#Some changes to the humanoid size command

1 messages · Page 1 of 1 (latest)

dry swallow
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While the size command generally does its job, I think that it should scale based on the players original size, and :size 1 should be the players default size.

Players themselves (or the game) can change their characters size and scale, so simply setting the character to different size values rather than scaling the current value isn't a hugely helpful system. Instead, Kohls should save the players default size values, and when the size command is used, such as :size player 1.2, it should multiply the players default size values by 1.2, rather than simply setting them to 1.2.~

Alternatively, this could be a new command such as logsize (logarithmic size)

earnest crypt
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This would be a lot more intuitive than the current format of sizing, I'll try to include this with the next update.

formal orchid
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could include restoring the size to :normal, making sure people can return to absolute scale 1

dry swallow
earnest crypt
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I'll just replace the current size command since it's not very intuitive and I doubt people would miss it once they try the new behaviour.

dry swallow
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tbh I think that the old system would be worth having as a separate command, so admins can ensure multiple people are the same size or a specific size

I do agree though, I think that the old system is a lesser desired functionality and its precision generally wont be needed

formal orchid
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it's a bit more complex than the original behavior, but it's not like any features would disappear