!post 4!
š” A Lack of Good Items:
EDIT: I'm revising this post after learning more information. My three categories were wrong.
Pretty much all weapons are in the same category based on TTK. With the way armor works. Lvl 8 armour is barely better than 6 and lvl 9 is barely better than 8. Helmets are largely useless. The only items which are truly "better" than other items are the bigger backpacks but what are you even going to put in there if the loot doesn't matter because every item is roughly the same as what you already are wearing.
You can just run Plate rig and Uzi every single game, run around, kill everyone and not loot anything without missing out on anything. Once you figure out how the items work there is actually no reason to loot anything other than Barrel Backpacks. When I play, Solo or with friends, I'll open a vault, look for a Barrel and then leave everything else in there because none of it matters.
The way I phrased this when arguing with someone else on this forum who for some reason thought this was all okay is:
"there is no RISK/REWARD in marauders because I don't need to RISK anything to get the same REWARD as anyone else with any other gear
I can risk the lvl 9 panzer rig thing i got from a capital ship and my big sweaty lvl10 helmet and my big sweaty STG and get one-donged by a guy who looted an SVT off a scav or have almost no advantage against someone who just bought an Uzi from the trader
so at that point why bother with the lvl 9 rig or the lvl 10 helmet or anything at all? i could just run a lvl 6 armor and an uzi and be at such a small disadvantage, risking nothing
...
The entire point of extraction shooters is RISK/REWARD."
This is a massive issue for the game and has everyone I've been playing with, myself included, done with the game. This isn't a matter of it being a beta or needing more content, It's a flaw in the core design philosophy of the game and will see this game fail if it isn't addressed.