#Who would win?

64 messages · Page 1 of 1 (latest)

amber isle
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ok

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1 - fire power
typhoon wins
2 - ability
mars wins
3 - efficiency on Champion
mars wins
4 - pve
mars wins

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mars wins with 3 - 1

near flower
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Teth wins

amber isle
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op weapons for mars:

amber isle
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he don't mention about teth

near flower
# amber isle it's about mars or typhoon

I know im just being difficult... cause mars and typhoon arent relevant in champion anymore.

If my opnion matters i prefer typhoon, that blackout is such a clutch ability if it hits also 4 medium slots are sill rrally good and its got the nuc amp

amber isle
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mk3 mars with mk3 razador very, very annoying

near flower
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How often do you see these to on the field? Cause i see maby 1 every second or third game... ive gone days without seeing them

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Maby change the league in this severs roles then...

near flower
# amber isle Great, so they're not nerfed.

??

No one mentioned its nerfed... its just powercreep, pushing older bots out of the players hangars.

And thats why i dont think its relevent to apply them te champion league cause of their reduced use there. Like i said i barely see them ive gone days without seeing them

amber isle
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Sorry, but they're still good in Champion and players don't know about it, so they don't use them.

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I'm talking about the fact that dev nerfed everything is popularly used

near flower
verbal condor
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To hold up

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Not in champion.

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Why are you guys bringing the champion league up?

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Besides, a 1v1

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Default weapons.

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So Mars with tumbalus

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(whatever it's called)

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and Typhoon with Medium Punisher.

near flower
# verbal condor Blackout?

Typhoons ability, applies lockdown, suppression and Emp... but its 3 different charges so each charge needs to hit in orsder to apply their effect

verbal condor
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Oh, the ability name, mb

amber isle
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me use phase shift to remove it : >

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or immue amp

near flower
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Immune amp doesnt protect from emp and only protects from suppression after 60 stacks... also its equipable to brawlers and you nees to choose between last stand and the amp

near flower
# amber isle me use phase shift to remove it : >

Phase shift is probably one of the most useless modules... long cooldown only saves you for 2 sec. The knly benefit is removing some negative effects it rarely actually changes the outcome of a fight

Unless you are skilless and use it om scamjok

amber isle
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"Phase shift is probably one of the most useless modules"

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Now your opinion doesn't matter because only someone who has never played this game can say that.

river blaze
river blaze
near flower
# amber isle Now your opinion doesn't matter because only someone who has never played this g...

Looks whos talking diamond player... get on my level.
And if you read the reasoning youd understand.
So 2 sec of invincibility rarely changes the outcome of the fight, unless in something like samjok or as a sword counter it works. And there, a jump unit would also work to get away from a dashing sword

So on builds that are built around the phaseshift it works. And from my experience in champion thats on samjok, ravana, and builds that youd like to survive swords and on bots that have short ability cooldowns but also rely on their abilities to survive like a dux/lynx (tbf im not sure on these bots just speaking for experience facing them).

On those it can of work but in most scenarios in champion league it barely changes the outcome of the fight and ends up being a waste of powercells, epsecially on brawlers and with todays emp, teleport and teth meta its even more useless. Youd be better off with healing, QR if your build requires it or just jumping away.

If youre gonna come at me atleast come with facts and reasoning like i did.

Once again i only speak from experience in champion league, not sure how it is in the lower leagues

near flower
amber isle
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It shouldn't be called the most useless because there are much more useless ones that do nothing:

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they may have a very rare use for a very p2w ue hanger but for casual players they are useless

near flower
# amber isle first of all, I agree it's too short. So, dodger, module expert, and foolhardry ...

Dodger only adds 31% more... and i was wrong its 3sec so you add another second... but thats only with a t4 pilot skill which lets be honest something like extra durability is way more important to spend memorium on. Like i said it is very viable to counter swords but jump unit does the exact same, it recharges faster and it cost less and it doesnt require a pilot skill. Also if youre up against a ue scorpion they dont care that you have phase shift they follow you till it ends. On the other hand i see the appeal to use it get out of the way of samjok turrets.

Also once again i said one of the most useless... lockdown ammo is obvioulsy worse. Jump unit is really good considsring it cost only half of the phaseshift and it is considered an agility, defensive and aggesive module, unlike phase shift which is only defensive, it is one of the most usefull modules, the only time it is outperformed by phaseshift is when locked down or being drowned by negative effects. And if youre a casual player in lower leagues you wont deal with alot of negative effects, so no need to run phaseshift since you could just use jump unit.

I doubt casual players will be lined up ready to 1-shot a bot with jumping unit, also the current lag makes that really difficult in anyway to shoot bots mid jump.

The deathmark was the worst till these new weapons came out.

near flower
amber isle
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but i still meet champ players

near flower
amber isle
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If this were true, players would start using the jump unit very often

near flower
near flower
# amber isle If this were true, players would start using the jump unit very often

I do believe that in the case for lower lvl players they are greatly misinformed and for the high end players its meant as a counter to sword, but they end up spaming it out of panic when about to die. And that is just a waste of powercells. There are specific uses for it, but in most cases if you want to survive a fight (not a ambush like sword) phase shift will almost never save you.

Either that or the players are just not as smart and they arent thinking the situation through

amber isle
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3 enemys will attack you just as quickly if he sees that you jumped

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= died for 2 sec

near flower
# amber isle = died for 2 sec

And if you use phaseshift theyll just follow you and kill you and it cost double the powercells (unless your build focusses of phaseshift)

amber isle
near flower
near flower
# amber isle reload ur weapon and contra attack em or bait em with phase shift to waste their...

That can work... this is how you use ravana, one of the bots on which phaseshift works. And the only weapons that this is viable on is weapons that reload while firing.

This is a good strat that i wouldnt assume a casual player to use. This strat is also only viable against heavy burst weapons... such a snipers which in any case you should be winning a 1v1 against a sniper. The most other burst weapons can reload while firing, and wil just reload that bit again while youre in phase shift. Magazine weapons have a big enough mag to endure a quick ammo waste

near flower
amber isle
near flower
amber isle