💡 Motivation
Waiting for airlock doors to open and close is generally a lot of repetitive time wasted.
💡 Proposal
Only maintain a minimum of one door open at a time.
💡 Nitty-gritty
Ship -> Station
- When your ship docks to a station, it automatically opens the ship-side airlock door.
- You enter the airlock (this starts making a quiet "opening alert" noise and flashes dim lights outside the lock, in the station), and the ship-side door closes very quickly behind you.
- The station-side door opens slowly and loudly as normal. If you notice enemies outside, you can interrupt and reverse the process (start closing the door and cycle back to your ship) midway through by hitting the airlock console button again.
- The station-side door stays open.
Balance: The above changes give a little more warning for players who aren't deliberately camping that another player will be arriving soon, but it also means that ambushers need to give the new arrival a false sense of security in order to lure them out of the safety of the airlock before attacking. This reduces some unfair aspects of the randomness of ship arrivals and positions of players already inside the station.
QoL: We no longer spend precious (and very boring / noninteractive) seconds at the start of every single raid waiting for both airlock doors to open and close.
Station -> Ship
- The station-side door is open. A cycle can be triggered from either the station or airlock console. This starts a long "cycle starting" countdown, then the station-side door closes.
- Once closed, the air cycle completes very quickly and the ship-side airlock opens almost instantly (1-2 seconds for this whole process).
Balance: We preserve the danger and anxiety of extraction ("do I hide or clear the area first?")
QoL: Once safe from other players, we don't waste any of the extractor's time inside the ship.
