Players are mad about the rebalance changes that are about to come in 11.2.
The following are my personal opinions, comment whatever you like.
The main purpose of this rebalance according to Pixonic is to increase TTK (Time To Kill), my opinion will be based on this. I respect Pixonic's decisions.
I know the numbers will change after all, but already I can see many things wrong with this rebalance.
I will also be adding in small descriptions to help you understand the current situation of various equipment.
β
= I agree
Crossed out = I disagree, changes are made
β = A brand new change is made
#Rebalance the Rebalace
1 messages Β· Page 1 of 1 (latest)
ROBOTS
Ravager
Entering Veil no longer removes negative effects β
Entering Veil no longer grants immunity from negative effects β
Exiting Veil no longer grants damage boost
Reduced durability: 350,000 β 270,000 β
Reduced bonus to movement speed from Veil: 50 β 10 15 km/h
Increased movement speed: 30 β 45 km/h β
Samjok
Increased delay between activations of Sunstorm: 3 β 8 5sec
Reduced bonus to movement speed from Sunstorm: 75% β 40% β
Reduced maximum duration of Sunstorm: 7,5 β 6 sec β
Reduced maximum cooldown of Sunstorm: 15 β 12 sec β
Increased movement speed: 65 β 69 km/h β
Dux
Reduced fire rate of mini-bots: 0.1 β 0.3
βReduced damage of companion drones: 3333 β 2400
Reduced capacity of Aegis applied by Mastermind: 320,000 β 150,000 200,000
Increased bonus to movement speed from Mastermind: 20% β 30%
Mastermind no longer restores gray durability
Condor (incl. SE)
Losing physical shields restores less durability: 30% β 10%
Increased damage against Titans: x1.9 β x2.0
Raptor
Reflector is limited to the jumping phase of Comet Splash
βReduced duration of Comet Splash: 7 β 5 sec
Reduced movement speed: 47 β 40 km/h
Increased durability: 425,000 β 510,000
βReduced protection from gray damage: 25% β 10%
Lio
Reduced defense points per stack of Fortress Link: 20 β 10 β
THIS IS NOT A 50% NERF due to how defense points work.
Before nerf: 200dp/300dp/500dp
Post merf: 100dp/150dp/250dp
100dp=50% dmg mitigation
150dp=60%
200dp=66.7%
250dp=71.4%
300dp=75%
500dp=83.3%
That means:
At MK1: 25.04% nerf
At MK2: 20% nerf
At MK3: 14.28% nerf
Tbh, barely nerfed.
Nuo
Reduced damage bonus per stack of Siege Link: 5% β 4% β
Sword
Reduced built-in weapon damage: 16,000 β 9,000 β
Increased built-in weapon projectile speed: 800 β 1,100 β
Reduced sword damage: 55,200 β 30,000 / 18,400 β 10,000 β
Orochi (incl. SE)
Increased bonus to movement speed from Viper Strike: 80% β 100% β
Increased Viper Strike duration: 4 β 5 sec β
Demeter (incl. SE)
Increased bonus to repairs provided by the Absorber: 20% β 35% β
Hawk (incl. SE)
Increased damage reflection: 40% β 50% β
Shell (incl. SE)
Increased bonus to movement speed from Atom: 33% β 45% β
Revenant (incl. SE)
Increased durability: 344,500 β 390,000 β
Fafnir (incl. SE)
Increased bonus to movement speed from Shapeshift: 40% β 55% β
βIncreased durability: 195,000 β 234,000 (+20%, strictly personal opinion lol)
ROBOT WEAPONS
All Tier 4 weapons not mentioned below
Damage per particle reduced by 10% β
Regulator
Damage per particle reduced: 5,400 β 3,500 β
Shot interval increased: 0.1 β 0.2 sec β
Reload time reduced: 8 β 6 sec β
Screamer / Growler / Howler (incl. SEs)
~~Damage per particle reduced: 11,000 β 6,660 / 8,400 β 5,000 / 5,600 β 3,330 ~~
Damage per particle reduced: 11,000 β 80,00 / 8,400 β 6,000 / 5,600 β 4,000
Shot interval increased: 0.18 β 0.24 sec
Reload time reduced: 1.2 β 1 sec
Discipline / Smite
Damage per particle reduced: 1,785 β 1,249 / 1,390 β 970 β
Shot interval increased: 1 β 1.25 sec
Reload time reduced: 8 β 7 sec
Kirin / Mogwan / Gangil
Damage per particle reduced: 4,368 β 2,660 / 3,276 β 2,000 / 2,184 β 1,330
Damage per particle reduced: 4,368 β 3,000 / 3,276 β 2,250 / 2,184 β 1,500
Horizontal spread reduced: 0.35 β 0.28 β
βIncreased reload time: 9.6 β 14.8 sec
Note: Trying to make csgs only viable for saboteurs, instead of every brawler using it for prolonged fights.
