#Ravager doesn't need to be nerfed that hard

1 messages · Page 1 of 1 (latest)

restive parrot
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I understand taking away the ability to remove debuffs, but reducing health, reducing the speed veil gives, removing the damage bonus after exiting veil, AND THEN INCREASING THE ABILITY COOLDOWN is insane. I believe they should keep the speed, as its never been an issue I've ever had against Ravagers, give it a damage bonus again, and reduce the cooldown, otherwise it's absolutely useless.

ruby ocean
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bro doesnt even have a ravager holy glaze

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and why don t you share you test server feedback in the test server...

prisma dome
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Being able to easily brawl with sniper robot is crazy

brisk reef
lime bone
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🇹 🇴 🇪 🇸 🦶

main depot
# restive parrot I understand taking away the ability to remove debuffs, but reducing health, red...

tbh this is the nerf i think it should've gotten

Ravager

Increased ability cooldown: 12 sec ---> 14 sec
Health decreased: 350,000 ---> 250,000
Reduced damage bonus upon exiting stealth: 50% ---> 30%
Speed buff bonus in ability reduced: 50 km/h ---> 25 km/h

Cliff Debuse

Veil durability bonus decreased: 15% ---> 10%
Max Veil durability bonus implemented: N/A ---> 10 stacks
Health regen when in ability reduced: 5% ---> 2.5%

This would've been more acceptable tbh

hard storm
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Still comes out to 650 000 hp without pilot skills, specialization and drones. But yes i like your nerfs more but this all stemmed form ravager having to much hp, in stealth and when it fired it killed, and imminity to negative effects, so i think a bit more of a nerf is needed than what you described. It will always have 5 medium slots so firepower will always be there so drop the damage bonus i think 15% at most 5% for each mk. Im stil unsure about removing negative effects i like it but not sure if its fair