#Mauler rebalance fix

1 messages · Page 1 of 1 (latest)

spring gyro
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  • Defense system
  1. Passive resistance to DOT damage increased: 30% > 45%
  2. Hook duration increased: 4s > 5.5s
  3. DOT duration increased: 4s > 5s

(If you like none of the above, I propose that the cooling of the Hook's charges decrease 15s > 10s or give it a 3rd charge)

  • Mauler systems in general
  1. Reduce the damage increase or DeathMark stacks of the Dark Light (I don't know the total increase in stacks but the damage increase could be between 60%, 70% or 80%

(Dark Light again, like the accumulations of the mothership "Frederick" the 3 accumulations of the Dark Light after it ends or the target is out of range instead of the accumulations being eliminated suddenly they must be gradually eliminated one by one, as is duty

  1. Increase movement speed from: 42 km > 43 km
  2. Having your pilot "Nina Kessler" also adds the effect of "Suspens" to it (joke)
  • Their weapons Anguisher and Ruiner
  1. Reduced vertical dispersion of: 0.1 > 0.08
  2. Add base defense mitigation
ebon kayak
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No to all of it 😭

raven portal
spring gyro
# livid glade Lol Maulers good as It is

It's just my perception of balance. Although I only did all this to talk about Dark Light. The Mauler has become very dependent on the Repair Amplifier

At this point the DOT damage conversion is only active for the duration of the Hook's boost

prime urchin
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No

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Jst no

livid glade