#Ability to turn off breacher pod flare when fully stopped therefore allowing ambushes and the like

61 messages · Page 1 of 1 (latest)

alpine minnow
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what is motivating this suggestion? not much else other than escape or rushing you can do with the pod I feel this way you could be able to ambush unsuspecting players.
what is your proposal? Make it so when you come to a complete stop you effectively hide at long distances, I feel this is fair as you have to remain immobile in order to achieve this.

bronze pebble
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Yes, brilliant suggestion.

proper field
alpine minnow
proper field
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all im saying is "is it worth it"

alpine minnow
proper field
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fair enough, i mean it would be a good suggestion for after they balance some stuff so its not so over powered escape pod wise. as of right now, they basically cant be countered, so giving them more just means "who tf uses ships anymore" will be a pretty common question

digital spoke
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this is a good idea

digital spoke
# proper field fair enough, i mean it would be a good suggestion for after they balance some st...

There's a difference between countering a pod and giving the pod more stealth. Gameplay wise, not being detectable while standing still with the pod would be incredibly fun and would give the player more of an opportunity to strategize and formulate a plan as to how to engage.

confusing/shocking for the person being breached as there'd be more of a chance that you won't see it coming, and thrilling for the person doing the breaching.

proper field
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all it does is f**k over anyone who doesnt like being breached, and literally makes it impossible for solo players to defend themself

digital spoke
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On top of the fact that being breached by a 3 man as a solo is still hard even without this suggestion

proper field
digital spoke
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fair enuff

proper field
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yeah lol im not saying its not cool

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but unless they change how breaching works, its a pointless mechanic that just makes things worse for the already-disadvantaged player

bronze pebble
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It's another incentive to get a different ship then the rustbucket;

If you have an interceptor, you can just outrun the other ships to the POI, and not get boarded.
Heavy Frigate should be ruining ships and blasting them to oblivion, killing occupants.
Capital Ship can do a bit of both, with two weapons and a roamer and a captain.

Players need to find a ship that suits their playstyle, and advance with it. (broken record koz time) Learn the strengths and weaknesses. Learn when to fight it out and when not to and run.

The ability to turn off the breach pod, and not show up as a shimmer, needs a counter. The shimmer probably needs to stay until a proper counter can come up, that is equitable for all players. So I gotta down vote this one, sorry.

digital spoke
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I think in general a system in which when a pod is at a close enough distance to you, your ship will start to ping signifying danger is close. Maybe it could be a sort of defensive ship upgrade or something

alpine minnow
# bronze pebble It's another incentive to get a different ship then the rustbucket; If you hav...

I mean my whole thing isn't about any of the ships, it's literally just a way to ambush ships as a breacher, its fairly easy to spot a pod if you're close enough without the shimmer and again I am suggesting it only goes off once you have fully stopped (either by having an option to fully shut off the pod once stopped or by shutting it off automatically only turning back on when you move) I think it would be balanced enough and could be a lotta fun.

alpine minnow
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Bumpidy bump bump

alpine minnow
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bump

alpine minnow
alpine minnow
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bump

feral smelt
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I would assume that as a trade off, the pod has a fuel limit.

alpine minnow
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no?

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I swear half the people who have posted on this dont read it

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I am suggesting: There be a way when you come to a complete stop either manually or automatically toggling off the flare from the breacher pods engine, which would either need to be toggled back on if manual to move or would just automatically go back on when you move again. Breacher pods are very noticeable at close range even without the flare I just feel this would add a bit of flavour to the game.

feral smelt
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hmm.... then in that case I like the other guys/gals idea of adding a sonar contact ping. and perhaps have the lose asteroids and ship parts cause sensor malfunction or false positives

alpine minnow
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bump

forest shuttle
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pods get 1-shot by pirate-sold 460mm tri cannon shots

but it's also not very hard to hit two 100mm cannon shots to kill pods, just unfortunate that they don't count as kills

the big thing is whether or not the ship sees the pod approaching, which is why this is a great suggestion/possibly already in the game, I have a few deaths from not respecting the odds that the guy in the ship can aim their cannon but I've also seen immobile pods that were unlit

alpine minnow
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Bump

alpine minnow
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bump

feral smelt
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I have to say, my friends already have a hard time spotting the current flared pods, there is hardware limits to consider (biological and technical)

alpine minnow
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Bump

alpine minnow
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bump

alpine minnow
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bump

alpine minnow
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Bump

vague copper
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na too ratty

verbal monolith
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It's already a bit odd that the pod can even "stop" at all. The ships themselves can't really stop, just slow to a crawl, which makes sense with a nuclear engine. The pods are, presumably, rockets with a seat. Rockets can slow down, but once you ignite that fuel, you really don't want to turn it off and then on again.
So, making the pods stealthier than they already can be, eh. It's actually easier to see pods that are further away than ones that are up close due to field of vision. Just hide behind the many asteroids.

random geyser
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No fuck off. Pod rats are already bad enough

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And you can already ambush by hiding behind asteroids are you dumb as a sack of hammers or something?

alpine minnow
random geyser
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Skill issue? Bruh you're the one that wants to make breaching even easier lol

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smartest star wars fan

alpine minnow
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Easier how? By having to remain immobile toggle off your engine to make it so you aren't as spottable from afar? Imo it makes it so pussys who immediately run or bolt for their own pods are the only ones at a disadvantage

random geyser
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You really are the smartest Star Wars fan lol

alpine minnow
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damn man cant even refute it lmao get better at the game

random geyser
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You’re weird lol

vague copper
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ratty

brazen ginkgo
# random geyser Skill issue? Bruh you're the one that wants to make breaching even easier lol

the breacher ususally has more risk to it he doesnt really know what hes getting into yeah sure he can be equipped for fighting but he can meet a 4ppl team in full gear someone can already be camping a breach point and he can get killed immediately and so on and your idea of hiding behind asteroids doesnt work always there is no guarantee someone is gonna fly over your head

random geyser
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Sounds like a skill issue to me

brazen ginkgo
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sure i guess i am not complaining am stating facts

humble ocean
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tbh ships should just have much more breach locations lol

solid crypt
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I hate this idea, its already almost pointless to bring in a new ship. the last thing this game needs is people camping with pods.

solid crypt
brazen ginkgo
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pods are slower than normal ships if they didnt have the boost also when i breach i am 90% of time alone and its normal for me to bumb to teams of 2-3 i rarelyget teams of 1 or 4

alpine minnow
alpine minnow
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Bump

kindred magnet