squad mates are over the current ways.
What is your proposal? - Radar add-on for helmets, which ONLY teammates show up on. The radar has a durability just like guns, and requires batteries in the same way guns require bullets. Head shots = durability goes down quickly, and if the radar breaks it would look shattered. Batteries would last a certain amount of time before being spent. Teammates have to have the add-on on their helmet for it to work. If you kill someone who was in a squad and take their radar, you could see their teammates positions. However, if you did this you could no longer see your squads positions, and the other squad would be able to see your position. The radar add-on would be labeled with your gamer tag, and could be switched off. In other words, an enemy could kill one of your teammates, take their radar, and use it against you, or vice versa. This would make communication still vital.
Exactly and specifically, what should be changed and how? - The helmet add-on would be purchasable, craft-able, or findable. The batteries would be also be purchasable, craft-able, or findable. Add a radar slot in players inventorys so only one radar can be used at a time. Also credits to thread people for helping me modify my ideas thx.
#Radar Helmet Add-on
23 messages · Page 1 of 1 (latest)
Next patch You can see squad thru walls
This would be awesome if you could take a downed Marauders helmet and see their teammates. Not so OP though because the team mates can see you. Would be cool
Could be a extra eye piece bought to add on as a accessory item bought from all shops for a low price?
1993 didn't really have FOF (IFF) identifiers. Afaik
Edit: I stand corrected, Germany used them in ww2 and they were used after. Only for vehicles until much later though.
Edit 2: wearable infantry ones are limited to low tech bands. In 2012 they were still working on it.... I need to sleep though no more wiki hole. I do like this idea though, as my first time in a merchant ship with a buddy his head met the business end of a well placed SVT headshot across the ship.
I agree with this, me and my teammate have gone to wearing bright coloured suits and helmets to identify each other. Whch can be harder to see at first glance under some of the larger armor sets and makes us more visable to enemies. Some way of telling your teammate appart like a crew emblem or something would be nice. Having killed each other a bunch of times is not as fun as it was in the beginning sicne the game is already so punishing
Not tryna be rude, but there wasn't much going on in space either in 1993, certainly no space prisons/navy outposts/warp extraction gates and what not. I think lore wise there would be plenty of room for it. Albeit a rudimentary one to fit with the ww2 era weapon tech.
I really like this as a way of having friendly indicators in-world, as an additional thought couple of ideas:
-Have it be something that can be switched on and off to save the battery usage.
-You could also have a visual indication that it's active (think an LED on your helmet) so that solo players can tell whether or not a team is using it to help with being sneaky and 'blending in'
Yeah I think its just getting outside of that "diesel punk" aesthetic and more into a post cold war Era look. Just an opinion. Also I know they don't want to have things that we don't have yet either, and aside from vehicles using it to identify other vehicles, it is infra-red markers, that again only vehicles see. Infantry only sees it while using IR or NVG depending on spectrum etc.
A flasglight would also help so you could use it as a marker ("im flashing my light is that you?")
I disagree with making them hard to get. For the sole reason that you need to get a whole squads worth in order for it to work, and if ya die, ya have to get them again.
It could be a radar instead.
True. They could be available for sale from the traders. And it could also be an attachment for a helmet in the same way a extended mag is for a gun
I would support only if when you got shot in the head there was a chance the system would get Damaged and impair your vision, making you have to take off your Helmet to see well.
i like that
So, after thinking this trough a bit I decided that I don't actually like this idea a lot.
I want to stress that I primarly play either solo, or with a friend duo. I don't play with "strangers" simplly because partying up to me is about trust, and I don't trust a stranger to not betray me for my equipment and then to go off, happy that he got good gear for basically free.
The reason why I dislike this is because the party size should always come with an upside and a downside. A solo has the upside of being in full control of any given situation, as the only factor they have to think about, is the enemy. Add another / several players into the mix, and it becomes more complicated. Now, the way me and my friend do it, is by being constantly aware where the other person is via communication. I consider this a "skillful", as my hesitation to fire at anything is a little as when I play solo. Sometimes I get shot by him, but I am willing to accept this, because essentially, our firepower is bigger too. On the other end, a full party gives you immense fire power and a potential safety net to get behind cover of, at the cost of more players making more noise, and being more prone to mistakes (also, having to share loot I guess). This add-on, signficiantly would reduce this risk, or the outline would be so incrediblly faint that it would be borderline useless.
What semi bothers me about the suggestion is that you also already have this in place. Wearing distinguishable colours (White / Yellow), already gives you this. Essentially what your add-on gives is the ability to be able to wear more background friendly gear, something that doesn't make you stick out a lot, while still very easily being able to tell at a glance that you're looking at a friend instead of a foe. This seems exclusively like a buff to parties, who really don't need to be able to stomp smaller teams more.
I do see the positives though, but to me, the downsides are far bigger :3
Doesn't fit the setting
I would argue that it does (my updated idea where you see radar on your hud instead of highlighted teammates in the game). If you want go the route of "well, time game is set in 90s so its not realistic," two things for you: Radar was invented in the 30s, and the game is set in a world that could never have existed with warp gates and diesel powered spaceships, so radar doesn't seem like a stretch to me.
First, Not a SINGLE color you wear makes a teammate 100% distinguishable from an enemy, this is the WHOLE problem I am trying to solve. Second, there is nothing stopping a effective team from dominating with dark gear already. Third, I updated my idea in the thread, so you see radar instead of an outline of teammates. Fourth, my idea would make squad game play more easy, that's the point, because I think it would be more fun. Also radar could be easily balanced for solos by radar interceptors, or a downed enemies radar info like C.L. Player suggested to get a drop on squads.
Radar is setting appropriate. A digital display in your visor isn't .
Ya know i wouldn't mind a bit of Small tidbits of coldwar tech. Some small early stuff to add other then guns
The K1 is a 80s gun whos to say a lil bit of innovation took place
Sure most pirates are using ww1/ww2 ish guns but thats the surplus. A lil bit of new age gear would add a lil pazzas and as shatter has said theres warpgates.
Will also suggest..a helmey back pack combo possible for one player that could be a main receiver or something. Could be like the radio bag with a reduced space