#UE Seraph

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flint night
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HP: 275k
Speed: 55
Speed on Flight: 25km/h extra
Forcefield on ground: 200k protection from 90% to 60%
Extra force field while on flight: 500k from 99% to 75% (if it breaks the ground forcefield will replace it)
Incorporated weapon Damage: 250k to robots, x3 to titans

The robots has 2 Forcefields protections, one while on ground and the second while flight
The second Forcefield only activates while the robot has reach max altitude and while descending, not while taking flight
Whenever the forcefields breaks the robot instantly gains 99% Gray damage resistance and Stealth for 4 seconds (60 sec cooldown)

On Flight the robot deploys his multiple target integrated particles cannon that deals a tremendous amount of damage to everything it moves on sight
Becomes inmune to: Lockdown, Supression and Blind

The design of the UE Seraph will it be different from his normal and special edition looks rn

UE Decay
Delay between shot: 0.7

max damage: 12k per shot

first shot: 135%
second shot: 195%
third shot: 265%

Probability to apply Resistance breach per shot of 20% for 3 seconds

tropic pelican
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Thought this was gonna be better than my concept but honestly not rlly

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Pretty broken

flint night
tropic pelican
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What made seraph "seraph" was the forcefield and the built in weapon DURING flight
Removing it during flight just makes the ability useless

flint night
tropic pelican
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It's broken anyways lmoa

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mine is more balanced

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And more on-core to the regular seraph

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But yours is pretty cool still

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Ig

brittle pike
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Broken

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99% forcefield in air is just invincibility, 90% on ground is still basically unkillable, by the time the forcefield is somehow broken, it will have its ability back again