As many of us know, the meta is the most onesided its been for a while, so here are my suggestions on a rebalance:
NERFS:
ROBOTS.
Rex:
Ability charges 2->1
Reduced BIW damage by 33%
Reduced dot removal of the biw by 50%
Cd increased by 3 secs per charge.
Reduced dot conversion (mk3) 40->27.5%
MK1/2 stay at 20% for mk1 and 25% for mk2.
Should make rex actually killable.
Kaji:
Max mines :10->7
increased ability cd by 2 secs
Mines range: 250->100m
mines damage: -40%
Makes it so kaji actually works as a zone control whilst not hitting from 250 ms away (was really toxic).
BOOM/BASH//POW: damage reduced by 50%
Reload increased from 6->8 secs
Murix/Elox:
base damage reduced by 40%
Teth: decreaed forcefield's protection range from 90-80%-->80-65%
tp range from 350->300m.
Pilum/gladius:
damage reduced by 30%
Hastatus:
Hastatus machinegun damage reduced by 35%
Immunity total charges from 2->1
Princeps:
Immunity now lasts 40% less
Venire:
damage reduced by 30%, now overheats 30% faster
Voids:
Damage per particle reduced by 25%
TITAN MODULES.
Titan TNA:
Total damage stacks from 95->70
damage bonus reduced by 17.5%
BUFFS:
Hastatus:
Immunty duration increased by 33% (compensation for one charge loss)
Raptor: reflector is activated on landing but its 40% on the air and 20% on land (substantial buff)
#Rebalance changes
1 messages · Page 1 of 1 (latest)
remember this is just a concept
lmk if theres something to be added or changed!
Rex charges 2>1? Okay bro that itself throws ur suggestion out the window
(I don't have the rex and I'm not supporting it but that'll jst completely destroy the rex)
Mines current range is 200m
Additional nerfs:
Mines Slowdown accumulation:-50%
deathmark accumulation:-30%
the pilot
gives nother charge
its just so its not 3 charges
3 is absolutely horrendous
rexes basically nearly permanently in the ability
im not joking when i say this but by spamming u can be nearly 2 mins into rexes ability
w pilot
😭
will touch the range but icl i dont feel like dm nerfs are needed allong w slow yet as i nerfed the limit of the mines placeable and stuff
like its cd
and rex takes little to no ttk any brawler, thats why i made it so it had 2 charges instead of 3 with its pilot
Teth General tp nerf: 500m>400m
Pshent family: -30% damage, no longer goes through walls
Plum Gladiator: BLAST Accumulation -30%
Princeps Pilot: Slowdown from Grav Thrust: 50%>30%
Immunity doesn't need that huge of a nerf its quite weak without its ability, yes I've fought multiple Princeps as well.
Venire needs damage nerfs ofc
Why nerfing titan nuclear amp tho?
Yu think i don't know that
Ability just needs cooldown nerf
No more infinite cycle
You're completely locked down if you're hit by 10 mines btw. And the damage cz of deathmark is absolutely broken.
All those effects need substantial nerfs
You also have to consider the poor f2ps (meee) with rex but no pilot
Also isnt rex's currently dot reduction 20/40/60%
Who agrees if Bjorn is nerfed?
hmm valid
i looked and wiki said it was 50% mk3