#SAVE Dux, Ravager, Samjok, Some weapons AND Devourer + Liam Crag ( + Frederick )

1 messages · Page 1 of 1 (latest)

charred cradle
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I think we should SAVE these robots, weapons and other things.
Dux will be complete garbage if:
Th drones damage nerfed by 300% is wild. I think 0.15-0.2 would be good enough and the gray damage removel is NOT a good idea.
The Mastermind shield 320,000 -> 230,000

Ravager:
The immunity removel and grant is not really that necessary
The durability: 350,000 -> 300,000
The bonus movement speed from veil 50 -> 35km

Samjok:
Altough its very anoying and op here's what I think.
The delay between the activation in the Sunstorm 3 -> 5/6 sec
Sunstorm bonus speed 75% -> 50/60%
The cooldown and duration should stay.

Devourer:
Even though with the 140% damage boost from the specialization it can die preatty fast with 800,000 - 1,000,000 Health Point because a Mauler, Bedwry and the Luchadors can easily win against it if it is used correctly.
The essence shift Defence Mitigation removal isn't necessary.
The shadow walk immunity nerf is not a big problem as it isn't at the ravager.
I wouldn't nerf the durability because as I said it can die easily if it isn't used correctly.
The 2 buffs is NOT necessary if these nerfs would't happen or it would be a lighter nerf.

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Regulator:
Damage: 5400 -> 4100
The shot interval should stay and the reload time too. ( I think its a balanced weapon and It only needs a damage nerf )

Sonic trio:
Damages: All of them - 10-20% of the damage
The 2 other nerf is good

Discipline / Smite
Its a good nerf in my opinion

Kirin / Mogwan and Gangil
Damage -15%
It shouldn't damage behind walls!!!

Nanea / Leinani
Damage: -20%
Reload time 5 -> 6 is good

New Sword weapons:
I TOTALLY agree with this huge damage nerfs because it deletes all the titans, even the Mauler with pilot.

Other weapon nerfs is balanced in my opinion.

TITAN WEAPONS:

Anguisher and Ruiner should stay because they got a huge nerf before and Vajra is now better ( Nerf not included )

Huginn and Muninn
I agree with the bounce radius nerf because a Devourer in stealth can die pretty fast.

Maha Vajra and Vajra
Damage: 4,542 -> 4,000

Arbiter and Equalizer
It needed a damage nerf so its good.

Drones:
I would rethink Moderator and the Aopo because they would be useless if that nerfs would happen.
Also I would BUFF the webby NOT nerf it because I see a Hades more often in Champion League then someone who uses the Webby drone.

Motherships:
Frederick: Max damage boost: 240% -> 200%

Beholder: The damage stays the same but I would add a 0.3-0.5 sec delay between the 2 damage so someone can MAYBE heal during that.

Sonic Bomb Canonn: 88,000 -> 70,000

Cliff Debusse:
Bonus durability: 15% -> 10%
Durability repair: 5% -> 2/3%

Lastly Liam Crag:
Damage Reflection: 30% -> 25%
Durability repair from damage reflection: 75% -> 40%
Reduced cooldown on the Shadow Walk 20% -> 10%

In my opinion and 320 hours of playtime I would nerf/buff like this.

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I worked and thinked about this for an hour.
I would be happy If you agree / disagree that you write it here or press an Upvote .

My Goal is to have the developers see this and maybe something from here get added

hidden sequoia
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Needs to happen immediately

gilded marlin
gilded marlin
silver cypress
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Dux should get a grey dmg nerf im just saying its op it can heal to full heath

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But it shouldnt get nerfed where it cant heal grey dmg

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Dux is a glass canon

cobalt bloom
gilded marlin
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now i only grass. no more cannon

lyric tree
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I literally "mained" dux and maxed him out and it took a while. Now he's dead and not gonna be used

gilded marlin
lyric tree
heavy delta
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bro the fact that there nerfing raptors reflector again is insane it already has the worst reflector stats plus a 30 second cooldown

heavy delta
cobalt bloom
# heavy delta you cAN thank tankers for that

Implementing a system so tankers arent a problem in Diamond, gold and silver on the long term: ❌
Nerfing the robots these tankers are Because most the community isnt competitive and cant compete against tankers: ✅
This Will be a solution short term lmao

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But again this is what pixo does always

tribal arrow
neon kestrel
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Because of the horroble lag that has been happening lately often when i fight samjoks and they leave the ability, before the game realises that, they are in ability again and i can't deal damage

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And they can just spam turret and kill most of the robots as its damage is huge

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It says that it Has 3 second cooldown while in reality you have less than a second to shoot it

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||It's a good practice for my gauss crisis tho||

cobalt bloom
# neon kestrel Samjok should have at least 5/6 seconds cooldown

Imo
Samjok
3->5.5 sec cd
Speed nerf kept
Ravager:
Pilot should remain good
(Not 5% but 10% extra hp)
or the damage boost after veil shouldnt be removed but nerfed (not removed entirely but rather nerfed from 50->30% (mk3)
25% mk2
10% mk1
As an example, numbers could be changed so its more balanced.
Dux:
Gray healing should be kept but
Instead of healing 14% per tick
Make it
5% per tick
The rest of the nerfs were justified as we are entering a balanced meta

vivid salmon
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honestly for the regulators, if you’re gonna keep the same firing rate i would nerf the damage a little more to make it more balanced. 4,000< 3,400

stone hedge
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rn its like 4,700 per shot

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40%??? May aswell do 50% at that point!

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it doesnt deserve that, also, "i hate it" its almost like everyone hates stuff thats strong and can kill them

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English please, or atleast fix the grammar.

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I still dont really understand this sentence, the words are right but the grammar is confusing. Im just going to go atp

vivid salmon
subtle olive
subtle olive
wooden osprey
subtle olive
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In this live server nah hell nah absolutely nah and I got one from a giveaway so yeah it's not

subtle olive
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I read and it is good

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Devourer should be buffed more, yeah I don't got one or if I got one is on level 4, it gets trashed around without its pilot now wonder how demolished will it get after the nerf

charred cradle
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Yea

heavy delta
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devourer needs brawler specs