Leinani / Nanea
Damage per particle reduced: 49,275 β 35,700 (3,285 β 2,100) / 35,175 β 25,500 (2,345 β 1,500) β
Reload time increased: 5 β 6 7 sec
ARM_M / ARM_L
Damage per particle reduced: 13,685 β 4,000 / 9,050 β 2,660 β
Projectile speed increased by 25% β
Gauss / Weber / Volt (incl. SEs)
Damage per particle reduced: 4,520 β 3,330 / 4,190 β 2,500 / 2,965 β 1,665
Reload time reduced: 1 β 0.7 sec
Nobody asked for this, nerfing a T3 weapon that f2p relies on to compete against meta? No.
Prisma (incl. SE)
Damage per particle reduced: 1,111 β 950 β
G.A.S.
Aegis capacity reduced: 200,000 β 150,000 β
Ultimate Havoc
Damage per particle reduced: 7,700 β 4,500 β
Reload interval reduced: 0.8 β 0.7 sec β
Ultimate Shredder
Damage per particle reduced: 6,580 β 5,900 β
Ultimate Shocktrain
Damage per particle reduced: 11,000 β 9,900
Note: This is just a 10% reduction in damage that is applied to all t4 weapons, crossing this out to show that this is not nerfed specifically.
TITANS
Mauler
Reduced passive resistance to DoT: 50% β 30 25 %
Reduced time window for converting incoming damage to DoT with Hook: 6 β 4 5 sec
Reduced duration of DoT applied by Hook: 6 β 4 5 sec
Increased defense points: 200 β 225
Devourer
Essence Shift no longer grants immunity to Defense Mitigation
Shadow Walk no longer removes negative effects β
Shadow Walk no longer grants immunity from negative effects β
Reduced durability: 650,000 β 500,000 β
Increased defense points: 150 β 200 β
Increased base Stat Shift during Essence Shift by 10%
TITAN WEAPONS
Anguisher / Ruiner
Damage per particle decreased: 1,820 β 1,400
Vertical particle spread increased: 0.08 β 0.1
Reload time decreased: 5 β 4 sec
Huginn / Muninn
Particle bounce radius decreased: 150 β 50 m β
Maha Vajra / Vajra
Damage per particle decreased: 4,542 β 3,600
Horizontal particle spread decreased: 0.115 β 0.1
Arbiter / Equalizer
Damage per particle decreased: 5,000 β 4,000 / 3,000 β 2,400 β
Ultimate Grom
Damage per particle decreased: 3,335 β 2,170 β
DRONES
WARD D-39 (incl. SE)
Reduced built-in weapon damage: 6,300 β 1,800 β
Increased built-in weapon projectile speed: 800 β 1,000 β
Moderator
Reduced built-in weapon damage: 5,400 β 3,000 β
Increased built-in weapon shot interval: 0.1 β 0.2 sec β
Increased built-in weapon reload time: 8 β 6 sec β
Reduced damage bonus accumulation in Stealth: 15% β 5 10 % per stack β
Increased cooldown for applying Lockdown upon leaving Stealth: 1 β 10 sec β
βReduced Lockdown duration: 5 β 3 sec
Increased bonus to movement speed: 5% β 8% β
Aopo
Reduced built-in weapon kinetic damage: 2,100 β 1,340 β
Reduced built-in weapon energy damage: 31,500 β 22,780 β
Reduced capacity of Aegis received upon landing: 350,000 β 225,000 β
Reduced bonus to durability during flight: 80% β 50% β
Increased limit of Cleanse stacks: 12 β 14
Webby
Reduced built-in weapon damage: 4,857 β 2,576 β
Increased built-in weapon shot interval: 1 β 1.25 sec β
Reduced limit of Slowdown stacks: 15 β 10 β
Increased damage bonus: 7% β 10% β
Wave (incl. SE)
Reduced built-in weapon damage: 5,400 β 3,240 β
Increased built-in weapon shot interval: 0.2 β 0.26 sec
Reduced built-in weapon reload time: 10 β 9 sec
Hawkeye
Reduced protection from gray damage: 25% β 10% β
Shai
Reduced accumulation of defense points: 15 β 12 per stack β
Seeker
Reduced effective range of Quantum Sensor: 250 β 200 m
MOTHERSHIPS & TURRETS
Frederick
Reduced damage bonus when at max. stacks: 240% β 170% β
Beholder
Reduced damage per second: 25,200 β 20,160 β
βIncreased shot interval: +0.5 sec
Sonic Bomb Cannon
Reduced gray damage: 88,000 β 60,000 β
Durability Extender
Reduced bonus durability for Titans: 65,000 β 50,000 β
Reduced bonus durability for robots: 35,000 β 25,000 β
Enhanced Aegis System
Increased bonus Aegis capacity: 100,000 β 150,000 β
PILOTS
Cliff Debusse (Ravager)
Reduced bonus durability: 15% β 5% per ability use
βPilot Skill "Cliff's Shelter" is now limited to 5 uses per game
Reduced durability repairs: 5% β 1% per ability use β
TITAN PILOTS
Liam Crag (Devourer)
Reduced damage reflection to the linked target: 30% β 10 20 %
Reduced durability repairs from damage reflection: 75% β 15 25 %
Imo ravager should still get some damage when exiting veil
Not 50%
But 30% or around
Because bro they cooked its pilot
HP
And weapons
It was like the newton meta
Snipers shouldnt be that strong
Thats why i reverted some of moderators stats
That would keep some of the dmg bonuses off of brawling ravagers
All the nerfs are to cripple ravagers from brawling
And guess what it can still braw because it has 5 mediums
It cant brawl any longer
Since no dmg boost
And its pilot got nerfed
Its horrible for brawling now lol
As for It being a Sniper
Most Sniper weapons got harsh nerfs
So
I dont think its necessary to kill rvger
If u kill the weapons u kill ravager already
And Guess what
They did both
Scum make me sick. Idc what the terms of service read. Pixonic steals from us. Plain and simple.
