what is motivating this suggestion? not much else other than escape or rushing you can do with the pod I feel this way you could be able to ambush unsuspecting players.
what is your proposal? Make it so when you come to a complete stop you effectively hide at long distances, I feel this is fair as you have to remain immobile in order to achieve this.
#Ability to turn off breacher pod flare when fully stopped therefore allowing ambushes and the like
61 messages · Page 1 of 1 (latest)
Yes, brilliant suggestion.
yeah only if we can one tap escape pods
If you were to see a completely immobile escape pod and aren't a shit shot you'd kill it, what im suggesting is completely fine as if you for example boost or move you'll light up like a Christmas tree
if you're immobile, yes, but as of right now, who tf sits still in an escape pod. you're asking to be shot. a moving escape pod may as well be invisible from how hard it is to shoot it
all im saying is "is it worth it"
People would sit still if it meant you wouldn't light up at all, that's what I'm suggesting, means there's more variety to breacher pods
fair enough, i mean it would be a good suggestion for after they balance some stuff so its not so over powered escape pod wise. as of right now, they basically cant be countered, so giving them more just means "who tf uses ships anymore" will be a pretty common question
this is a good idea
There's a difference between countering a pod and giving the pod more stealth. Gameplay wise, not being detectable while standing still with the pod would be incredibly fun and would give the player more of an opportunity to strategize and formulate a plan as to how to engage.
confusing/shocking for the person being breached as there'd be more of a chance that you won't see it coming, and thrilling for the person doing the breaching.
yes but that also means there is less planning on the ship-side, meaning the ships are even less prepared than they have to be before
all it does is f**k over anyone who doesnt like being breached, and literally makes it impossible for solo players to defend themself
how much planning is there really before being breached now? 10-20 seconds worth? also, no one likes being breached, but this is a hardcore extract shooter so there has to be an incentive to fight for survival no matter what
On top of the fact that being breached by a 3 man as a solo is still hard even without this suggestion
yeah but its cheap, it causes more problems in a mechanic that already has the advantage. its fun, but useless
fair enuff
yeah lol im not saying its not cool
but unless they change how breaching works, its a pointless mechanic that just makes things worse for the already-disadvantaged player
It's another incentive to get a different ship then the rustbucket;
If you have an interceptor, you can just outrun the other ships to the POI, and not get boarded.
Heavy Frigate should be ruining ships and blasting them to oblivion, killing occupants.
Capital Ship can do a bit of both, with two weapons and a roamer and a captain.
Players need to find a ship that suits their playstyle, and advance with it. (broken record koz time) Learn the strengths and weaknesses. Learn when to fight it out and when not to and run.
The ability to turn off the breach pod, and not show up as a shimmer, needs a counter. The shimmer probably needs to stay until a proper counter can come up, that is equitable for all players. So I gotta down vote this one, sorry.
I think in general a system in which when a pod is at a close enough distance to you, your ship will start to ping signifying danger is close. Maybe it could be a sort of defensive ship upgrade or something
I mean my whole thing isn't about any of the ships, it's literally just a way to ambush ships as a breacher, its fairly easy to spot a pod if you're close enough without the shimmer and again I am suggesting it only goes off once you have fully stopped (either by having an option to fully shut off the pod once stopped or by shutting it off automatically only turning back on when you move) I think it would be balanced enough and could be a lotta fun.
Bumpidy bump bump
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yeah nah its not pointless, as I said, you would need to sit completely still in order to pull this off. Breacher pods still are quite noticeable within a certain range even if they didnt have the flare.
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I would assume that as a trade off, the pod has a fuel limit.
no?
I swear half the people who have posted on this dont read it
I am suggesting: There be a way when you come to a complete stop either manually or automatically toggling off the flare from the breacher pods engine, which would either need to be toggled back on if manual to move or would just automatically go back on when you move again. Breacher pods are very noticeable at close range even without the flare I just feel this would add a bit of flavour to the game.
hmm.... then in that case I like the other guys/gals idea of adding a sonar contact ping. and perhaps have the lose asteroids and ship parts cause sensor malfunction or false positives
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pods get 1-shot by pirate-sold 460mm tri cannon shots
but it's also not very hard to hit two 100mm cannon shots to kill pods, just unfortunate that they don't count as kills
the big thing is whether or not the ship sees the pod approaching, which is why this is a great suggestion/possibly already in the game, I have a few deaths from not respecting the odds that the guy in the ship can aim their cannon but I've also seen immobile pods that were unlit
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I have to say, my friends already have a hard time spotting the current flared pods, there is hardware limits to consider (biological and technical)
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na too ratty
It's already a bit odd that the pod can even "stop" at all. The ships themselves can't really stop, just slow to a crawl, which makes sense with a nuclear engine. The pods are, presumably, rockets with a seat. Rockets can slow down, but once you ignite that fuel, you really don't want to turn it off and then on again.
So, making the pods stealthier than they already can be, eh. It's actually easier to see pods that are further away than ones that are up close due to field of vision. Just hide behind the many asteroids.
No fuck off. Pod rats are already bad enough
And you can already ambush by hiding behind asteroids are you dumb as a sack of hammers or something?
Skill issue, its something that would be fun pods are easy as piss to spot and even easier to take out I don't see how having to fully stop toggle off your engine and then toggling back on before you move again is such a massive advantage
Skill issue? Bruh you're the one that wants to make breaching even easier lol
smartest star wars fan
Easier how? By having to remain immobile toggle off your engine to make it so you aren't as spottable from afar? Imo it makes it so pussys who immediately run or bolt for their own pods are the only ones at a disadvantage
You really are the smartest Star Wars fan lol
damn man cant even refute it lmao get better at the game
You’re weird lol
ratty
the breacher ususally has more risk to it he doesnt really know what hes getting into yeah sure he can be equipped for fighting but he can meet a 4ppl team in full gear someone can already be camping a breach point and he can get killed immediately and so on and your idea of hiding behind asteroids doesnt work always there is no guarantee someone is gonna fly over your head
Sounds like a skill issue to me
sure i guess i am not complaining am stating facts
tbh ships should just have much more breach locations lol
I hate this idea, its already almost pointless to bring in a new ship. the last thing this game needs is people camping with pods.
yea but not everyone's stacked, and not everyone's got a team of 4 and pods are to fast to need to hide
pods are slower than normal ships if they didnt have the boost also when i breach i am 90% of time alone and its normal for me to bumb to teams of 2-3 i rarelyget teams of 1 or 4
again its part of the game and as I have said cause I guarantee most of you arent getting what I am putting down, You have to be completely immobile and then toggle off the engine, how this gives you a massive edge over ships is beyond me.
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If it's so fast and hard to shoot, what exactly does ambushing someone accomplish?