You the player gets killed by another player. Want to get back at them? Yeah! Say no further!
[When a player kills you, you may have an option after your death to place a bounty on them!]
[Said bounty, will take affect in their next game alerting marauders of a high value target.]
[When your bounty dies you will get alerted how long they lasted with a bounty on their head.]
<My Theory>
You pay $50,000 to place bounty > person who kills your target gets a reward sent via stash or bounty tab?
Rewards: a whole line of weapons and/or armor that's exclusive to killing bounties all randomly chosen via a bounty drop.
Other notes i have thought of:
Pay more dough to give your target a bigger bounty, which would yeild in more rewards for yours or others achievements in killing a target?
Rewards can obviously be different just want more fulfillment in the game knowing my adversary before me has bloodied his hands.
Should the bounty be revealed to players or should it come as a surprise when killing the player?
Should Ai be able to remove the bounty off ones head?