#Bounties for Everyone!

4 messages · Page 1 of 1 (latest)

sand quest
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You the player gets killed by another player. Want to get back at them? Yeah! Say no further!

[When a player kills you, you may have an option after your death to place a bounty on them!]

[Said bounty, will take affect in their next game alerting marauders of a high value target.]

[When your bounty dies you will get alerted how long they lasted with a bounty on their head.]

<My Theory>
You pay $50,000 to place bounty > person who kills your target gets a reward sent via stash or bounty tab?

Rewards: a whole line of weapons and/or armor that's exclusive to killing bounties all randomly chosen via a bounty drop.

Other notes i have thought of:
Pay more dough to give your target a bigger bounty, which would yeild in more rewards for yours or others achievements in killing a target?

Rewards can obviously be different just want more fulfillment in the game knowing my adversary before me has bloodied his hands.

Should the bounty be revealed to players or should it come as a surprise when killing the player?

Should Ai be able to remove the bounty off ones head?

golden mountain
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Sounds like a cool idea.If more players put more bounties on the same guy,it could accumulate.I also think the guy with the bounty should be able to get some of that bounty if they survive for some games (maybe 5% each game they survive?)

I think that to get the bounty, when the player dies,it spawns in their inventory some short of ID that can be sold for the amount of the bounty.

The bad thing is that someone could just kill a friend who has a bounty just to take it off of them and also get the money,so...

But very nice concept.

sand quest
# golden mountain Sounds like a cool idea.If more players put more bounties on the same guy,it cou...

A system could be implemented to make it so thouse you queue as crewmates can't loot it. As you have to invite them to your squad so some coding to check if they are grouped can make it unlootable for said teammate.

Now as for bounty target getting a bonus that doesn't sound to bad either. Like for every successful kill they earn with a bounty they earn a cumulative reward, like per say the bounty target earns money per kill, where as if someone kills the bounty target they retrieve a bounty patch that can be traded for a supply drop that contains what ive stated above.

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Or even better than money per kill, the Cpt. Cards sell more for bounty targets