Dux and mauler need all the nerfs they are getting and so do those kirin/mogwan/gangil weapons. Also glad to see the sword doesn't just get to pop in kill and pop out again like it was. Same with shenlou, but dropping those kirin/mogwan is helping with that
dux doesnt......its already squishy like that, it needs a tiny work on the dmg and thats it
the csgs are supposed to be a high-burst, but low in ammo weapon, getting them completely out of the meta is pointless, js like every other shotguns that had its meta in the past
sword's whole family of weapons are having a reduction in base dmg, but their percentage dmg remains the same, they will still be the meta
as for mauler, my changes actually made it even squishier
the ones that rly deserves the nerfs are:
ravager's whole set
devourer (a bit too harsh but ok)'s whole set
samjok (a bit too harsh)
and the power crepted weapons over the last year or two
Ravager didnt need as harsh of a nerf as dux imo
Because bear in mind
Ravagers not good
The weapons are
So now that they nerfed both the bot
And the weapons
It technically got a harsher nerf than dux
Also dux shouldve kept some gray hp
Rvg shouldve kept some dmg after going off veil
Samjok also shouldnt be a worse ravana
It was easy food for me already
Ravagers not good
Its a 5 medium bot with infinite stealth
No
Ravagers not good
It gets outclassed by crisis currently as a sniper
So it doesnt really serve any purpose
The bot is good
But what makes it dumb broken was the weapons
Was there no meta dumb broken weapons ravager wouldnt have been nearly as annoying
They nerfed both the weapons
And ravager
An example of a broken bot would be samjok or dux
Since they can cause havoc without the need to use any meta weapons
As far as i know if u use punishers rvger in any match u get cooked
Proving my point further
Ravagers not broken
The pilot
And weapons were
Its kit was good
Not broken though
Only reason it competed w meta was the absurdly overpowered sniping and brawling weapons
Ravager doesnt need to be broken to be βbrokenβ
It has 5 medium after all thats what im saying
Yes i understand you
But it was never "broken" in itself
It was the weapons that made it broken
The kit was insanely good
But definitely couldnt compete against samjok/duxes kits
It only could because of meta weapons making it insanely good in the meta
Was it a robot meta where weapons did barely any damage it wouldve been a bad robot
I like everything except the dux idea, since I'm in lower leagues cuz I got a new account and these dux robots (prob tankers) just can't be beat. And on top of that bs they heal gray hp so it's hardly possible to kill that thing in low leagues
That is not gonna be resolved by nerfing Duxβ¦β¦people complaining about tankers Duxes knowing that even if their Duxes gets nerfed they will just use other things, they are tankers after all
Right now Dux is rly easy to kill in higher leagues
And, they overnerfed the Devourer, completely.
Even as of right now even on the Live Server it cannot survive against anything with Bjorn teslas and Frederick ms, which is everywhere in Champion League. Removing the DMI is not necessary, thats js allowing robots to decimate it further js like Devourer in the Dux meta.
They should buff the reflected damage from pilot.
And at least make Devourer not lose health when linked to something.
I disagree with the dux part
Grey HP healing should be nerfed a lot
Because going back to full health every ability use is bs
It should be able to heal Grey HP but like 20% every ability - not 100%
Yea thats the point
It has barely any hp actually
Hp value has borderline no connection to tankiness nowadays
In every league below masters dux was completely destroying not p2w players
And they would quit the game more often
Less players = less profit
So they are making the game playable on lower leagues
The issue isn't the re balance, I think many would agree that the games been in need of some sort of rebalance for a while, it's mainly what and how they're rebalancing it. The reason this even happened was because of the increasingly overpowered robots/weapons that have been released with insane HP/DMG numbers. The raptor/ravager are decent examples as well as gangil type weapons with HP already almost 150k+ at lvl 1. Its power creep, plain and simple. They've obviously nerfed mostly everything but if you focus on what got hit the hardest, its obvious what the end goal is. Money.
What really needs to happen is to stop releasing things that quite literally break the game. New weapons/robots is nice but if it breaks the game every time they come out with some, it will only be a matter of time before this happens again which will only cause the game to bleed more players. I'm sure that some ppl probably will quit once they'ver realized they threw how ever much money down the drain, if they stick around, the next time something similar happens might be the breaking point.
TL:DR, stop making game breaking shiet. Stop adding shiet period in terms of robots and weapons for a while and focus on making the game more enjoyable, Maybe add some sort hub for random pilots or clan members, Faction rep for the ingame factions, etc. The game needs a change in its business model because at this rate, it will only be a matter of time before it dies.