#Heal Weapon / New Bot
1 messages · Page 1 of 1 (latest)
vampire type shi
like 1k dmg = 2k healing
ikr
js for support mains like me
for like demeter or mender who have to rely on the long cd
they could js offer more passive stronger healing
than the persephone bot
or support more tyr/wayland gameplay
i can imagine u accidentally locking onto a teammate while getting slimed out by an enemy
they lowkey gave up on bots like those
tyr my king rip
oh 😭
itd be like nanea though
first clip dedicated to dmg
second is for healing
i aint gon lie king, ive never used that ting in my life
oh 😭
im silver 1 with a brand new mauler.
i have once on a test server
i see
LMAOOOOO
uh huhhh
and the second clip is rockets
ohhhhhhhhh
and they rotate everytime they reload
ohhhh wait thats badass
machine gun, rockets, machine gun, rockets, etc
yeah
and i was thinking maybe do the same for my heal weapon
dmg, heal, dmg, heal
OHHHHHHHHH i see
yea
to avoid really low heal numbers, we give it a transfer ratio of like 1:3 or smth
like a vacuum cleaner, suck out health, and then spit it out
yeeees that makes sence
so like 1k dmg = 3k healinf or smth
sense*
yea
unlike aramis it js steal hp for urself
its an actual support weapon
imagine doing like 40k damage, that dawg ur healing is gonna be invincible for a bit
especially since theres protection (gas, ancile, stake (technically), and ecu)
u can add a third category of weapons:
- offensive
- protection
- support
😭
true
im js giving examples
or to balance just make the damage really low so its mostly used for healing
Heal Weapon / New Bot
tryna think of a bot to come with it
Should probably be closer to 1:1 or even less less.
My reasoning is that you have to keep the healing lower than the amount of damage a normal weapon would do. Healing gets to sit behind damage reduction and shields etc, and so it goes father than weapon damage. So healing should be roughly equal to the damage the average weapon does to durability, not damage overall.
Also to do weapon damage you (generally) have to expose yourself to receiving damage whereas to heal you can be protected. Lower risk should provide lower reward and so it should be reduced a little again. But maybe not depending on if it repairs grey damage or not.
If you keep the healing down to a reasonable level to keep balance with other weapons and the damage:heal is 1:3, the weapon would do so little damage that it may as well not be a weapon.
I really like your idea. I think it is a great idea. But just like a change in damage type is useful because you can change targets based on what they are susceptible to, if this weapon is going to have 2 modes I think both modes should be useful.
That is why I think it would be better 1:1 if it does not heal grey damage and a bit lower if it does
Maybe a bot that makes the damage increase as the target gets closer. Then it can be more versatile. Pilot that increases range to 800 to add more versatility again?
Healing drone better than Persephone?
i love how this is basly the twins weapons mixed with the raptor weapon