What would happen if you get pinned inside one of the objective areas though? I’m not entirely sure the system would be able to differentiate a camper, and a normal player who’s in a skirmish, and pinned in the objective.
Instead, what about tweaking the areas that these objectives spawn/the area around them, to prevent campers entirely. (One example is the 2nd mission of the zero to hero. An implementation could be multiple points to complete the objective)